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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class WeatherInfo : GLabel
{
private int _count;
private void OnInited()
{
}
protected override void OnUpdate()
{
base.OnUpdate();
UpdateWeather();
}
private void UpdateWeather(bool force = false)
{
_count++;
if (force)
{
_count = 30;
}
if (_count < 30) return;
_count = 0;
TextTime.text = GameTimer.gameTimeString;
}
}
}