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Bob.Song
2026-03-05 18:07:55 +08:00
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using System.Runtime.CompilerServices;
using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using System.Collections.Generic;
#pragma warning disable CS8618
namespace Fantasy
{
public static class NetworkProtocolHelper
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetItemsResponse> C2Game_GetItemsRequest(this Session session, C2Game_GetItemsRequest C2Game_GetItemsRequest_request)
{
return (Game2C_GetItemsResponse)await session.Call(C2Game_GetItemsRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetItemsResponse> C2Game_GetItemsRequest(this Session session)
{
using var C2Game_GetItemsRequest_request = Fantasy.C2Game_GetItemsRequest.Create();
return (Game2C_GetItemsResponse)await session.Call(C2Game_GetItemsRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_UseItemResponse> C2Game_UseItemRequest(this Session session, C2Game_UseItemRequest C2Game_UseItemRequest_request)
{
return (Game2C_UseItemResponse)await session.Call(C2Game_UseItemRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_UseItemResponse> C2Game_UseItemRequest(this Session session, long itemId)
{
using var C2Game_UseItemRequest_request = Fantasy.C2Game_UseItemRequest.Create();
C2Game_UseItemRequest_request.ItemId = itemId;
return (Game2C_UseItemResponse)await session.Call(C2Game_UseItemRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_ItemChange(this Session session, Game2C_ItemChange Game2C_ItemChange_message)
{
session.Send(Game2C_ItemChange_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_ItemChange(this Session session, int type, List<ItemInfo> items, List<long> removes)
{
using var Game2C_ItemChange_message = Fantasy.Game2C_ItemChange.Create();
Game2C_ItemChange_message.Type = type;
Game2C_ItemChange_message.Items = items;
Game2C_ItemChange_message.Removes = removes;
session.Send(Game2C_ItemChange_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_RigChangeResponse> C2Game_RigChangeRequest(this Session session, C2Game_RigChangeRequest C2Game_RigChangeRequest_request)
{
return (Game2C_RigChangeResponse)await session.Call(C2Game_RigChangeRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_RigChangeResponse> C2Game_RigChangeRequest(this Session session, long itemId, long rigId, long oldRigId, bool isAdd)
{
using var C2Game_RigChangeRequest_request = Fantasy.C2Game_RigChangeRequest.Create();
C2Game_RigChangeRequest_request.ItemId = itemId;
C2Game_RigChangeRequest_request.RigId = rigId;
C2Game_RigChangeRequest_request.OldRigId = oldRigId;
C2Game_RigChangeRequest_request.IsAdd = isAdd;
return (Game2C_RigChangeResponse)await session.Call(C2Game_RigChangeRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_SetSlotResponse> C2Game_SetSlotRequest(this Session session, C2Game_SetSlotRequest C2Game_SetSlotRequest_request)
{
return (Game2C_SetSlotResponse)await session.Call(C2Game_SetSlotRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_SetSlotResponse> C2Game_SetSlotRequest(this Session session, int index, long id)
{
using var C2Game_SetSlotRequest_request = Fantasy.C2Game_SetSlotRequest.Create();
C2Game_SetSlotRequest_request.Index = index;
C2Game_SetSlotRequest_request.Id = id;
return (Game2C_SetSlotResponse)await session.Call(C2Game_SetSlotRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetFishsResponse> C2Game_GetFishsRequest(this Session session, C2Game_GetFishsRequest C2Game_GetFishsRequest_request)
{
return (Game2C_GetFishsResponse)await session.Call(C2Game_GetFishsRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetFishsResponse> C2Game_GetFishsRequest(this Session session)
{
using var C2Game_GetFishsRequest_request = Fantasy.C2Game_GetFishsRequest.Create();
return (Game2C_GetFishsResponse)await session.Call(C2Game_GetFishsRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_FishChange(this Session session, Game2C_FishChange Game2C_FishChange_message)
{
session.Send(Game2C_FishChange_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_FishChange(this Session session, int type, List<FishInfo> fishs, List<long> removes)
{
using var Game2C_FishChange_message = Fantasy.Game2C_FishChange.Create();
Game2C_FishChange_message.Type = type;
Game2C_FishChange_message.Fishs = fishs;
Game2C_FishChange_message.Removes = removes;
