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81
Assets/Scripts/UI/Common/ModelViewer/ModelViewerSettings.cs
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81
Assets/Scripts/UI/Common/ModelViewer/ModelViewerSettings.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using NBC.Asset;
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using Newtonsoft.Json;
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using UnityEngine;
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using Color = UnityEngine.Color;
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namespace NBF
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{
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[Serializable]
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public class ModelViewerSettings
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{
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//物体设置
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public Vector3 objectPosition;
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public Vector3 objectRotation;
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public Vector3 objectScale;
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//摄像机设置
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public Vector3 cameraPosition;
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public Vector3 cameraTarget;
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public bool autoPosition;
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public bool autoScale;
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public bool cameraOrtho;
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public float cameraFov;
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public float cameraSize;
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public float camerasScaleFactor;
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public float perspLastScale;
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//灯光设置
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public Color lightColour;
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public Vector3 lightDir;
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public float lightIntensity;
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public Color ambientLightColour;
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public static ModelViewerSettings Load(int id)
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{
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var configAsset = Assets.Load<TextAsset>($"Assets/ResRaw/config/Viewer/{id}");
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if (configAsset != null)
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{
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return JsonConvert.DeserializeObject<ModelViewerSettings>(configAsset.text);
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}
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return null;
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}
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public ModelViewerSettings()
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{
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SetDefValues();
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}
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public ModelViewerSettings(Shader objRenderShader, string rapidIconRootFolder, GameObject rootObject)
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{
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SetDefValues();
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}
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private void SetDefValues()
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{
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objectPosition = Vector3.zero;
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objectRotation = Vector3.zero;
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objectScale = Vector3.one;
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autoPosition = true;
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cameraPosition = new Vector3(1, Mathf.Sqrt(2), 1);
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perspLastScale = 1;
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cameraOrtho = false;
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cameraFov = 60;
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cameraSize = 5;
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camerasScaleFactor = 1;
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cameraTarget = Vector3.zero;
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autoScale = true;
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ambientLightColour = Color.gray;
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lightColour = Color.white;
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lightDir = new Vector3(50, -30, 0);
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lightIntensity = 1;
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}
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}
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}
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