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64
Assets/Scripts/NBC/Asset/Editor/Defs/Defs.cs
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64
Assets/Scripts/NBC/Asset/Editor/Defs/Defs.cs
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using System;
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using System.Collections.Generic;
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namespace NBC.Asset.Editor
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{
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public static class TaskId
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{
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/// <summary>
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/// 收集资源
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/// </summary>
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public const int Gather = 1;
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/// <summary>
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/// 打包bundle
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/// </summary>
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public const int BuildBundle = 2;
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/// <summary>
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/// 生成版本清单
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/// </summary>
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public const int GenPackageData = 3;
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/// <summary>
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/// 生成版本清单
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/// </summary>
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public const int GenVersionData = 4;
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/// <summary>
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/// 拷贝bundle和版本清单
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/// </summary>
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public const int CopyVersionBundle = 5;
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/// <summary>
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/// 拷贝至StreamingAssets
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/// </summary>
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public const int CopyToStreamingAssets = 6;
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}
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public class Defs
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{
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public static void AddTag(string tag)
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{
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if (!UserTags.Contains(tag))
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{
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UserTags.Add(tag);
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}
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}
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public static readonly List<string> UserTags = new List<string>() { };
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public const float DefWindowWidth = 960;
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public const float DefWindowHeight = 600;
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#if UNITY_2019_4_OR_NEWER
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public static readonly Type[] DockedWindowTypes =
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{
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typeof(CollectorWindow),
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typeof(ProfilerWindow),
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typeof(BuilderWindow),
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typeof(HistoryWindow)
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};
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#endif
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}
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}
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