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32
Assets/Scripts/UI/Loading/LoadingPanel.Designer.cs
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32
Assets/Scripts/UI/Loading/LoadingPanel.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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using System.Collections.Generic;
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namespace NBF
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{
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/// <summary> </summary>
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public partial class LoadingPanel
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{
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public GObject this[string aKey] => ContentPane.GetChild(aKey);
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public override string UIPackName => "Load";
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public override string UIResName => "LoadingPanel";
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[AutoFind(Name = "back")]
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public GLoader back;
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[AutoFind(Name = "Progress")]
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public GProgressBar Progress;
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[AutoFind(Name = "TextLoading")]
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public GTextField TextLoading;
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public override string[] GetDependPackages(){ return new string[] {}; }
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public static void Show(object param = null){ UI.Inst.OpenUI<LoadingPanel>(param); }
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public static void Hide(){ UI.Inst.HideUI<LoadingPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<LoadingPanel>(); }
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}
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}
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