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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace NBC.Asset.Editor
{
public class BuildContext
{
public List<BuildAsset> Assets = new List<BuildAsset>();
public List<BuildBundle> Bundles = new List<BuildBundle>();
public List<string> Packages = new List<string>();
public void Add(GroupConfig groupConfig, List<BuildAsset> assets)
{
foreach (var asset in assets)
{
asset.Group = groupConfig;
AddOrUpdate(asset);
}
}
public void AddOrUpdate(BuildAsset asset)
{
Assets.Add(asset);
}
public void AddBundle(BuildBundle bundle)
{
Bundles.Add(bundle);
}
public BuildBundle GetBundle(string name)
{
return Bundles.FirstOrDefault(bundle => bundle.Name == name);
}
public List<BuildBundle> GenBundles()
{
Bundles.Clear();
Dictionary<string, BuildBundle> dictionary = new Dictionary<string, BuildBundle>();
foreach (var asset in Assets)
{
if (!dictionary.TryGetValue(asset.Bundle, out var bundle))
{
bundle = new BuildBundle
{
Name = asset.Bundle,
Tags = asset.Tags
};
dictionary[bundle.Name] = bundle;
}
bundle.AddAsset(asset);
}
foreach (var bundle in dictionary.Values)
{
AddBundle(bundle);
}
return Bundles;
}
public void SaveAssets()
{
var cache = Caches.Get();
cache.ClearAssets();
cache.AddOrUpdate(Assets);
cache.Save();
}
public void SaveBundles()
{
var cache = Caches.Get();
cache.ClearBundles();
cache.AddOrUpdate(Bundles);
cache.Save();
}
public List<AssetBundleBuild> GetAssetBundleBuilds()
{
List<AssetBundleBuild> builds = new List<AssetBundleBuild>();
for (int i = 0; i < Bundles.Count; i++)
{
var bundle = Bundles[i];
var build = new AssetBundleBuild
{
assetNames = bundle.GetAssetNames(),
assetBundleName = bundle.Name
};
builds.Add(build);
}
return builds;
}
}
}

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fileFormatVersion: 2
guid: 334b2db512674787abcafd936a43c2b0
timeCreated: 1678170411

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace NBC.Asset.Editor
{
public class Builder
{
private static readonly Dictionary<BundleMode, Type> _gatherTypes = new Dictionary<BundleMode, Type>();
private static readonly Dictionary<int, Type> _buildTaskTypes = new Dictionary<int, Type>();
#region
[InitializeOnLoadMethod]
private static void OnInitialize()
{
FindGathers();
FindTasks();
}
private static void FindGathers()
{
var types = EditUtil.FindAllSubclass<GatherBase>();
foreach (var t in types)
{
var attributes = t.GetCustomAttributes(typeof(BindAttribute), true);
foreach (var attribute in attributes)
{
if (attribute is BindAttribute bindAttribute && bindAttribute.BindObject is BundleMode mode)
{
_gatherTypes[mode] = t;
}
}
}
}
private static void FindTasks()
{
var types = EditUtil.FindAllSubclass<BuildTask>();
foreach (var t in types)
{
var attributes = t.GetCustomAttributes(typeof(IdAttribute), true);
foreach (var attribute in attributes)
{
if (attribute is IdAttribute idAttribute && idAttribute.Id > 0)
{
_buildTaskTypes[idAttribute.Id] = t;
}
}
}
}
private static Type GetGatherType(BundleMode mode)
{
return _gatherTypes.TryGetValue(mode, out var t) ? t : null;
}
private static Type GetTaskType(int id)
{
return _buildTaskTypes.TryGetValue(id, out var t) ? t : null;
}
#endregion
internal static BuildAsset[] GatherAsset(PackageConfig packageConfig, GroupConfig groupConfig)
{
var type = GetGatherType(groupConfig.BundleMode);
if (type != null)
{
if (Activator.CreateInstance(type) is GatherBase instance)
{
return instance.Run(packageConfig, groupConfig);
}
}
return Array.Empty<BuildAsset>();
}
public static void Gather()
{
RunBuildTasks(TaskId.Gather);
}
public static void Build()
{
RunBuildTasks(
TaskId.Gather,
TaskId.BuildBundle,
TaskId.GenPackageData,
TaskId.GenVersionData,
TaskId.CopyVersionBundle,
TaskId.CopyToStreamingAssets
);
// TaskId.GenVersionData,
// TaskId.CopyVersionBundle,
// TaskId.CopyToStreamingAssets
}
public static void RunBuildTasks(params int[] ids)
{
if (ids.Length < 1)
{
throw new Exception("not set task id!");
}
List<Type> types = ids.Select(GetTaskType).Where(type => type != null).ToList();
if (types.Count < 1)
{
throw new Exception("task id error!");
}
List<BuildTask> buildTasks = new List<BuildTask>();
foreach (var type in types)
{
if (Activator.CreateInstance(type) is BuildTask task)
{
buildTasks.Add(task);
}
}
BuildContext buildContext = new BuildContext();
foreach (var task in buildTasks)
{
var sw = new Stopwatch();
sw.Start();
task.Run(buildContext);
sw.Stop();
Debug.Log($"Run {task.GetType().Name} time={sw.ElapsedMilliseconds / 1000f}s");
}
}
}
}

