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29
Assets/Scripts/UI/Settings/SettingInputItem.Designer.cs
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29
Assets/Scripts/UI/Settings/SettingInputItem.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class SettingInputItem
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{
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public const string URL = "ui://hxr7rc7p5dtx1c";
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public GImage back;
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public GTextField TextName;
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public KeyboardInput BtnKeyboard;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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back = (GImage)GetChild("back");
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TextName = (GTextField)GetChild("TextName");
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BtnKeyboard = (KeyboardInput)GetChild("BtnKeyboard");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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