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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using System;
using System.Collections.Generic;
using System.Linq;
#if UNITY_EDITOR
using System.Reflection;
#endif
namespace NBC.Asset
{
public interface IAddressableImpl
{
public void Load();
void UpdateBundleInfo(string bundleName);
VersionData GetVersionData();
PackageData GetPackageData(string packageName);
AssetInfo GetAssetInfo(string path, Type type);
BundleInfo GetBundleInfo(AssetInfo assetInfo);
BundleInfo GetBundleInfo(BundleData bundleData);
BundleInfo[] GetAllBundleInfo();
BundleInfo[] GetAllDependBundleInfos(AssetInfo assetInfo);
}
internal static class Addressable
{
public static Func<IAddressableImpl> CreateHandler { get; set; } = AddressableRuntimeImpl.CreateInstance;
private static IAddressableImpl _impl;
public static void Load()
{
CreateHandlerImpl();
_impl.Load();
}
public static void UpdateBundleInfo(string bundleName)
{
_impl.UpdateBundleInfo(bundleName);
}
#region Version
public static VersionData GetVersionData()
{
return _impl.GetVersionData();
}
public static PackageData GetPackageData(string packageName)
{
return _impl.GetPackageData(packageName);
}
#endregion
#region Asset
public static AssetInfo GetAssetInfo(string path, Type type)
{
return _impl.GetAssetInfo(path, type);
}
#endregion
#region Bundle
public static BundleInfo GetBundleInfo(AssetInfo assetInfo)
{
return _impl.GetBundleInfo(assetInfo);
}
public static BundleInfo GetBundleInfo(BundleData bundleData)
{
return _impl.GetBundleInfo(bundleData);
}
public static BundleInfo[] GetAllBundleInfo()
{
return _impl.GetAllBundleInfo();
}
public static BundleInfo[] GetAllDependBundleInfos(AssetInfo assetInfo)
{
return _impl.GetAllDependBundleInfos(assetInfo);
}
/// <summary>
/// 获取当前版本可以解压到本地缓存的bundle包
/// </summary>
/// <returns></returns>
public static BundleInfo[] GetCanUnpackBundles()
{
var bundles = GetAllBundleInfo();
return bundles.Where(bundle => bundle.LoadMode == BundleLoadMode.LoadFromStreaming).ToArray();
}
/// <summary>
/// 获取当前版本可以下载到本地的bundle包
/// </summary>
/// <returns></returns>
public static BundleInfo[] GetCanDownloadBundles()
{
var bundles = GetAllBundleInfo();
return bundles.Where(bundle => bundle.LoadMode == BundleLoadMode.LoadFromRemote).ToArray();
}
#endregion
#region
private static void CreateHandlerImpl()
{
#if UNITY_EDITOR
if (Const.Simulate)
{
_impl = GetAddressableEditImpl();
return;
}
#endif
_impl = CreateHandler();
}
#if UNITY_EDITOR
/// <summary>
/// 通过反射实例化editor下的接口实现
/// </summary>
/// <returns></returns>
private static IAddressableImpl GetAddressableEditImpl()
{
var ass = AppDomain.CurrentDomain.GetAssemblies()
.First(assembly => assembly.GetName().Name == "NBC.Asset.Editor");
var type = ass.GetType("NBC.Asset.Editor.AddressableEditImpl");
var manifestFilePath = InvokePublicStaticMethod(type, "CreateInstance") as IAddressableImpl;
return manifestFilePath;
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
{
var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
if (methodInfo == null)
{
UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
return null;
}
return methodInfo.Invoke(null, parameters);
}
#endif
#endregion
}
}

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fileFormatVersion: 2
guid: ef00a85e62d14d759a4b4cc90d922e44
timeCreated: 1675932162

