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Bob.Song
2026-03-05 18:07:55 +08:00
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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class FishingPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Fishing";
public override string UIResName => "FishingPanel";
[AutoFind(Name = "throwCtrl")]
public Controller throwCtrl;
[AutoFind(Name = "fishingState")]
public Controller fishingState;
[AutoFind(Name = "driveType")]
public Controller driveType;
[AutoFind(Name = "ThrowProgress")]
public GProgressBar ThrowProgress;
[AutoFind(Name = "TextFPS")]
public GTextField TextFPS;
[AutoFind(Name = "TextTime")]
public GLabel TextTime;
[AutoFind(Name = "FishingState")]
public FishingStateInfo FishingState;
[AutoFind(Name = "Interactive")]
public InteractiveTag Interactive;
[AutoFind(Name = "OperationTips")]
public GList OperationTips;
[AutoFind(Name = "Team")]
public FishingTeam Team;
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
public static void Show(object param = null){ UI.Inst.OpenUI<FishingPanel>(param); }
public static void Hide(){ UI.Inst.HideUI<FishingPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<FishingPanel>(); }
}
}