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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace NBC.Asset.Editor
{
[Serializable]
public class GroupConfig : ISelectTag
{
public string Name;
[Header("是否启用")] public bool Enable = true;
[Header("打包模式")] public BundleMode BundleMode = BundleMode.Single;
[Header("寻址模式")] public AddressMode AddressMode = AddressMode.None;
[Header("标签(,分隔)")] public string Tags;
[Header("收集源")] public List<Object> Collectors = new List<Object>();
[Header("过滤器规则")] public FilterEnum FilterEnum = FilterEnum.All;
public string Filter = "*";
public string ShowTags
{
get => Tags;
set => Tags = value;
}
}
}