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace NBC.Asset
{
internal class AddressableRuntimeImpl : IAddressableImpl
{
public static IAddressableImpl CreateInstance()
{
return new AddressableRuntimeImpl();
}
private VersionDataReader _versionDataReader;
private readonly Dictionary<string, AssetInfo> _assetInfos = new Dictionary<string, AssetInfo>();
private readonly Dictionary<string, BundleInfo> _bundleInfos = new Dictionary<string, BundleInfo>();
#region Init
public void Load()
{
_versionDataReader = new VersionDataReader();
}
#endregion
#region manifest Data
public VersionData GetVersionData()
{
return _versionDataReader.VersionData;
}
public PackageData GetPackageData(string packageName)
{
return _versionDataReader.PackageDataList.Find(p => p.Name == packageName);
}
#endregion
#region Assets
public AssetInfo GetAssetInfo(string path, Type type)
{
path = _versionDataReader.GetAssetRealPath(path);
var guid = Util.GetAssetGUID(path, type);
if (!_assetInfos.TryGetValue(guid, out var info))
{
var data = _versionDataReader.GetAsset(path);
if (data != null)
{
info = new AssetInfo(data, type);
_assetInfos[info.GUID] = info;
}
}
return info;
}
#endregion
#region Bundles
/// <summary>
/// 刷新bundle相关信息
/// </summary>
public void UpdateBundleInfo(string bundleName)
{
if (string.IsNullOrEmpty(bundleName))
{
foreach (var bundle in _bundleInfos.Values)
{
bundle.LoadMode = GetBundleLoadMode(bundle.Bundle);
}
}
else
{
if (_bundleInfos.TryGetValue(bundleName, out var bundleInfo))
{
bundleInfo.LoadMode = GetBundleLoadMode(bundleInfo.Bundle);
}
}
}
public BundleInfo GetBundleInfo(AssetInfo assetInfo)
{
var bundleData = _versionDataReader.GetBundleByAsset(assetInfo.Path);
return GetBundleInfo(bundleData);
}
public BundleInfo GetBundleInfo(BundleData bundleData)
{
if (bundleData == null)
throw new Exception("BundleData NOT NULL!");
if (!_bundleInfos.TryGetValue(bundleData.Name, out var bundleInfo))
{
bundleInfo = CreateBundleInfo(bundleData);
}
return bundleInfo;
}
public BundleInfo[] GetAllBundleInfo()
{
var bundles = _versionDataReader.GetAllBundle();
List<BundleInfo> list = new List<BundleInfo>(bundles.Count);
foreach (var bundle in bundles)
{
list.Add(GetBundleInfo(bundle));
}
return list.ToArray();
}
public BundleInfo[] GetAllDependBundleInfos(AssetInfo assetInfo)
{
var arr = _versionDataReader.GetAllDependBundle(assetInfo.Path);
if (arr != null)
{
List<BundleInfo> list = new List<BundleInfo>();
foreach (var bundle in arr)
{
list.Add(GetBundleInfo(bundle));
}
return list.ToArray();
}
return Array.Empty<BundleInfo>();
}
private BundleInfo CreateBundleInfo(BundleData bundleData)
{
var bundleInfo = new BundleInfo(bundleData)
{
LoadMode = GetBundleLoadMode(bundleData)
};
_bundleInfos[bundleData.Name] = bundleInfo;
return bundleInfo;
}
private BundleLoadMode GetBundleLoadMode(BundleData bundleData)
{
if (File.Exists(bundleData.CachedDataFilePath))
{
return BundleLoadMode.LoadFromCache;
}
if (StreamingAssetsUtil.FileExists(bundleData.NameHash))
{
return BundleLoadMode.LoadFromStreaming;
}
return BundleLoadMode.LoadFromRemote;
}
#endregion
}
}

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fileFormatVersion: 2
guid: 4ad9800ddd244d50b5d4c7bc18f578b9
timeCreated: 1677723858

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fileFormatVersion: 2
guid: 017fad8ee8a545caa126cdaad404c93d
timeCreated: 1677636239

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using System;
using System.Collections.Generic;
using System.Linq;
namespace NBC.Asset
{
[Serializable]
public class AssetData
{
public string Name;
public int Bundle;
/// <summary>
/// 所属目录
/// </summary>
public int Dir;
// /// <summary>
// /// 依赖的bundle
// /// </summary>
// public List<int> Deps = new List<int>();
/// <summary>
/// 资源可寻址地址
/// </summary>
public string Address;
/// <summary>
/// 资源真实地址
/// </summary>
public string Path { get; set; }
/// <summary>
/// 资源Bundle
/// </summary>
public string BundleName { get; set; }
public string[] Tags { get; internal set; }
/// <summary>
/// 是否包含Tag
/// </summary>
public bool HasTag(string[] tags)
{
if (tags == null || tags.Length == 0)
return false;
if (Tags == null || Tags.Length == 0)
return false;
foreach (var tag in tags)
{
if (Tags.Contains(tag))
return true;
}
return false;
}
}
}

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fileFormatVersion: 2
guid: 591cdedd5ee84c1c98d1d80d4c8f44fc
timeCreated: 1677230741

