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60
Assets/Scripts/UI/Shops/ShopDetailsPanel.cs
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60
Assets/Scripts/UI/Shops/ShopDetailsPanel.cs
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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using System.Linq;
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using Fantasy;
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using UnityEngine;
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using NBC;
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namespace NBF
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{
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public partial class ShopDetailsPanel : UIPanel
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{
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protected override void OnShow()
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{
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var config = GetData() as cfg.Goods;
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var first = config.Awards.First();
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var itemConfig = Game.Tables.TbItem.Get(first.Id);
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Model.SetData(itemConfig);
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InputManager.Instance.On(this);
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}
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#region UI输入事件
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[InputInvoke(InputDef.UI.Up, UIInputButtonShowMode.BottomLeft)]
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private void OnUp()
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{
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// ItemList.List.Selector.Up();
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// ChangeListSelected();
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}
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[InputInvoke(InputDef.UI.Down, UIInputButtonShowMode.BottomLeft)]
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private void OnDown()
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{
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// ItemList.List.Selector.Down();
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}
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[InputInvoke(InputDef.UI.Enter, UIInputButtonShowMode.BottomLeft, "购买")]
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private void OnApplySettings()
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{
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// var selectedItem = ItemList.List.Selector.SelectedItem;
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// if (selectedItem != null)
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// {
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// ItemList.List.InvokeClickItem(selectedItem);
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// }
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}
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[InputInvoke(InputDef.UI.Back, UIInputButtonShowMode.BottomRight)]
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private void OnBack()
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{
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Hide();
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}
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#endregion
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protected override void OnHide()
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{
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InputManager.Instance.Off(this);
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}
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}
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}
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