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45
Assets/Scripts/UI/Settings/SettingItem.Designer.cs
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45
Assets/Scripts/UI/Settings/SettingItem.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class SettingItem
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{
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public const string URL = "ui://hxr7rc7pmnqh2w";
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public Controller style;
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public GImage back;
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public GTextField TextName;
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public GTextField TextInfo;
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public GSlider Slider;
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public GTextField TextSliderValue;
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public SelectPages Pages;
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public GButton BtnPrev;
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public GButton BtnNext;
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public BtnInputName BtnControl1;
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public GComboBox ComboBox;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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style = GetController("style");
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back = (GImage)GetChild("back");
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TextName = (GTextField)GetChild("TextName");
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TextInfo = (GTextField)GetChild("TextInfo");
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Slider = (GSlider)GetChild("Slider");
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TextSliderValue = (GTextField)GetChild("TextSliderValue");
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Pages = (SelectPages)GetChild("Pages");
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BtnPrev = (GButton)GetChild("BtnPrev");
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BtnNext = (GButton)GetChild("BtnNext");
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BtnControl1 = (BtnInputName)GetChild("BtnControl1");
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ComboBox = (GComboBox)GetChild("ComboBox");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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