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Bob.Song
2026-03-05 18:07:55 +08:00
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using System;
using System.Collections.Generic;
using FairyGUI;
using UnityEngine;
namespace NBC
{
public enum UISlideDirection
{
Left,
Right,
Top,
Bottom
}
public static class UITweenDynamic
{
private class TweenContext
{
public GObject target;
public float alpha;
public float scaleX;
public float scaleY;
public Vector3 position;
public float rotation;
public bool visible;
public Action callback;
}
private static readonly Dictionary<GObject, TweenContext> _contexts = new Dictionary<GObject, TweenContext>();
private static TweenContext Capture(GObject target, Action callback)
{
return new TweenContext
{
target = target,
alpha = target.alpha,
scaleX = target.scaleX,
scaleY = target.scaleY,
position = target.position,
rotation = target.rotation,
visible = target.visible,
callback = callback
};
}
// 启动新动画:如存在旧动画,先还原并调用旧回调,再杀死旧 tweens注册新上下文
private static TweenContext StartNewAnimation(GObject target, Action newCallback)
{
if (target == null) return null;
if (_contexts.TryGetValue(target, out var oldCtx))
{
// 还原旧动画状态
if (oldCtx.target != null)
{
oldCtx.target.alpha = oldCtx.alpha;
oldCtx.target.SetScale(oldCtx.scaleX, oldCtx.scaleY);
oldCtx.target.position = oldCtx.position;
oldCtx.target.rotation = oldCtx.rotation;
oldCtx.target.visible = oldCtx.visible;
}
// 调用旧动画的回调
oldCtx.callback?.Invoke();
_contexts.Remove(target);
}
GTween.Kill(target);
var ctx = Capture(target, newCallback);
_contexts[target] = ctx;
return ctx;
}
private static void FinishAnimation(GObject target)
{
if (target == null) return;
if (_contexts.TryGetValue(target, out var ctx))
{
_contexts.Remove(target);
ctx.callback?.Invoke();
}
}
#region UIPanel UI动效 (wrappers)
public static void TweenFadeShow<T>(this T self, float duration = 0.45f, Action callback = null)
where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenFadeShow(duration, callback);
}
public static void TweenFadeHide<T>(this T self, float duration = 0.3f, Action callback = null)
where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenFadeHide(duration, callback);
}
public static void TweenScaleShow<T>(this T self, float duration = 0.3f,
float fromScale = 0.8f, EaseType ease = EaseType.BackOut, Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
// GComponent.TweenScaleShow signature: (duration, callback, fromScale, ease)
pane.TweenScaleShow(duration, callback, fromScale, ease);
}
public static void TweenScaleHide<T>(this T self, float duration = 0.2f,
float toScale = 0.8f, EaseType ease = EaseType.QuadIn, bool resetAfter = true, bool setInvisible = true,
Action callback = null)
where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
// GComponent.TweenScaleHide signature: (duration, callback, toScale, ease, resetAfter, setInvisible)
pane.TweenScaleHide(duration, callback, toScale, ease, resetAfter, setInvisible);
}
public static void TweenPopShow<T>(this T self, float duration = 0.2f,
float fromScale = 0.8f, EaseType ease = EaseType.BackOut, Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenPopShow(duration, callback, fromScale, ease);
}
public static void TweenPopHide<T>(this T self, float duration = 0.2f, Action callback = null,
float toScale = 0.8f, EaseType ease = EaseType.QuadIn, bool setInvisible = true) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenPopHide(duration, callback, toScale, ease, setInvisible);
}
public static void TweenSlideInLeft<T>(this T self, float moveTime = 0.5f, float startFadeTimeRate = 0.42f,
float startAlpha = 0, float alphaTime = 0.1f, float extraOffset = 0f, EaseType ease = EaseType.CubicOut,
Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideInLeft(moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset, ease, callback);
}
public static void TweenSlideOutLeft<T>(this T self, float moveTime = 0.3f, float startFadeTimeRate = 0,
float alphaTime = 0.08f, float extraOffset = 0f, EaseType ease = EaseType.QuadIn,
bool resetAfter = true, bool setInvisible = true, Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideOutLeft(moveTime, startFadeTimeRate, alphaTime, extraOffset, ease, resetAfter, setInvisible,
callback);
}
