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29
Assets/Scripts/UI/Settings/KeyboardInput.Designer.cs
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29
Assets/Scripts/UI/Settings/KeyboardInput.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class KeyboardInput
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{
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public const string URL = "ui://hxr7rc7p5dtx1b";
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public Controller state;
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public GImage bottomLine;
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public GTextField TextKeyboard;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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state = GetController("state");
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bottomLine = (GImage)GetChild("bottomLine");
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TextKeyboard = (GTextField)GetChild("TextKeyboard");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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