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218
Assets/Scripts/NBC/Language/Runtime/LanguageManager.cs
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218
Assets/Scripts/NBC/Language/Runtime/LanguageManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NBC.Asset;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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namespace NBC
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{
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public class LanguageManager
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{
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private string _currentCustomLanguageName = string.Empty;
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private SystemLanguage _currentLanguage;
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private Dictionary<int, ILanguage> _lanModuleDic = new Dictionary<int, ILanguage>();
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/// <summary>
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/// 变化通知事件
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/// </summary>
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public event Action ChangeAction;
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public LanguageManager()
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{
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LoadLanguageConfig();
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}
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public void AddLanguageModule(int type, ILanguage languageModule)
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{
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_lanModuleDic.Add(type, languageModule);
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}
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public ILanguage GetLanguageModule(int type)
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{
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return _lanModuleDic.GetValueOrDefault(type);
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}
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public string GetCurrentCustomLanguageName()
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{
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return _currentCustomLanguageName;
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}
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public SystemLanguage GetCurrentLanguage()
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{
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return _currentLanguage;
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}
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public void AutoUseLanguage()
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{
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SystemLanguage language = Application.systemLanguage;
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if (PlayerPrefs.HasKey(LanguageConst.LanguageSaveKey))
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{
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var value = PlayerPrefs.GetInt(LanguageConst.LanguageSaveKey, -1);
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if (value >= 0)
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{
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language = (SystemLanguage)value;
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}
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}
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var list = LanguageConst.languageMap.Values.ToList();
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var findLan = list.FindIndex(t => t.Language == language);
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if (findLan < 0)
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{
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language = SystemLanguage.English;
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}
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UseLanguage(language);
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}
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public void UseLanguage(SystemLanguage language)
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{
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_currentLanguage = language;
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if (LanguageConst.languageMap.TryGetValue(language, out var info))
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{
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_currentCustomLanguageName = info.Code;
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}
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foreach (var value in _lanModuleDic.Values)
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{
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value.UseLanguage(language);
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}
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ChangeAction?.Invoke();
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}
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public void AddLanguage(SystemLanguage language, bool isDefault = false)
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{
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foreach (var pair in _lanModuleDic)
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{
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pair.Value.AddLanguage(language);
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}
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if (isDefault)
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{
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UseLanguage(language);
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}
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}
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#region config
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private readonly Dictionary<string, LanguageConfig> _languageConfigs = new Dictionary<string, LanguageConfig>();
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private readonly Dictionary<string, string> _font2Key = new Dictionary<string, string>();
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private readonly Dictionary<string, LanguageConfig> _languageFontConfigs =
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new Dictionary<string, LanguageConfig>();
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private readonly Dictionary<string, LanguageConfig> _languageImagesConfigs =
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new Dictionary<string, LanguageConfig>();
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public Dictionary<string, string> GetLanguageConfig(LanguageInfo languageInfo)
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{
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Dictionary<string, string> dic = new Dictionary<string, string>();
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foreach (var key in _languageConfigs.Keys)
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{
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var value = _languageConfigs[key];
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dic[key] = value[languageInfo.Code];
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}
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return dic;
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}
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public Dictionary<string, LanguageFontConfig> GetLanguageFontConfig(LanguageInfo languageInfo)
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{
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if (_font2Key.Count != _languageFontConfigs.Count)
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{
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foreach (var fKey in _languageFontConfigs.Keys)
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{
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var config = _languageFontConfigs[fKey];
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foreach (var key in config.Keys)
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{
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var result = config[key];
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if (result != null)
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{
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string[] strs = result.Split(",");
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_font2Key[strs[1]] = fKey;
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}
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}
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}
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}
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Dictionary<string, LanguageFontConfig> dic = new Dictionary<string, LanguageFontConfig>();
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foreach (var key in _languageFontConfigs.Keys)
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{
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var config = _languageFontConfigs[key];
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string result = config[languageInfo.Code];
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if (result != null)
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{
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string[] strs = result.Split(",");
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var result2 = new LanguageFontConfig()
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{
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Type = strs[0],
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Name = key,
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RelativePath = strs[1],
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};
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dic[key] = result2;
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}
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}
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return dic;
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}
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public Dictionary<string, string> GetLanguageImageConfig(LanguageInfo languageInfo)
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{
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Dictionary<string, string> dic = new Dictionary<string, string>();
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foreach (var key in _languageImagesConfigs.Keys)
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{
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var value = _languageImagesConfigs[key];
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dic[key] = value[languageInfo.Code];
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}
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return dic;
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}
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public Dictionary<string, string> GetFont2KeyDic()
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{
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return _font2Key;
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}
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private void LoadLanguageConfig()
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{
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_languageConfigs.Clear();
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var textAsset = Assets.Load<TextAsset>("Config/language");
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if (textAsset)
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{
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var jToken = JObject.Parse(textAsset.text);
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foreach (var obj in jToken)
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{
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switch (obj.Key)
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{
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case "language":
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LoadLanguageConfig(obj.Value, _languageConfigs);
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break;
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case "languageFont":
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LoadLanguageConfig(obj.Value, _languageFontConfigs);
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break;
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case "languageImage":
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LoadLanguageConfig(obj.Value, _languageImagesConfigs);
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break;
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}
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}
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}
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}
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private void LoadLanguageConfig(JToken token, Dictionary<string, LanguageConfig> dictionary)
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{
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if (token is not JArray jArray) return;
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foreach (var j in jArray)
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{
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var config = new LanguageConfig();
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config.Parse(j);
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dictionary[config.Key] = config;
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}
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}
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#endregion
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}
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}
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