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30
Assets/Scripts/UI/FishBag/FishBagPanel.Designer.cs
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30
Assets/Scripts/UI/FishBag/FishBagPanel.Designer.cs
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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using System.Collections.Generic;
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namespace NBF
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{
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/// <summary> </summary>
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public partial class FishBagPanel
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{
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public GObject this[string aKey] => ContentPane.GetChild(aKey);
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public override string UIPackName => "Main";
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public override string UIResName => "FishBagPanel";
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[AutoFind(Name = "back")]
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public GImage back;
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[AutoFind(Name = "BottomMenu")]
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public BottomMenu BottomMenu;
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public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
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public static void Show(object param = null){ UI.Inst.OpenUI<FishBagPanel>(param); }
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public static void Hide(){ UI.Inst.HideUI<FishBagPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<FishBagPanel>(); }
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}
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}
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2
Assets/Scripts/UI/FishBag/FishBagPanel.Designer.cs.meta
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2
Assets/Scripts/UI/FishBag/FishBagPanel.Designer.cs.meta
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fileFormatVersion: 2
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guid: 55a42f040765e1948898ff81902abff4
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31
Assets/Scripts/UI/FishBag/FishBagPanel.cs
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31
Assets/Scripts/UI/FishBag/FishBagPanel.cs
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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using UnityEngine;
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using NBC;
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namespace NBF
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{
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public partial class FishBagPanel : UIPanel
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{
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protected override void OnInit()
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{
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base.OnInit();
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}
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protected override void OnShow()
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{
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base.OnShow();
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}
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protected override void OnHide()
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{
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base.OnHide();
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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}
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}
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}
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2
Assets/Scripts/UI/FishBag/FishBagPanel.cs.meta
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2
Assets/Scripts/UI/FishBag/FishBagPanel.cs.meta
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fileFormatVersion: 2
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guid: 6de4d8117b1b09340b4d11dd47e74b32
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