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fileFormatVersion: 2
guid: 8faa489ad1174a76933f9bc929874b8d
timeCreated: 1673928193

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fileFormatVersion: 2
guid: e5c130f0a9594227a41f366c4fb51c84
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace NBC.Asset.Editor
{
public abstract class GatherBase
{
protected PackageConfig PackageConfig;
protected GroupConfig GroupConfig;
public BuildAsset[] Run(PackageConfig packageConfig, GroupConfig groupConfig)
{
PackageConfig = packageConfig;
GroupConfig = groupConfig;
return Execute();
}
protected abstract BuildAsset[] Execute();
protected string GetBundleName(BuildAsset asset, string bundleName = "")
{
if (string.IsNullOrEmpty(bundleName))
{
bundleName = asset.Path;
}
var settings = BuildSettings.Instance;
bundleName = bundleName.Replace("\\", "/").Replace("/", "_").Replace(".", "_").ToLower();
if (settings.ShaderBuildTogether && settings.ShaderExtensions.Exists(asset.Path.EndsWith))
{
bundleName = "shaders";
}
return $"{PackageConfig.Name.ToLower()}/{bundleName}{BuildSettings.Instance.BundlesExtension}";
}
#region GetAssets
protected List<BuildAsset> GetAssets()
{
List<BuildAsset> assets = new List<BuildAsset>();
var list = GroupConfig.Collectors;
foreach (var obj in list)
{
var arr = GetAssets(obj, GroupConfig.Filter);
if (arr != null && arr.Count > 0)
{
assets.AddRange(arr);
}
}
return assets;
}
protected List<BuildAsset> GetAssets(Object obj, string filter = "")
{
List<BuildAsset> retList = new List<BuildAsset>();
var path = AssetDatabase.GetAssetPath(obj);
if (Directory.Exists(path))
{
var assetGuids = AssetDatabase.FindAssets(filter, new[]
{
path
});
foreach (var guid in assetGuids)
{
var childPath = AssetDatabase.GUIDToAssetPath(guid);
if (string.IsNullOrEmpty(childPath) || Directory.Exists(childPath)) continue;
retList.Add(PathToBuildAsset(childPath, obj));
}
}
else
{
//如果是对象则不做过滤。直接加入列表
retList.Add(ObjectToBuildAsset(obj));
}
return retList;
}
protected BuildAsset ObjectToBuildAsset(Object collector)
{
var path = AssetDatabase.GetAssetPath(collector);
return PathToBuildAsset(path, collector);
}
protected BuildAsset PathToBuildAsset(string path, Object collector)
{
var type = AssetDatabase.GetMainAssetTypeAtPath(path);
var ret = new BuildAsset
{
Path = path,
Address = ToAddressPath(path, collector),
Type = type == null ? "Missing" : type.Name,
Tags = GroupConfig.Tags,
Group = GroupConfig,
// Dependencies = GetDependencies(path)
};
return ret;
}
protected string[] GetDependencies(string path)
{
var ret = new HashSet<string>();
ret.UnionWith(AssetDatabase.GetDependencies(path));
ret.RemoveWhere(s => s.EndsWith(".unity"));
ret.Remove(path);
return ret.ToArray();
}
/// <summary>
/// 转换文件地址为可寻址地址
/// </summary>
/// <param name="filePath"></param>
/// <param name="collector"></param>
/// <returns></returns>
protected string ToAddressPath(string filePath, Object collector)
{
var mode = GroupConfig.AddressMode;
var collectorName = collector != null ? collector.name : string.Empty;
var path = AssetDatabase.GetAssetPath(collector);
if (path == filePath)
{
collectorName = string.Empty;
}
var fileName = Path.GetFileNameWithoutExtension(filePath);
var groupName = GroupConfig.Name;
var packageName = PackageConfig.Name;
switch (mode)
{
case AddressMode.None:
return filePath;
case AddressMode.FileName:
return fileName;
case AddressMode.GroupAndFileName:
return $"{groupName}/{fileName}";
case AddressMode.PackAndGroupAndFileName:
return $"{packageName}/{groupName}/{fileName}";
case AddressMode.PackAndFileName:
return $"{packageName}/{fileName}";
case AddressMode.CollectorAndFileName:
return string.IsNullOrEmpty(collectorName) ? fileName : $"{collectorName}/{fileName}";
case AddressMode.PackAndCollectorAndFileName:
return string.IsNullOrEmpty(collectorName)
? $"{packageName}/{fileName}"
: $"{packageName}/{collectorName}/{fileName}";
}
return filePath;
}
#endregion
}
}

