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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
using NBF.Setting;
using UnityEngine.InputSystem;
namespace NBF
{
public partial class BtnInputName : GButton
{
// private InputAction _inputAction;
private KeyBoardOption _keyBoardOption;
private int _index;
private void OnInited()
{
}
public void SetData(int index, KeyBoardOption boardOption)
{
_index = index;
_keyBoardOption = boardOption;
// _inputAction = inputAction;
var bindings = boardOption.InputAction.bindings;
if (bindings.Count > index)
{
title = boardOption.GetDisplayString(); //boardOption.InputAction.GetBindingDisplayString(index);
}
else
{
title = "未绑定";
}
}
}
}