session.Send(Game2C_FishChange_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_SellFishResponse> C2Game_SellFishRequest(this Session session, C2Game_SellFishRequest C2Game_SellFishRequest_request)
{
return (Game2C_SellFishResponse)await session.Call(C2Game_SellFishRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_SellFishResponse> C2Game_SellFishRequest(this Session session, List<long> ids)
{
using var C2Game_SellFishRequest_request = Fantasy.C2Game_SellFishRequest.Create();
C2Game_SellFishRequest_request.Ids = ids;
return (Game2C_SellFishResponse)await session.Call(C2Game_SellFishRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetShopItemsResponse> C2Game_GetShopItemsRequest(this Session session, C2Game_GetShopItemsRequest C2Game_GetShopItemsRequest_request)
{
return (Game2C_GetShopItemsResponse)await session.Call(C2Game_GetShopItemsRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetShopItemsResponse> C2Game_GetShopItemsRequest(this Session session, uint shop)
{
using var C2Game_GetShopItemsRequest_request = Fantasy.C2Game_GetShopItemsRequest.Create();
C2Game_GetShopItemsRequest_request.Shop = shop;
return (Game2C_GetShopItemsResponse)await session.Call(C2Game_GetShopItemsRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetFishsResponse> C2Game_BuyRequest(this Session session, C2Game_BuyRequest C2Game_BuyRequest_request)
{
return (Game2C_GetFishsResponse)await session.Call(C2Game_BuyRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetFishsResponse> C2Game_BuyRequest(this Session session, uint buyId)
{
using var C2Game_BuyRequest_request = Fantasy.C2Game_BuyRequest.Create();
C2Game_BuyRequest_request.BuyId = buyId;
return (Game2C_GetFishsResponse)await session.Call(C2Game_BuyRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_RewardNotify(this Session session, Game2C_RewardNotify Game2C_RewardNotify_message)
{
session.Send(Game2C_RewardNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Game2C_RewardNotify(this Session session, List<AwardInfo> awards)
{
using var Game2C_RewardNotify_message = Fantasy.Game2C_RewardNotify.Create();
Game2C_RewardNotify_message.Awards = awards;
session.Send(Game2C_RewardNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GMResponse> C2Game_GMRequest(this Session session, C2Game_GMRequest C2Game_GMRequest_request)
{
return (Game2C_GMResponse)await session.Call(C2Game_GMRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GMResponse> C2Game_GMRequest(this Session session, string cmd, string args)
{
using var C2Game_GMRequest_request = Fantasy.C2Game_GMRequest.Create();
C2Game_GMRequest_request.Cmd = cmd;
C2Game_GMRequest_request.Args = args;
return (Game2C_GMResponse)await session.Call(C2Game_GMRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Map2C_CreateRoomResponse> C2Map_CreateRoomRequest(this Session session, C2Map_CreateRoomRequest C2Map_CreateRoomRequest_request)
{
return (Map2C_CreateRoomResponse)await session.Call(C2Map_CreateRoomRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Map2C_CreateRoomResponse> C2Map_CreateRoomRequest(this Session session, int mapId)
{
using var C2Map_CreateRoomRequest_request = Fantasy.C2Map_CreateRoomRequest.Create();
C2Map_CreateRoomRequest_request.MapId = mapId;
return (Map2C_CreateRoomResponse)await session.Call(C2Map_CreateRoomRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_ExitRoomResponse> C2G_ExitRoomRequest(this Session session, C2G_ExitRoomRequest C2G_ExitRoomRequest_request)
{
return (G2C_ExitRoomResponse)await session.Call(C2G_ExitRoomRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_ExitRoomResponse> C2G_ExitRoomRequest(this Session session, string roomCode)
{
using var C2G_ExitRoomRequest_request = Fantasy.C2G_ExitRoomRequest.Create();
C2G_ExitRoomRequest_request.RoomCode = roomCode;
return (G2C_ExitRoomResponse)await session.Call(C2G_ExitRoomRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_EnterMapResponse> C2G_EnterMapRequest(this Session session, C2G_EnterMapRequest C2G_EnterMapRequest_request)
{
return (G2C_EnterMapResponse)await session.Call(C2G_EnterMapRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_EnterMapResponse> C2G_EnterMapRequest(this Session session, string roomCode, int mapId)
{
using var C2G_EnterMapRequest_request = Fantasy.C2G_EnterMapRequest.Create();
C2G_EnterMapRequest_request.RoomCode = roomCode;
C2G_EnterMapRequest_request.MapId = mapId;
