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37
Assets/Scripts/UI/Shops/ShopGearItem.cs
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37
Assets/Scripts/UI/Shops/ShopGearItem.cs
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using System.Linq;
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using UnityEngine;
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using FairyGUI;
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using Fantasy;
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using NBC;
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using NBF.Utils;
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namespace NBF
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{
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public partial class ShopGearItem : GButton
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{
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public ShopItemInfo Info;
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private void OnInited()
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{
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}
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public virtual void SetData(ShopItemInfo shopItemInfo)
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{
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Info = shopItemInfo;
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var award = shopItemInfo.Config; //goodsConfig.Awards.First();
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title = award.Id.GetName();
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this.SetIcon(award.Id);
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var cfg = Game.Tables.TbItem.Get(award.Id);
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// Quality.SetQuality(cfg.Quality);
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// QualityCtrl.selectedIndex = cfg.Quality;
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this.SetTitleQuality(cfg.Quality);
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// TextAmount.text = $"个数:{1}";
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// TextPrice.text = shopItemInfo.Price1.ToString();
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}
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}
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}
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