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65
Assets/Scripts/UI/Loading/LoadingPanel.cs
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65
Assets/Scripts/UI/Loading/LoadingPanel.cs
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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using Fantasy.Event;
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using UnityEngine;
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using NBC;
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namespace NBF
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{
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public struct LoadingShowParam
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{
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public int Style;
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public int StartProgress;
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public LoadingShowParam(int style, int startProgress)
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{
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StartProgress = startProgress;
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Style = style;
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}
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}
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public class OnLoadingProgressEvent : EventSystem<LoadingProgress>
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{
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protected override void Handler(LoadingProgress self)
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{
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LoadingPanel.SetProgress(self.Progress);
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}
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}
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public partial class LoadingPanel : UIPanel
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{
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public static readonly LoadingTask<LoadingPanel> LoadingTask = new();
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private static LoadingPanel _loadingPanel;
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public static void SetProgress(float progress)
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{
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if (_loadingPanel != null)
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{
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_loadingPanel.Progress.value = progress * 100;
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}
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}
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protected override void OnInit()
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{
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ContentPane.sortingOrder = UIDef.UIOrder.Loading;
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_loadingPanel = this;
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Progress.max = 100;
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}
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protected override void OnShow()
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{
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base.OnShow();
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Progress.value = 100;
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}
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protected override void OnHide()
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{
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base.OnHide();
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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}
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}
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}
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