return (G2C_EnterMapResponse)await session.Call(C2G_EnterMapRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_ChangeMap(this Session session, Map2C_ChangeMap Map2C_ChangeMap_message)
{
session.Send(Map2C_ChangeMap_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_ChangeMap(this Session session, int mapId, int node)
{
using var Map2C_ChangeMap_message = Fantasy.Map2C_ChangeMap.Create();
Map2C_ChangeMap_message.MapId = mapId;
Map2C_ChangeMap_message.Node = node;
session.Send(Map2C_ChangeMap_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<A2C_LoginResponse> C2A_LoginRequest(this Session session, C2A_LoginRequest C2A_LoginRequest_request)
{
return (A2C_LoginResponse)await session.Call(C2A_LoginRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<A2C_LoginResponse> C2A_LoginRequest(this Session session, string username, string password, int loginType, int region)
{
using var C2A_LoginRequest_request = Fantasy.C2A_LoginRequest.Create();
C2A_LoginRequest_request.Username = username;
C2A_LoginRequest_request.Password = password;
C2A_LoginRequest_request.LoginType = loginType;
C2A_LoginRequest_request.Region = region;
return (A2C_LoginResponse)await session.Call(C2A_LoginRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_LoginResponse> C2G_LoginRequest(this Session session, C2G_LoginRequest C2G_LoginRequest_request)
{
return (G2C_LoginResponse)await session.Call(C2G_LoginRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<G2C_LoginResponse> C2G_LoginRequest(this Session session, string toKen)
{
using var C2G_LoginRequest_request = Fantasy.C2G_LoginRequest.Create();
C2G_LoginRequest_request.ToKen = toKen;
return (G2C_LoginResponse)await session.Call(C2G_LoginRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void G2C_RepeatLogin(this Session session, G2C_RepeatLogin G2C_RepeatLogin_message)
{
session.Send(G2C_RepeatLogin_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void G2C_RepeatLogin(this Session session)
{
using var message = Fantasy.G2C_RepeatLogin.Create();
session.Send(message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetRoleInfoResponse> C2Game_GetRoleInfoRequest(this Session session, C2Game_GetRoleInfoRequest C2Game_GetRoleInfoRequest_request)
{
return (Game2C_GetRoleInfoResponse)await session.Call(C2Game_GetRoleInfoRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Game2C_GetRoleInfoResponse> C2Game_GetRoleInfoRequest(this Session session)
{
using var C2Game_GetRoleInfoRequest_request = Fantasy.C2Game_GetRoleInfoRequest.Create();
return (Game2C_GetRoleInfoResponse)await session.Call(C2Game_GetRoleInfoRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleEnterRoomNotify(this Session session, Map2C_RoleEnterRoomNotify Map2C_RoleEnterRoomNotify_message)
{
session.Send(Map2C_RoleEnterRoomNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleEnterRoomNotify(this Session session, MapUnitInfo info)
{
using var Map2C_RoleEnterRoomNotify_message = Fantasy.Map2C_RoleEnterRoomNotify.Create();
Map2C_RoleEnterRoomNotify_message.Info = info;
session.Send(Map2C_RoleEnterRoomNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleExitRoomNotify(this Session session, Map2C_RoleExitRoomNotify Map2C_RoleExitRoomNotify_message)
{
session.Send(Map2C_RoleExitRoomNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleExitRoomNotify(this Session session, long id)
{
using var Map2C_RoleExitRoomNotify_message = Fantasy.Map2C_RoleExitRoomNotify.Create();
Map2C_RoleExitRoomNotify_message.Id = id;
session.Send(Map2C_RoleExitRoomNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Map2C_TakeItemResponse> C2Map_TakeItemRequest(this Session session, C2Map_TakeItemRequest C2Map_TakeItemRequest_request)
{
return (Map2C_TakeItemResponse)await session.Call(C2Map_TakeItemRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Map2C_TakeItemResponse> C2Map_TakeItemRequest(this Session session, int id, bool task)
{
using var C2Map_TakeItemRequest_request = Fantasy.C2Map_TakeItemRequest.Create();
C2Map_TakeItemRequest_request.Id = id;
C2Map_TakeItemRequest_request.Task = task;
return (Map2C_TakeItemResponse)await session.Call(C2Map_TakeItemRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_RolePropertyChange(this Session session, C2Map_RolePropertyChange C2Map_RolePropertyChange_message)
{
session.Send(C2Map_RolePropertyChange_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_RolePropertyChange(this Session session, List<KeyValueInt64> propertys)