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using System;
using System.Collections.Generic;
namespace NBC.Asset
{
[Serializable]
public class BundleData
{
public string Name;
public string Hash;
public int Size;
// /// <summary>
// /// 加载方法
// /// </summary>
// public byte LoadMethod;
/// <summary>
/// 资源包的分类标签
/// </summary>
public string[] Tags;
/// <summary>
/// 依赖的bundleId
/// </summary>
public List<int> Deps = new List<int>();
/// <summary>
/// 所属的包裹名称
/// </summary>
public string PackageName { set; get; }
public List<string> DependBundles { get; private set; } = new List<string>();
private string _nameHash = string.Empty;
public string NameHash
{
get
{
if (!string.IsNullOrEmpty(_nameHash)) return _nameHash;
_nameHash = Util.NameAddHash(Name, Hash);
return _nameHash;
}
}
/// <summary>
/// 内置文件路径
/// </summary>
private string _streamingFilePath;
public string StreamingFilePath
{
get
{
if (string.IsNullOrEmpty(_streamingFilePath) == false)
return _streamingFilePath;
_streamingFilePath = Const.GetStreamingPath(NameHash);
return _streamingFilePath;
}
}
/// <summary>
/// 缓存的数据文件路径
/// </summary>
private string _cachedDataFilePath;
public string CachedDataFilePath
{
get
{
if (string.IsNullOrEmpty(_cachedDataFilePath) == false)
return _cachedDataFilePath;
_cachedDataFilePath = Const.GetCachePath(NameHash);
return _cachedDataFilePath;
}
}
/// <summary>
/// 远程的数据文件路径
/// </summary>
private string _remoteDataFilePath;
public string RemoteDataFilePath
{
get
{
if (string.IsNullOrEmpty(_remoteDataFilePath) == false)
return _remoteDataFilePath;
_remoteDataFilePath = Const.GetRemotePath(NameHash);
return _remoteDataFilePath;
}
}
/// <summary>
/// 临时的数据文件路径
/// </summary>
private string _tempDataFilePath;
public string TempDataFilePath
{
get
{
if (string.IsNullOrEmpty(_tempDataFilePath) == false)
return _tempDataFilePath;
_tempDataFilePath = $"{CachedDataFilePath}.temp";
return _tempDataFilePath;
}
}
}
}

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fileFormatVersion: 2
guid: de6f2556c6e147afb0269b9ca02c6260
timeCreated: 1677230723

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using System;
using System.Collections.Generic;
namespace NBC.Asset
{
[Serializable]
public class PackageData
{
public string Name;
public int Def;
public List<string> Dirs;
public List<AssetData> Assets;
public List<BundleData> Bundles;
}
}

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fileFormatVersion: 2
guid: 10936edd968649ecbf4b7a1bb20e84cf
timeCreated: 1678156381

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using System;
using System.Collections.Generic;
namespace NBC.Asset
{
// [Serializable]
// public class VersionPackagesData
// {
// public string Ver;
// public string Name;
// public string Hash;
// public int Size;
// public int Def;
// public string NameHash => $"{Name}_{Hash}.json";
// }
//
// [Serializable]
// public class VersionData
// {
// /// <summary>
// /// app版本号
// /// </summary>
// public string AppVer;
//
// /// <summary>
// /// 版本包
// /// </summary>
// public List<VersionPackagesData> Packages = new List<VersionPackagesData>();
//
// /// <summary>
// /// 导出时间
// /// </summary>
// public long BuildTime;
// }
[Serializable]
public class VersionPackageData
{
public List<PackageData> Packages = new List<PackageData>();
}
[Serializable]
public class VersionData
{
/// <summary>
/// app版本号
/// </summary>
public string AppVer;
/// <summary>
/// 版本包hash
/// </summary>
public string Hash;
public long Size;
/// <summary>
/// 导出时间
/// </summary>
public long BuildTime;
public string NameHash => $"packages_{Hash}.json";
}
}

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fileFormatVersion: 2
guid: 671aac8f73924f1bae2ef7753fb6b239
timeCreated: 1675820403

