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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using System;
using System.Collections.Generic;
namespace NBC.Asset
{
#if DEBUG
[Serializable]
public class DebugBaseInfo
{
public int Ref;
public string LoadScene;
public string LoadTime;
public long LoadTotalTime;
public string Status;
}
[Serializable]
public class DebugAssetInfo : DebugBaseInfo
{
public string Path;
public string Type;
public bool IsAll;
public List<string> Dependency = new List<string>();
}
[Serializable]
public class DebugBundleInfo : DebugBaseInfo
{
public string BundleName;
}
[Serializable]
public class DebugInfo
{
public int Frame;
public List<DebugAssetInfo> AssetInfos = new List<DebugAssetInfo>();
public List<DebugBundleInfo> BundleInfos = new List<DebugBundleInfo>();
}
#endif
}