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72
Assets/Scripts/ThirdParty/FirstPersonController/Utility/FOVKick.cs
vendored
Normal file
72
Assets/Scripts/ThirdParty/FirstPersonController/Utility/FOVKick.cs
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using System;
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using System.Collections;
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using UnityEngine;
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namespace NBF
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{
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[Serializable]
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public class FOVKick
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{
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public Camera Camera;
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[HideInInspector] public float originalFov;
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public float FOVIncrease = 3f;
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public float TimeToIncrease = 1f;
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public float TimeToDecrease = 1f;
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public AnimationCurve IncreaseCurve;
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public void Setup(Camera camera)
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{
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CheckStatus(camera);
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Camera = camera;
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originalFov = camera.fieldOfView;
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}
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private void CheckStatus(Camera camera)
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{
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if (camera == null)
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{
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throw new Exception("FOVKick camera is null, please supply the camera to the constructor");
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}
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if (IncreaseCurve == null)
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{
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throw new Exception(
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"FOVKick Increase curve is null, please define the curve for the field of view kicks");
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}
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}
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public void ChangeCamera(Camera camera)
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{
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Camera = camera;
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}
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public IEnumerator FOVKickUp()
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{
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float t = Mathf.Abs((Camera.fieldOfView - originalFov) / FOVIncrease);
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while (t < TimeToIncrease)
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{
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Camera.fieldOfView = originalFov + IncreaseCurve.Evaluate(t / TimeToIncrease) * FOVIncrease;
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t += Time.deltaTime;
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yield return new WaitForEndOfFrame();
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}
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}
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public IEnumerator FOVKickDown()
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{
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float t = Mathf.Abs((Camera.fieldOfView - originalFov) / FOVIncrease);
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while (t > 0f)
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{
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Camera.fieldOfView = originalFov + IncreaseCurve.Evaluate(t / TimeToDecrease) * FOVIncrease;
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t -= Time.deltaTime;
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yield return new WaitForEndOfFrame();
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}
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Camera.fieldOfView = originalFov;
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}
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}
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}
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