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace NBC.Asset
{
internal class VersionDataReader
{
private readonly Dictionary<string, BundleData> _bundles = new Dictionary<string, BundleData>();
private readonly Dictionary<string, AssetData> _assets = new Dictionary<string, AssetData>();
private readonly Dictionary<string, string> _addressablePath = new Dictionary<string, string>();
public VersionData VersionData { get; private set; }
public List<PackageData> PackageDataList { get; private set; } = new List<PackageData>();
public VersionDataReader()
{
ReadVersionData();
}
public string GetAssetRealPath(string path)
{
return _addressablePath.TryGetValue(path, out var realPath) ? realPath : path;
}
public AssetData GetAsset(string path)
{
return _assets.TryGetValue(path, out var assetRef) ? assetRef : null;
}
public List<BundleData> GetAllBundle()
{
List<BundleData> list = new List<BundleData>(_bundles.Count);
list.AddRange(_bundles.Values);
return list;
}
public BundleData GetBundle(string name)
{
return _bundles.TryGetValue(name, out var bundleRef) ? bundleRef : null;
}
public BundleData GetBundleByAsset(string assetPath)
{
var asset = GetAsset(assetPath);
return asset == null ? null : GetBundle(asset.BundleName);
}
/// <summary>
/// 获取资源所需的所有bundle信息下标0为所在包
/// </summary>
/// <param name="path">资源原始地址</param>
/// <returns></returns>
public BundleData[] GetAllDependBundle(string path)
{
if (_assets.TryGetValue(path, out var assetData))
{
if (_bundles.TryGetValue(assetData.BundleName, out var bundleData))
{
var needBundle = new List<BundleData> { bundleData };
needBundle.AddRange(bundleData.DependBundles.Select(bundle => _bundles[bundle]));
return needBundle.ToArray();
}
}
return Array.Empty<BundleData>();
}
private void ReadVersionData()
{
VersionData = ReadJson<VersionData>(Const.VersionFileName);
if (VersionData != null)
{
var packageData =
ReadJson<VersionPackageData>(VersionData.NameHash);
if (packageData != null)
{
foreach (var package in packageData.Packages)
{
ReadPackage(package);
}
}
}
else
{
Debug.LogError("version data is null");
}
}
private void ReadPackage(PackageData packageData)
{
if (packageData != null)
{
foreach (var bundle in packageData.Bundles)
{
foreach (var dep in bundle.Deps)
{
var depBundle = packageData.Bundles[dep];
if (depBundle != null)
{
bundle.DependBundles.Add(depBundle.Name);
}
}
bundle.PackageName = packageData.Name;
_bundles[bundle.Name] = bundle;
}
foreach (var asset in packageData.Assets)
{
if (asset.Dir < 0 || asset.Dir >= packageData.Dirs.Count) continue;
if (asset.Bundle < 0 || asset.Bundle >= packageData.Bundles.Count) continue;
var dir = packageData.Dirs[asset.Dir];
var bundle = packageData.Bundles[asset.Bundle];
asset.Path = $"{dir}/{asset.Name}";
asset.BundleName = bundle.Name;
_assets[asset.Path] = asset;
var filePath = $"{dir}/{Path.GetFileNameWithoutExtension(asset.Name)}";
//去除后缀后,默认加入寻址
_addressablePath[filePath] = asset.Path;
if (asset.Address != asset.Path)
{
_addressablePath[asset.Address] = asset.Path;
}
}
PackageDataList.Add(packageData);
}
}
private T ReadJson<T>(string fileName) where T : new()
{
return Util.ReadJson<T>(Const.GetCachePath(fileName));
}
}
}

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fileFormatVersion: 2
guid: df6f17d0c94e4f9ca2145fab20c9052f
timeCreated: 1678083955

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fileFormatVersion: 2
guid: d09538ede05f44e185e003b29093c3c3
timeCreated: 1677723806

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using System;
namespace NBC.Asset
{
public class AssetInfo
{
private readonly AssetData _assetData;
// public AssetData Data => _assetData;
/// <summary>
/// 资源路径
/// </summary>
public string Path { private set; get; }
/// <summary>
/// 资源类型
/// </summary>
public Type AssetType { private set; get; }
private string _providerGUID;
/// <summary>
/// 唯一标识符
/// </summary>
public string GUID
{
get
{
if (!string.IsNullOrEmpty(_providerGUID))
return _providerGUID;
_providerGUID = Util.GetAssetGUID(Path, AssetType);
return _providerGUID;
}
}
public AssetInfo(AssetData assetData, System.Type assetType)
{
if (assetData == null)
throw new Exception("assetData is null!");
_assetData = assetData;
AssetType = assetType;
Path = assetData.Path;
}
public AssetInfo(AssetData assetData)
{
if (assetData == null)
throw new System.Exception("assetData is null!");
_assetData = assetData;
AssetType = null;
Path = assetData.Path;
}
public bool HasTag(string[] tags)
{
return _assetData.HasTag(tags);
}
}
}

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fileFormatVersion: 2
guid: 7edf10c26d554a3d8c03c099062093dd
timeCreated: 1676965484

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using UnityEngine;
namespace NBC.Asset
{
public class BundleInfo
{
public readonly BundleData Bundle;
public BundleLoadMode LoadMode;
public BundleInfo(BundleData bundleData)
{
Bundle = bundleData;
}
/// <summary>
/// 资源地址
/// </summary>
public string BundlePath
{
get
{
if (LoadMode == BundleLoadMode.LoadFromStreaming)
{
Debug.Log($"LoadMode={LoadMode} path+{Bundle.StreamingFilePath}");
return Bundle.StreamingFilePath;
}
if (LoadMode == BundleLoadMode.LoadFromCache)
{
Debug.Log($"LoadMode={LoadMode} path+{Bundle.CachedDataFilePath}");
return Bundle.CachedDataFilePath;
}
if (LoadMode == BundleLoadMode.LoadFromRemote)
{
return Bundle.RemoteDataFilePath;
}
return string.Empty;
}
}
}
}

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fileFormatVersion: 2
guid: 5a2f72ad8fc649bc805449e37b9540f2
timeCreated: 1677118210