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fileFormatVersion: 2
guid: 8a9d7262122d4b439f86e48c9a47ea49
timeCreated: 1673942495

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using System.Collections.Generic;
namespace NBC.Asset.Editor
{
[Bind(BundleMode.File)]
public class GatherFile : GatherBase
{
protected override BuildAsset[] Execute()
{
List<BuildAsset> assets = GetAssets();
foreach (var asset in assets)
{
asset.Bundle = GetBundleName(asset);
}
return assets.ToArray();
}
}
}

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fileFormatVersion: 2
guid: 4c9c33f337ab4656a3dc89e495cbd873
timeCreated: 1673943049

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using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
namespace NBC.Asset.Editor
{
[Bind(BundleMode.Folder)]
public class GatherFolder : GatherBase
{
protected override BuildAsset[] Execute()
{
List<BuildAsset> assets = GetAssets();
var singleAssetPaths = GetSingleAssetPaths();
Dictionary<string, List<BuildAsset>> dictionary = new Dictionary<string, List<BuildAsset>>();
foreach (var asset in assets)
{
var dirPath = Path.GetDirectoryName(asset.Path);
if (singleAssetPaths.Contains(asset.Path)) dirPath = asset.Path;
if (string.IsNullOrEmpty(dirPath)) continue;
if (!dictionary.TryGetValue(dirPath, out var list))
{
list = new List<BuildAsset>();
dictionary[dirPath] = list;
}
if (!list.Contains(asset)) list.Add(asset);
}
List<BuildAsset> ret = new List<BuildAsset>();
foreach (var key in dictionary.Keys)
{
var value = dictionary[key];
foreach (var asset in value)
{
asset.Bundle = GetBundleName(asset, key);
ret.Add(asset);
}
}
return ret.ToArray();
}
private List<string> GetSingleAssetPaths()
{
List<string> list = new List<string>();
foreach (var obj in GroupConfig.Collectors)
{
var path = AssetDatabase.GetAssetPath(obj);
if (!Directory.Exists(path))
{
list.Add(path);
}
}
return list;
}
}
}

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fileFormatVersion: 2
guid: 7364f38a2920403597a8453c74af4a97
timeCreated: 1673942970

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using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace NBC.Asset.Editor
{
[Bind(BundleMode.FolderParent)]
public class GatherFolderParent : GatherBase
{
protected override BuildAsset[] Execute()
{
List<BuildAsset> ret = new List<BuildAsset>();
var list = GroupConfig.Collectors;
foreach (var obj in list)
{
var assets = GetAssets(obj, GroupConfig.Filter);
if (assets != null && assets.Count > 0)
{
var bundleName = AssetDatabase.GetAssetPath(obj);
foreach (var asset in assets)
{
asset.Bundle = GetBundleName(asset, bundleName);
ret.Add(asset);
}
}
}
return ret.ToArray();
}
}
}