public static void TweenSlideInRight<T>(this T self, float moveTime = 0.5f, float startFadeTimeRate = 0.42f,
float startAlpha = 0, float alphaTime = 0.1f, float extraOffset = 0f, EaseType ease = EaseType.CubicOut,
Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideInRight(moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset, ease, callback);
}
public static void TweenSlideOutRight<T>(this T self, float moveTime = 0.3f, float startFadeTimeRate = 0,
float alphaTime = 0.08f, float extraOffset = 0f, EaseType ease = EaseType.QuadIn,
bool resetAfter = true, bool setInvisible = true, Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideOutRight(moveTime, startFadeTimeRate, alphaTime, extraOffset, ease, resetAfter, setInvisible,
callback);
}
public static void TweenSlideInTop<T>(this T self, float moveTime = 0.35f, float startFadeTimeRate = 0.3f,
float startAlpha = 0, float alphaTime = 0.1f, float extraOffset = 0f, EaseType ease = EaseType.CubicOut,
Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideInTop(moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset, ease, callback);
}
public static void TweenSlideOutTop<T>(this T self, float moveTime = 0.3f, float startFadeTimeRate = 0,
float alphaTime = 0.1f, float extraOffset = 0f, EaseType ease = EaseType.QuadIn,
bool resetAfter = true, bool setInvisible = true, Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideOutTop(moveTime, startFadeTimeRate, alphaTime, extraOffset, ease, resetAfter, setInvisible,
callback);
}
public static void TweenSlideInBottom<T>(this T self, float moveTime = 0.35f, float startFadeTimeRate = 0.3f,
float startAlpha = 0, float alphaTime = 0.1f, float extraOffset = 0f, EaseType ease = EaseType.CubicOut,
Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideInBottom(moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset, ease, callback);
}
public static void TweenSlideOutBottom<T>(this T self, float moveTime = 0.3f, float startFadeTimeRate = 0,
float alphaTime = 0.1f, float extraOffset = 0f, EaseType ease = EaseType.QuadIn, bool resetAfter = true,
bool setInvisible = true, Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideOutBottom(moveTime, startFadeTimeRate, alphaTime, extraOffset, ease, resetAfter,
setInvisible, callback);
}
public static void TweenSlideIn<T>(this T self, UISlideDirection direction, float moveTime = 0.35f,
float startFadeTimeRate = 0.1f,
float startAlpha = 0, float alphaTime = 0.2f, float extraOffset = 0f, EaseType ease = EaseType.QuadOut,
Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideIn(direction, moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset, ease,
callback);
}
public static void TweenSlideOut<T>(this T self, UISlideDirection direction, float moveTime = 0.35f,
float startFadeTimeRate = 0.1f,
float alphaTime = 0.2f, float extraOffset = 0f, EaseType ease = EaseType.QuadIn, bool resetAfter = true,
bool setInvisible = true, Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenSlideOut(direction, moveTime, startFadeTimeRate, alphaTime, extraOffset, ease, resetAfter,
setInvisible, callback);
}
public static void TweenBounceShow<T>(this T self, float duration = 0.4f, Action callback = null,
float fromYOffset = -100f) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenBounceShow(duration, callback, fromYOffset);
}
public static void TweenBounceHide<T>(this T self, float duration = 0.25f, Action callback = null,
float toYOffset = 100f, bool resetAfter = true, bool setInvisible = true) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenBounceHide(duration, callback, toYOffset, resetAfter, setInvisible);
}
public static void TweenRotateShow<T>(this T self, float duration = 0.2f, Action callback = null,
float fromRotation = -90f, EaseType ease = EaseType.BackOut) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenRotateShow(duration, callback, fromRotation, ease);
}
public static void TweenRotateHide<T>(this T self, float duration = 0.2f, Action callback = null,
float toRotation = -90f, EaseType ease = EaseType.QuadIn, bool resetAfter = true, bool setInvisible = true)
where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenRotateHide(duration, callback, toRotation, ease, resetAfter, setInvisible);
}
public static void TweenShake<T>(this T self, float duration = 0.4f, Action callback = null,
