首次提交
This commit is contained in:
61
Assets/Scripts/NBC/Asset/Editor/Cache/Caches.cs
Normal file
61
Assets/Scripts/NBC/Asset/Editor/Cache/Caches.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
|
||||
namespace NBC.Asset.Editor
|
||||
{
|
||||
[FilePath("Assets/AssetCaches.asset")]
|
||||
public class Caches : ScriptableSingleton<Caches>
|
||||
{
|
||||
public List<BuildAsset> Assets = new List<BuildAsset>();
|
||||
public List<BuildBundle> Bundles = new List<BuildBundle>();
|
||||
|
||||
public void ClearBundles()
|
||||
{
|
||||
Bundles.Clear();
|
||||
Save();
|
||||
}
|
||||
public void ClearAssets()
|
||||
{
|
||||
Assets.Clear();
|
||||
Save();
|
||||
}
|
||||
|
||||
public void AddOrUpdate(ICollection<BuildAsset> assets)
|
||||
{
|
||||
foreach (var asset in assets)
|
||||
{
|
||||
AddOrUpdate(asset);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddOrUpdate(BuildAsset asset)
|
||||
{
|
||||
Assets.Add(asset);
|
||||
}
|
||||
|
||||
public void AddOrUpdate(ICollection<BuildBundle> bundles)
|
||||
{
|
||||
foreach (var bundle in bundles)
|
||||
{
|
||||
AddBundle(bundle);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddBundle(BuildBundle bundle)
|
||||
{
|
||||
Bundles.Add(bundle);
|
||||
}
|
||||
|
||||
public BuildBundle GetBundle(string name)
|
||||
{
|
||||
return Bundles.FirstOrDefault(bundle => bundle.Name == name);
|
||||
}
|
||||
|
||||
|
||||
public void Save()
|
||||
{
|
||||
EditorUtility.SetDirty(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user