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fileFormatVersion: 2
guid: d621c6e03b294f3e845112fdd120fd89
timeCreated: 1673943009

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using System.Collections.Generic;
namespace NBC.Asset.Editor
{
[Bind(BundleMode.Single)]
public class GatherSingle : GatherBase
{
protected override BuildAsset[] Execute()
{
List<BuildAsset> assets = GetAssets();
foreach (var asset in assets)
{
asset.Bundle = GetBundleName(asset, GroupConfig.Name);
}
return assets.ToArray();
}
}
}

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fileFormatVersion: 2
guid: 74736578b5504c3e849ee5d1e0b7ced3
timeCreated: 1673942520

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using System.Collections.Generic;
using System.IO;
using UnityEditor;
using Object = UnityEngine.Object;
namespace NBC.Asset.Editor
{
[Bind(BundleMode.WithoutSub)]
public class GatherWithoutSub : GatherBase
{
protected override BuildAsset[] Execute()
{
List<BuildAsset> ret = new List<BuildAsset>();
var list = GroupConfig.Collectors;
foreach (var obj in list)
{
var assets = GetAssets(obj, GroupConfig.Filter);
if (assets != null && assets.Count > 0)
{
assets = WithoutSub(obj, assets);
var bundleName = AssetDatabase.GetAssetPath(obj);
foreach (var asset in assets)
{
asset.Bundle = GetBundleName(asset, bundleName);
ret.Add(asset);
}
}
}
return ret.ToArray();
}
private List<BuildAsset> WithoutSub(Object obj, List<BuildAsset> assets)
{
List<BuildAsset> ret = new List<BuildAsset>();
var path = AssetDatabase.GetAssetPath(obj);
if (Directory.Exists(path))
{
foreach (var asset in assets)
{
var childPath = asset.Path;
var dirName = Path.GetDirectoryName(childPath)?.Replace("\\", "/");
if (dirName == path)
{
ret.Add(asset);
}
}
}
else
{
ret.AddRange(assets);
}
return ret;
}
}
}

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fileFormatVersion: 2
guid: 2a28e18aaf4d45b3903505257ab9542c
timeCreated: 1675606827

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fileFormatVersion: 2
guid: 5b102828c7294fe89e65179188906813
timeCreated: 1675823185

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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace NBC.Asset.Editor
{
[Id(TaskId.BuildBundle)]
public class BuildBundleTask : BuildTask
{
private BuildContext _context;
public override void Run(BuildContext context)
{
_context = context;
var bundleDataList = _context.GenBundles();
List<AssetBundleBuild> builds = _context.GetAssetBundleBuilds();
EditUtil.CreateDirectory(BuildSettings.PlatformCachePath);
var manifest = BuildAssetBundles(BuildSettings.PlatformCachePath, builds.ToArray(),
BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);
if (manifest != null)
{
var bundles = manifest.GetAllAssetBundles();
foreach (var bundleName in bundles)
{
var bundle = _context.GetBundle(bundleName);
if (bundle != null)
{
var path = BuildSettings.GetCachePath(bundleName);
var hash = Util.ComputeHash(path);
bundle.Dependencies = manifest.GetAllDependencies(bundleName);
bundle.Hash = hash;
bundle.Size = Util.GetFileSize(path);
}
}
}
Histories.AddHistory(bundleDataList);
_context.SaveBundles();
}
private static AssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds,
BuildAssetBundleOptions options, BuildTarget target)
{
var manifest = BuildPipeline.BuildAssetBundles(outputPath, builds, options, target);
return manifest;
}
}
}

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fileFormatVersion: 2
guid: 2ed116b0b33144cb94cb189f4234f0ca
timeCreated: 1675823335

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using System;
namespace NBC.Asset.Editor
{
public abstract class BuildTask
{
public abstract void Run(BuildContext context);
}
}

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fileFormatVersion: 2
guid: 4a28b318de2d45ef886f30fc4d1ffac9
timeCreated: 1675822432

