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24
Assets/Scripts/NBC/Asset/Editor/Settings/CollectorSetting.cs
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24
Assets/Scripts/NBC/Asset/Editor/Settings/CollectorSetting.cs
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using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace NBC.Asset.Editor
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{
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[FilePath("Assets/CollectorSetting.asset")]
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public class CollectorSetting : ScriptableSingleton<CollectorSetting>
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{
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/// <summary>
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/// 资源包
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/// </summary>
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public List<PackageConfig> Packages = new List<PackageConfig>();
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public void Save()
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{
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#if UNITY_EDITOR
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EditorUtility.SetDirty(CollectorSetting.Instance);
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AssetDatabase.SaveAssets();
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#endif
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}
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}
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}
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