{
using var C2Map_RolePropertyChange_message = Fantasy.C2Map_RolePropertyChange.Create();
C2Map_RolePropertyChange_message.Propertys = propertys;
session.Send(C2Map_RolePropertyChange_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleStateNotify(this Session session, Map2C_RoleStateNotify Map2C_RoleStateNotify_message)
{
session.Send(Map2C_RoleStateNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleStateNotify(this Session session, long id, UnitStateInfo state)
{
using var Map2C_RoleStateNotify_message = Fantasy.Map2C_RoleStateNotify.Create();
Map2C_RoleStateNotify_message.Id = id;
Map2C_RoleStateNotify_message.State = state;
session.Send(Map2C_RoleStateNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleGearChangeNotify(this Session session, Map2C_RoleGearChangeNotify Map2C_RoleGearChangeNotify_message)
{
session.Send(Map2C_RoleGearChangeNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RoleGearChangeNotify(this Session session, long id, List<GearInfo> gears)
{
using var Map2C_RoleGearChangeNotify_message = Fantasy.Map2C_RoleGearChangeNotify.Create();
Map2C_RoleGearChangeNotify_message.Id = id;
Map2C_RoleGearChangeNotify_message.Gears = gears;
session.Send(Map2C_RoleGearChangeNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RolePropertyChangeNotify(this Session session, Map2C_RolePropertyChangeNotify Map2C_RolePropertyChangeNotify_message)
{
session.Send(Map2C_RolePropertyChangeNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_RolePropertyChangeNotify(this Session session, long id, List<KeyValueInt64> propertys)
{
using var Map2C_RolePropertyChangeNotify_message = Fantasy.Map2C_RolePropertyChangeNotify.Create();
Map2C_RolePropertyChangeNotify_message.Id = id;
Map2C_RolePropertyChangeNotify_message.Propertys = propertys;
session.Send(Map2C_RolePropertyChangeNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_Move(this Session session, C2Map_Move C2Map_Move_message)
{
session.Send(C2Map_Move_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_Move(this Session session, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp)
{
using var C2Map_Move_message = Fantasy.C2Map_Move.Create();
C2Map_Move_message.Position = position;
C2Map_Move_message.Rotation = rotation;
C2Map_Move_message.Direction = direction;
C2Map_Move_message.IsStop = isStop;
C2Map_Move_message.IsRun = isRun;
C2Map_Move_message.Timestamp = timestamp;
session.Send(C2Map_Move_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_Look(this Session session, C2Map_Look C2Map_Look_message)
{
session.Send(C2Map_Look_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void C2Map_Look(this Session session, Vector3Info rotation, long timestamp)
{
using var C2Map_Look_message = Fantasy.C2Map_Look.Create();
C2Map_Look_message.Rotation = rotation;
C2Map_Look_message.Timestamp = timestamp;
session.Send(C2Map_Look_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_MoveNotify(this Session session, Map2C_MoveNotify Map2C_MoveNotify_message)
{
session.Send(Map2C_MoveNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_MoveNotify(this Session session, long id, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp)
{
using var Map2C_MoveNotify_message = Fantasy.Map2C_MoveNotify.Create();
Map2C_MoveNotify_message.Id = id;
Map2C_MoveNotify_message.Position = position;
Map2C_MoveNotify_message.Rotation = rotation;
Map2C_MoveNotify_message.Direction = direction;
Map2C_MoveNotify_message.IsStop = isStop;
Map2C_MoveNotify_message.IsRun = isRun;
Map2C_MoveNotify_message.Timestamp = timestamp;
session.Send(Map2C_MoveNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_LookeNotify(this Session session, Map2C_LookeNotify Map2C_LookeNotify_message)
{
session.Send(Map2C_LookeNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Map2C_LookeNotify(this Session session, long id, Vector3Info rotation, long timestamp)
{
using var Map2C_LookeNotify_message = Fantasy.Map2C_LookeNotify.Create();
Map2C_LookeNotify_message.Id = id;
Map2C_LookeNotify_message.Rotation = rotation;
Map2C_LookeNotify_message.Timestamp = timestamp;
session.Send(Map2C_LookeNotify_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetConversationsResponse> C2S_GetConversationsRequest(this Session session, C2S_GetConversationsRequest C2S_GetConversationsRequest_request)
{