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using System.IO;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;
namespace NBC.Asset.Editor
{
[Id(TaskId.CopyToStreamingAssets)]
public class CopyToStreamingAssets : BuildTask
{
public override void Run(BuildContext context)
{
var last = HistoryUtil.GetLastVersionHistory();
if (last != null)
{
last.CopyToStreamingAssets();
}
else
{
Debug.LogError("copy version is null,version history is null");
}
}
}
}

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fileFormatVersion: 2
guid: 2af47d5da6e844ce97d51af3a3ded489
timeCreated: 1675845425

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using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace NBC.Asset.Editor
{
/// <summary>
/// 将生成的版本保存为可用的历史记录
/// </summary>
[Id(TaskId.CopyVersionBundle)]
public class CopyVersionBundleTask : BuildTask
{
private Dictionary<string, string> _copyPaths = new Dictionary<string, string>();
public override void Run(BuildContext context)
{
TryCopy();
}
private void TryCopy()
{
var versionPath = BuildSettings.GetCachePath(Const.VersionFileName);
var versionData = Util.ReadJson<VersionData>(versionPath);
if (IsChange(versionData))
{
var versionPackagePath = BuildSettings.GetCachePath("packages.json");
var lastHistoryData = Histories.LastHistoryData;
_copyPaths.Add(versionPath, BuildSettings.GetBuildPath($"version_{lastHistoryData.Index}.json"));
_copyPaths.Add(versionPackagePath, BuildSettings.GetBuildPath(versionData.NameHash));
var versionPackageData = Util.ReadJson<VersionPackageData>(versionPackagePath);
foreach (var package in versionPackageData.Packages)
{
foreach (var bundle in package.Bundles)
{
var bundleNameAddHash = Util.NameAddHash(bundle.Name, bundle.Hash);
_copyPaths.Add(BuildSettings.GetCachePath(bundle.Name),
BuildSettings.GetBuildPath(bundleNameAddHash));
}
}
CopyAll();
}
}
private void CopyAll()
{
foreach (var path in _copyPaths.Keys)
{
var toPath = _copyPaths[path];
if (File.Exists(path))
{
EditUtil.CreateDirectory(Path.GetDirectoryName(toPath));
if (File.Exists(toPath)) File.Delete(toPath);
File.Copy(path, toPath);
}
}
}
private bool IsChange(VersionData versionData)
{
var lastVersionData = Histories.GetLastVersion();
if (lastVersionData != null)
{
if (versionData.Size != lastVersionData.Size || versionData.Hash != lastVersionData.Hash)
{
return true;
}
return false;
}
return true;
}
}
}

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fileFormatVersion: 2
guid: 8f706081edbe481ea7e727651d531e0a
timeCreated: 1675823749

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using System;
using System.Linq;
namespace NBC.Asset.Editor
{
[Id(TaskId.Gather)]
public class GatherTask : BuildTask
{
private BuildContext _context;
public override void Run(BuildContext context)
{
_context = context;
GatherAllAssets();
_context.SaveAssets();
}
public void GatherAllAssets()
{
var packages = CollectorSetting.Instance.Packages;
foreach (var package in packages)
{
if (!package.Enable) continue;
foreach (var group in package.Groups)
{
if (group.FilterEnum != FilterEnum.Custom)
{
group.Filter = group.FilterEnum == FilterEnum.All ? "*" : $"t:{group.FilterEnum}";
}
else if (string.IsNullOrEmpty(group.Filter))
{
group.Filter = "*";
}
if (!group.Enable) continue;
var assets = GatherGroupAssets(package, group);
_context.Add(group, assets.ToList());
}
}
foreach (var package in packages)
{
foreach (var group in package.Groups)
{
var tag = group.Tags;
if (string.IsNullOrEmpty(tag)) continue;
var arr = tag.Split(",");
foreach (var s in arr)
{
if (!string.IsNullOrEmpty(s))
{
Defs.AddTag(s);
}
}
}
}
}
private BuildAsset[] GatherGroupAssets(PackageConfig packageConfig, GroupConfig groupConfig)
{
if (groupConfig.Collectors == null || groupConfig.Collectors.Count == 0) return Array.Empty<BuildAsset>();
return Builder.GatherAsset(packageConfig, groupConfig);
}
}
}

