首次提交
This commit is contained in:
@@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBC.Asset
|
||||
{
|
||||
public sealed class StreamingAssetsUtil
|
||||
{
|
||||
#if UNITY_ANDROID && !UNITY_EDITOR
|
||||
private static AndroidJavaClass _unityPlayerClass;
|
||||
public static AndroidJavaClass UnityPlayerClass
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_unityPlayerClass == null)
|
||||
_unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer");
|
||||
return _unityPlayerClass;
|
||||
}
|
||||
}
|
||||
|
||||
private static AndroidJavaObject _currentActivity;
|
||||
public static AndroidJavaObject CurrentActivity
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_currentActivity == null)
|
||||
_currentActivity = UnityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
|
||||
return _currentActivity;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 利用安卓原生接口查询内置文件是否存在
|
||||
/// </summary>
|
||||
public static bool FileExists(string filePath)
|
||||
{
|
||||
return CurrentActivity.Call<bool>("CheckAssetExist", filePath);
|
||||
}
|
||||
#else
|
||||
public static bool FileExists(string filePath)
|
||||
{
|
||||
return System.IO.File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, filePath));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user