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43
Assets/Scripts/UI/Home/Com/HomeButtonGroups.Designer.cs
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43
Assets/Scripts/UI/Home/Com/HomeButtonGroups.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class HomeButtonGroups
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{
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public const string URL = "ui://hxr7rc7plvqln";
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public GButton BtnGo;
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public GButton BtnMake;
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public GButton BtnExit;
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public GButton BtnSettings;
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public GButton BtnFishBag;
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public GButton BtnBag;
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public GButton BtnMap;
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public GButton BtnPass;
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public GButton BtnMission;
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public GButton BtnTournament;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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BtnGo = (GButton)GetChild("BtnGo");
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BtnMake = (GButton)GetChild("BtnMake");
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BtnExit = (GButton)GetChild("BtnExit");
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BtnSettings = (GButton)GetChild("BtnSettings");
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BtnFishBag = (GButton)GetChild("BtnFishBag");
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BtnBag = (GButton)GetChild("BtnBag");
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BtnMap = (GButton)GetChild("BtnMap");
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BtnPass = (GButton)GetChild("BtnPass");
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BtnMission = (GButton)GetChild("BtnMission");
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BtnTournament = (GButton)GetChild("BtnTournament");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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