float amplitude = 12f, bool horizontal = true, int vibrato = 6) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenShake(duration, callback, amplitude, horizontal, vibrato);
}
public static void TweenShakeShow<T>(this T self, float durationScale = 0.2f, float ScaleStart = 0.3f,
float ScaleEnd = 1f, int shake = 4,
float shakeRotation = 18f, float duration = 1, Action callback = null) where T : IUIPanel
{
var pane = self?.ContentPane;
if (pane == null)
{
callback?.Invoke();
return;
}
pane.TweenShakeShow(durationScale, ScaleStart, ScaleEnd, shake, shakeRotation, duration, callback);
}
#endregion
#region GComponent UI动效
public static void TweenFadeShow(this GObject self, float duration = 0.45f, Action callback = null)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
self.alpha = 0f;
self.TweenFade(1f, duration).OnComplete(() => { FinishAnimation(self); });
}
public static void TweenFadeHide(this GObject self, float duration = 0.3f, Action callback = null)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
self.alpha = 1f;
self.TweenFade(0f, duration).OnComplete(() => { FinishAnimation(self); });
}
public static void TweenScaleShow(this GObject self, float duration = 0.3f, Action callback = null,
float fromScale = 0f, EaseType ease = EaseType.BackOut)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
self.SetPivot(0.5f, 0.5f, false);
self.SetScale(0, 0);
var ox = self.scaleX;
var oy = self.scaleY;
self.visible = true;
self.SetScale(fromScale, fromScale);
self.TweenScale(new Vector2(ox, oy), duration).SetEase(ease).OnComplete(() => { FinishAnimation(self); });
}
public static void TweenScaleHide(this GObject self, float duration = 0.2f, Action callback = null,
float toScale = 0.8f, EaseType ease = EaseType.QuadIn, bool resetAfter = true, bool setInvisible = true)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
self.SetPivot(0.5f, 0.5f, false);
self.SetScale(1, 1);
var ox = self.scaleX;
var oy = self.scaleY;
self.TweenScale(new Vector2(toScale, toScale), duration).SetEase(ease).OnComplete(() =>
{
if (resetAfter) self.SetScale(ox, oy);
if (setInvisible) self.visible = false;
FinishAnimation(self);
});
}
public static void TweenPopShow(this GObject self, float duration = 0.2f, Action callback = null,
float fromScale = 0.8f, EaseType ease = EaseType.BackOut)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
var ox = self.scaleX;
var oy = self.scaleY;
self.visible = true;
self.SetScale(fromScale, fromScale);
self.alpha = 0f;
int remain = 2;
void Done()
{
if (--remain == 0) FinishAnimation(self);
}
self.TweenScale(new Vector2(ox, oy), duration).SetEase(ease).OnComplete(Done);
self.TweenFade(1f, duration * 0.9f).SetEase(EaseType.QuadOut).OnComplete(Done);
}
public static void TweenPopHide(this GObject self, float duration = 0.2f, Action callback = null,
float toScale = 0.8f, EaseType ease = EaseType.QuadIn, bool setInvisible = true)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
var ox = self.scaleX;
var oy = self.scaleY;
int remain = 2;
void Done()
{
if (--remain == 0)
{
self.SetScale(ox, oy);
if (setInvisible) self.visible = false;
FinishAnimation(self);
}
}
self.TweenScale(new Vector2(toScale, toScale), duration).SetEase(ease).OnComplete(Done);
self.TweenFade(0f, duration * 0.9f).SetEase(EaseType.QuadIn).OnComplete(Done);
}
public static void TweenSlideInLeft(this GObject self, float moveTime = 0.5f, float startFadeTimeRate = 0.42f
, float startAlpha = 0, float alphaTime = 0.1f
, float extraOffset = 0f, EaseType ease = EaseType.CubicOut,
Action callback = null)
{
TweenSlideIn(self, UISlideDirection.Left, moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset,
ease, callback);
}
public static void TweenSlideOutLeft(this GObject self, float moveTime = 0.3f, float startFadeTimeRate = 0
, float alphaTime = 0.08f,
float extraOffset = 0f, EaseType ease = EaseType.QuadIn,
bool resetAfter = true, bool setInvisible = true,
Action callback = null)
{
TweenSlideOut(self, UISlideDirection.Left, moveTime, startFadeTimeRate, alphaTime, extraOffset, ease,
resetAfter, setInvisible, callback);
}
public static void TweenSlideInRight(this GObject self, float moveTime = 0.5f, float startFadeTimeRate = 0.42f
, float startAlpha = 0, float alphaTime = 0.1f
