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36
Assets/Scripts/UI/Common/SelectPages.cs
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36
Assets/Scripts/UI/Common/SelectPages.cs
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class SelectPages : GComponent
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{
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public int TotalPages { get; private set; }
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public int CurrentPage { get; private set; }
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private void OnInited()
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{
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}
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public void SetTotal(int totalPage)
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{
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TotalPages = totalPage;
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List.RemoveChildrenToPool();
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for (var i = 0; i < totalPage; i++)
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{
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List.AddItemFromPool();
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}
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}
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public void SetCurrent(int currentPage)
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{
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if (currentPage < 0 || currentPage >= TotalPages) return;
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CurrentPage = currentPage;
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List.selectedIndex = CurrentPage;
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}
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}
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}
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