首次提交
This commit is contained in:
49
Assets/Scripts/UI/Home/Com/HomeButtonGroups.cs
Normal file
49
Assets/Scripts/UI/Home/Com/HomeButtonGroups.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
|
||||
|
||||
using UnityEngine;
|
||||
using FairyGUI;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class HomeButtonGroups : GComponent
|
||||
{
|
||||
private void OnInited()
|
||||
{
|
||||
this.AutoAddClick(OnClick);
|
||||
}
|
||||
|
||||
private void OnClick(GComponent btn)
|
||||
{
|
||||
if (btn == BtnExit)
|
||||
{
|
||||
MessageBox.Show("确定退出吗?", (b) =>
|
||||
{
|
||||
if (b) Application.Quit();
|
||||
});
|
||||
}
|
||||
else if (btn == BtnSettings)
|
||||
{
|
||||
SettingPanel.Show();
|
||||
}
|
||||
else if (btn == BtnBag)
|
||||
{
|
||||
BagPanel.Show();
|
||||
}
|
||||
else if (btn == BtnFishBag)
|
||||
{
|
||||
// FishBagPanel.Show();
|
||||
FishingShopPanel.Show();
|
||||
}
|
||||
else if (btn == BtnMake)
|
||||
{
|
||||
BagSlotPanel.Show();
|
||||
// MakePanel.Show();
|
||||
}
|
||||
else if (btn == BtnMap)
|
||||
{
|
||||
MapPanel.Show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user