, float extraOffset = 0f, EaseType ease = EaseType.CubicOut,
Action callback = null)
{
TweenSlideIn(self, UISlideDirection.Right, moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset,
ease, callback);
}
public static void TweenSlideOutRight(this GObject self, float moveTime = 0.3f, float startFadeTimeRate = 0
, float alphaTime = 0.08f,
float extraOffset = 0f, EaseType ease = EaseType.QuadIn,
bool resetAfter = true, bool setInvisible = true,
Action callback = null)
{
TweenSlideOut(self, UISlideDirection.Right, moveTime, startFadeTimeRate, alphaTime, extraOffset, ease,
resetAfter, setInvisible, callback);
}
public static void TweenSlideInTop(this GObject self, float moveTime = 0.35f, float startFadeTimeRate = 0.3f
, float startAlpha = 0, float alphaTime = 0.1f
, float extraOffset = 0f, EaseType ease = EaseType.CubicOut,
Action callback = null)
{
TweenSlideIn(self, UISlideDirection.Top, moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset,
ease, callback);
}
public static void TweenSlideOutTop(this GObject self, float moveTime = 0.3f, float startFadeTimeRate = 0
, float alphaTime = 0.1f,
float extraOffset = 0f, EaseType ease = EaseType.QuadIn,
bool resetAfter = true, bool setInvisible = true,
Action callback = null)
{
TweenSlideOut(self, UISlideDirection.Top, moveTime, startFadeTimeRate, alphaTime, extraOffset, ease,
resetAfter, setInvisible, callback);
}
public static void TweenSlideInBottom(this GObject self, float moveTime = 0.35f, float startFadeTimeRate = 0.3f
, float startAlpha = 0, float alphaTime = 0.1f
, float extraOffset = 0f, EaseType ease = EaseType.CubicOut,
Action callback = null)
{
TweenSlideIn(self, UISlideDirection.Bottom, moveTime, startFadeTimeRate, startAlpha, alphaTime, extraOffset,
ease, callback);
}
public static void TweenSlideOutBottom(this GObject self, float moveTime = 0.3f, float startFadeTimeRate = 0
, float alphaTime = 0.1f,
float extraOffset = 0f, EaseType ease = EaseType.QuadIn,
bool resetAfter = true, bool setInvisible = true,
Action callback = null)
{
TweenSlideOut(self, UISlideDirection.Bottom, moveTime, startFadeTimeRate, alphaTime, extraOffset, ease,
resetAfter, setInvisible, callback);
}
public static void TweenSlideIn(this GObject self, UISlideDirection direction, float moveTime = 0.35f,
float startFadeTimeRate = 0.1f
, float startAlpha = 0, float alphaTime = 0.2f
, float extraOffset = 0f, EaseType ease = EaseType.QuadOut,
Action callback = null)
{
if (self == null || moveTime <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
var ori = self.position;
float startX = ori.x;
float startY = ori.y;
switch (direction)
{
case UISlideDirection.Left: startX = startX + (-self.width / 2) - Math.Max(0f, extraOffset); break;
case UISlideDirection.Right: startX = startX + (self.width / 2) + Math.Max(0f, extraOffset); break;
case UISlideDirection.Top: startY = startY + (-self.height / 2) - Math.Max(0f, extraOffset); break;
case UISlideDirection.Bottom: startY = startY + (self.height / 2) + Math.Max(0f, extraOffset); break;
}
self.visible = true;
self.alpha = startAlpha;
self.position = new Vector3(startX, startY, ori.z);
float startFadeTime = moveTime * startFadeTimeRate;
int remain = 3;
void Done()
{
if (--remain == 0) FinishAnimation(self);
}
GTweener moveTweener = (direction == UISlideDirection.Left || direction == UISlideDirection.Right)
? self.TweenMoveX(ori.x, moveTime)
: self.TweenMoveY(ori.y, moveTime);
moveTweener.SetEase(ease).OnComplete(Done);
self.TweenFade(startAlpha, startFadeTime).OnComplete(() =>
{
Done();
self.TweenFade(1, alphaTime).SetEase(EaseType.QuadOut).OnComplete(Done);
});
}
public static void TweenSlideOut(this GObject self, UISlideDirection direction, float moveTime = 0.35f,
float startFadeTimeRate = 0.1f
, float alphaTime = 0.2f,
float extraOffset = 0f, EaseType ease = EaseType.QuadIn,
bool resetAfter = true, bool setInvisible = true,
Action callback = null)
{
if (self == null || moveTime <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
var ori = self.position;
float endX = ori.x;
float endY = ori.y;
switch (direction)
{
case UISlideDirection.Left: endX = endX + (-self.width / 2) - Math.Max(0f, extraOffset); break;
case UISlideDirection.Right: endX = endX + (self.width / 2) + Math.Max(0f, extraOffset); break;
