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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using UnityEditor;
namespace NBC.Asset.Editor
{
public class ImportAsset : AssetPostprocessor
{
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths)
{
Builder.Gather();
}
}
}