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47
Assets/Scripts/UI/Common/CommonInput.cs
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47
Assets/Scripts/UI/Common/CommonInput.cs
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class CommonInput : GComponent
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{
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public EventListener onChanged => Input.onChanged;
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public override string text
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{
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get => Input.text;
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set => Input.text = value;
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}
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public string title
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{
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get => text;
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set => text = value;
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}
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public string promptText
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{
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get => Input.promptText;
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set => Input.promptText = value;
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}
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private void OnInited()
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{
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onFocusIn.Add(OnInputFocusIn);
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onFocusOut.Add(OnInputFocusOut);
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}
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private void OnInputFocusIn()
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{
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FocusState.selectedIndex = 1;
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}
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private void OnInputFocusOut()
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{
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FocusState.selectedIndex = 0;
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}
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}
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}
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