case UISlideDirection.Top: endY = endX + (-self.height / 2) - Math.Max(0f, extraOffset); break;
case UISlideDirection.Bottom: endY = endX + (self.height / 2) + Math.Max(0f, extraOffset); break;
}
float startAlpha = self.alpha;
float startFadeTime = moveTime * startFadeTimeRate;
int remain = 3;
void Done()
{
if (--remain == 0)
{
if (resetAfter) self.position = ori;
if (setInvisible) self.visible = false;
FinishAnimation(self);
}
}
GTweener moveTweener = (direction == UISlideDirection.Left || direction == UISlideDirection.Right)
? self.TweenMoveX(endX, moveTime)
: self.TweenMoveY(endY, moveTime);
moveTweener.SetEase(ease).OnComplete(Done);
self.TweenFade(startAlpha, startFadeTime).OnComplete(() =>
{
Done();
self.TweenFade(0, alphaTime).SetEase(EaseType.QuadOut).OnComplete(Done);
});
}
public static void TweenBounceShow(this GObject self, float duration = 0.4f, Action callback = null,
float fromYOffset = -100f)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
var ori = self.position;
self.visible = true;
self.position = new Vector3(ori.x, ori.y + fromYOffset, ori.z);
self.TweenMoveY(ori.y, duration).SetEase(EaseType.BounceOut).OnComplete(() => { FinishAnimation(self); });
}
public static void TweenBounceHide(this GObject self, float duration = 0.25f, Action callback = null,
float toYOffset = 100f, bool resetAfter = true, bool setInvisible = true)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
var ori = self.position;
self.TweenMoveY(ori.y + toYOffset, duration).SetEase(EaseType.QuadIn).OnComplete(() =>
{
if (resetAfter) self.position = ori;
if (setInvisible) self.visible = false;
FinishAnimation(self);
});
}
public static void TweenRotateShow(this GObject self, float duration = 0.2f, Action callback = null,
float fromRotation = -90f, EaseType ease = EaseType.BackOut)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
float ori = self.rotation;
self.visible = true;
self.rotation = fromRotation;
self.TweenRotate(ori, duration).SetEase(ease).OnComplete(() => { FinishAnimation(self); });
}
public static void TweenRotateHide(this GObject self, float duration = 0.2f, Action callback = null,
float toRotation = -90f, EaseType ease = EaseType.QuadIn, bool resetAfter = true, bool setInvisible = true)
{
if (self == null || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
float ori = self.rotation;
self.TweenRotate(toRotation, duration).SetEase(ease).OnComplete(() =>
{
if (resetAfter) self.rotation = ori;
if (setInvisible) self.visible = false;
FinishAnimation(self);
});
}
public static void TweenShake(this GObject self, float duration = 0.4f, Action callback = null,
float amplitude = 12f, bool horizontal = true, int vibrato = 6)
{
if (self == null || vibrato <= 0 || amplitude <= 0f || duration <= 0f)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
var ori = self.position;
float single = duration / (vibrato * 2f);
var end = horizontal
? new Vector3(ori.x + amplitude, ori.y, ori.z)
: new Vector3(ori.x, ori.y + amplitude, ori.z);
self.TweenMove(end, single).SetEase(EaseType.Linear).SetRepeat(vibrato * 2, true).OnComplete(() =>
{
self.position = ori;
FinishAnimation(self);
});
}
public static void TweenShakeShow(this GObject self, float durationScale = 0.2f, float ScaleStart = 0.3f,
float ScaleEnd = 1f, int shake = 4,
float shakeRotation = 18f, float duration = 1, Action callback = null)
{
if (self == null)
{
callback?.Invoke();
return;
}
StartNewAnimation(self, callback);
int remain = 4;
void Done()
{
if (--remain == 0)
{
FinishAnimation(self);
}
}
self.scale = Vector2.one * ScaleStart;
self.rotation = -shakeRotation;
float scaleEndTime = 0.2f;
float rotaEndTime = 0.1f;
float allIns = durationScale + scaleEndTime + rotaEndTime;
duration = allIns > duration ? allIns : duration;
float rotaTime = (duration - durationScale - scaleEndTime - rotaEndTime) / shake;
self.TweenScale(Vector2.one * ScaleEnd * 1.1f, durationScale)
.OnComplete(() =>
{
FinishAnimation(self);
self.TweenRotate(shakeRotation, rotaTime).SetRepeat(shake, true)
.OnComplete(() =>
{
FinishAnimation(self);
self.TweenRotate(0, rotaEndTime).OnComplete(() =>
{
FinishAnimation(self);
self.TweenScale(Vector2.one * ScaleEnd, scaleEndTime).OnComplete(() =>
{
FinishAnimation(self);
});
});
});
});
}
#endregion
}
}