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fileFormatVersion: 2
guid: 79738d555c83467c954f240b9f3b0d00
timeCreated: 1675823940

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace NBC.Asset.Editor
{
/// <summary>
/// 生成打包的清单文件
/// </summary>
[Id(TaskId.GenPackageData)]
public class GenPackageDataTask : BuildTask
{
private BuildContext _context;
public override void Run(BuildContext context)
{
_context = context;
BuildPackagesData();
}
private void BuildPackagesData()
{
Dictionary<string, BuildPackage> dictionary = new Dictionary<string, BuildPackage>();
foreach (var bundle in _context.Bundles)
{
var package = Path.GetDirectoryName(bundle.Name);
if (string.IsNullOrEmpty(package)) continue;
if (!dictionary.TryGetValue(package, out var buildPackage))
{
buildPackage = new BuildPackage
{
Name = package,
};
dictionary[package] = buildPackage;
}
buildPackage.Bundles.Add(bundle);
}
var packages = CollectorSetting.Instance.Packages;
foreach (var key in dictionary.Keys)
{
var p = packages.Find(p => p.Name == key);
var package = dictionary[key];
package.Size = package.Bundles.Sum(b => b.Size);
package.Def = p.Default ? 1 : 0;
var savePath = BuildSettings.GetCachePath($"{key}.json");
Util.WriteJson(package, savePath);
}
// var packages = CollectorSetting.Instance.Packages;
// foreach (var key in dictionary.Keys)
// {
// var value = dictionary[key];
// var packageData = value.ToPackagesData();
// var savePath = BuildSettings.GetCachePath($"{key}.json");
// Util.WriteJson(packageData, savePath);
// }
//
// foreach (var key in dictionary.Keys)
// {
// var p = packages.Find(p => p.Name == key);
// var packPath = BuildSettings.GetCachePath($"{key}.json");
// VersionPackagesData versionPackagesData = new VersionPackagesData
// {
// Ver = DateTimeOffset.Now.ToUnixTimeSeconds().ToString(),
// Def = p.Default ? 1 : 0,
// Name = key,
// Hash = Util.ComputeHash(packPath),
// Size = Util.GetFileSize(packPath)
// };
// versionData.Packages.Add(versionPackagesData);
// }
//
// var versionSavePath = BuildSettings.GetCachePath("version.json");
// versionData.AppVer = UnityEditor.PlayerSettings.bundleVersion;
// versionData.BuildTime = DateTimeOffset.Now.ToUnixTimeSeconds();
// Util.WriteJson(versionData, versionSavePath);
}
}
}

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fileFormatVersion: 2
guid: 9dca3963bf3d46f8a3734326ef1cfd1a
timeCreated: 1680321963

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace NBC.Asset.Editor
{
[Id(TaskId.GenVersionData)]
public class GenVersionDataTask : BuildTask
{
private BuildContext _context;
public override void Run(BuildContext context)
{
_context = context;
BuildVersionData();
}
private void BuildVersionData()
{
VersionData versionData = new VersionData();
var versionPackageData = new VersionPackageData();
var packages = CollectorSetting.Instance.Packages;
// Dictionary<string, PackageTempData> dictionary = new Dictionary<string, PackageTempData>();
foreach (var package in packages)
{
var packPath = BuildSettings.GetCachePath($"{package.Name}.json");
var buildPackage = Util.ReadJson<BuildPackage>(packPath);
if (buildPackage != null)
{
var packageData = buildPackage.ToPackagesData();
versionPackageData.Packages.Add(packageData);
}
}
var versionPackagesPath = BuildSettings.GetCachePath("packages.json");
Util.WriteJson(versionPackageData, versionPackagesPath);
versionData.Hash = Util.ComputeHash(versionPackagesPath);
versionData.Size = Util.GetFileSize(versionPackagesPath);
var versionSavePath = BuildSettings.GetCachePath(Const.VersionFileName);
versionData.AppVer = UnityEditor.PlayerSettings.bundleVersion;
versionData.BuildTime = DateTimeOffset.Now.ToUnixTimeSeconds();
Util.WriteJson(versionData, versionSavePath);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9b4670cdc7f941558a69023329f42de2
timeCreated: 1675837362