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108
Assets/Scripts/UI/Settings/SettingWaitInputPanel.cs
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108
Assets/Scripts/UI/Settings/SettingWaitInputPanel.cs
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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using UnityEngine;
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using NBC;
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using NBF.Setting;
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using UnityEngine.InputSystem;
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namespace NBF
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{
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public partial class SettingWaitInputPanel : UIPanel
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{
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private SettingItem _settingItem;
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private InputOption _inputOption;
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private InputActionRebindingExtensions.RebindingOperation rebindingOperation;
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private int _time;
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protected override void OnInit()
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{
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IsModal = true;
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BtnCancel.onClick.Set(Hide);
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}
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protected override void OnShow()
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{
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_time = 5;
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Timer.Loop(1, this, OnTimer);
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TextTime.text = _time.ToString();
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_settingItem = GetData() as SettingItem;
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if (_settingItem == null)
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{
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Hide();
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return;
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}
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if (_settingItem.Option is InputOption inputOption)
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{
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_inputOption = inputOption;
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OnRebinding();
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}
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}
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private void OnTimer()
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{
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_time--;
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TextTime.text = _time.ToString();
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if (_time <= 0)
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{
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OnBack();
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}
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}
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#region 按键绑定
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private void OnRebinding()
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{
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_inputOption.InputAction.Disable();
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// 开始重绑定操作
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rebindingOperation = _inputOption.InputAction.PerformInteractiveRebinding(_inputOption.BindingIndex)
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.OnMatchWaitForAnother(0.1f)
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.WithCancelingThrough("<Keyboard>/escape")
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.WithControlsExcluding("<Pointer>/press")
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.WithControlsExcluding("<Mouse>/press")
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.WithControlsExcluding("<Mouse>/leftButton")
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.WithControlsExcluding("<Mouse>/rightButton")
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.OnComplete(operation => RebindComplete())
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.OnCancel(operation => OnRebindCanceled())
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.Start();
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}
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private void RebindComplete()
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{
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var bindings = _inputOption.InputAction.bindings;
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for (int i = 0; i < bindings.Count; i++)
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{
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var bin = bindings[i];
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Log.Info($"RebindComplete==={bin.path}");
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}
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rebindingOperation.Dispose();
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_inputOption.InputAction.Enable();
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UpdateValueText();
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}
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private void OnRebindCanceled()
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{
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rebindingOperation.Dispose();
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_inputOption.InputAction.Enable();
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Hide();
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}
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private void UpdateValueText()
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{
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_settingItem.UpdateValueText();
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Hide();
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}
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#endregion
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[InputInvoke(InputDef.UI.Back)]
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private void OnBack()
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{
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rebindingOperation.Cancel();
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Hide();
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Timer.ClearAll(this);
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}
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}
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}
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