return (S2C_GetConversationsResponse)await session.Call(C2S_GetConversationsRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetConversationsResponse> C2S_GetConversationsRequest(this Session session)
{
using var C2S_GetConversationsRequest_request = Fantasy.C2S_GetConversationsRequest.Create();
return (S2C_GetConversationsResponse)await session.Call(C2S_GetConversationsRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_SendMailResponse> C2S_SendMailRequest(this Session session, C2S_SendMailRequest C2S_SendMailRequest_request)
{
return (S2C_SendMailResponse)await session.Call(C2S_SendMailRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_SendMailResponse> C2S_SendMailRequest(this Session session, long target, string content, List<AwardInfo> items)
{
using var C2S_SendMailRequest_request = Fantasy.C2S_SendMailRequest.Create();
C2S_SendMailRequest_request.Target = target;
C2S_SendMailRequest_request.Content = content;
C2S_SendMailRequest_request.Items = items;
return (S2C_SendMailResponse)await session.Call(C2S_SendMailRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DeleteMailResponse> C2S_DeleteMailRequest(this Session session, C2S_DeleteMailRequest C2S_DeleteMailRequest_request)
{
return (S2C_DeleteMailResponse)await session.Call(C2S_DeleteMailRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DeleteMailResponse> C2S_DeleteMailRequest(this Session session, long id)
{
using var C2S_DeleteMailRequest_request = Fantasy.C2S_DeleteMailRequest.Create();
C2S_DeleteMailRequest_request.Id = id;
return (S2C_DeleteMailResponse)await session.Call(C2S_DeleteMailRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_HaveMail(this Session session, S2C_HaveMail S2C_HaveMail_message)
{
session.Send(S2C_HaveMail_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_HaveMail(this Session session, MailInfo mail, string key)
{
using var S2C_HaveMail_message = Fantasy.S2C_HaveMail.Create();
S2C_HaveMail_message.Mail = mail;
S2C_HaveMail_message.Key = key;
session.Send(S2C_HaveMail_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_MailState(this Session session, S2C_MailState S2C_MailState_message)
{
session.Send(S2C_MailState_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_MailState(this Session session, int mailState, long mailId)
{
using var S2C_MailState_message = Fantasy.S2C_MailState.Create();
S2C_MailState_message.MailState = mailState;
S2C_MailState_message.MailId = mailId;
session.Send(S2C_MailState_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Chat2C_SendMessageResponse> C2Chat_SendMessageRequest(this Session session, C2Chat_SendMessageRequest C2Chat_SendMessageRequest_request)
{
return (Chat2C_SendMessageResponse)await session.Call(C2Chat_SendMessageRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<Chat2C_SendMessageResponse> C2Chat_SendMessageRequest(this Session session, ChatInfoTree chatInfoTree)
{
using var C2Chat_SendMessageRequest_request = Fantasy.C2Chat_SendMessageRequest.Create();
C2Chat_SendMessageRequest_request.ChatInfoTree = chatInfoTree;
return (Chat2C_SendMessageResponse)await session.Call(C2Chat_SendMessageRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Chat2C_Message(this Session session, Chat2C_Message Chat2C_Message_message)
{
session.Send(Chat2C_Message_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Chat2C_Message(this Session session, ChatInfoTree chatInfoTree)
{
using var Chat2C_Message_message = Fantasy.Chat2C_Message.Create();
Chat2C_Message_message.ChatInfoTree = chatInfoTree;
session.Send(Chat2C_Message_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_CreateChannelResponse> C2S_CreateChannelRequest(this Session session, C2S_CreateChannelRequest C2S_CreateChannelRequest_request)
{
return (S2C_CreateChannelResponse)await session.Call(C2S_CreateChannelRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_CreateChannelResponse> C2S_CreateChannelRequest(this Session session, string name)
{
using var C2S_CreateChannelRequest_request = Fantasy.C2S_CreateChannelRequest.Create();
C2S_CreateChannelRequest_request.Name = name;
return (S2C_CreateChannelResponse)await session.Call(C2S_CreateChannelRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_JoinChannelResponse> C2S_JoinChannelRequest(this Session session, C2S_JoinChannelRequest C2S_JoinChannelRequest_request)
{
return (S2C_JoinChannelResponse)await session.Call(C2S_JoinChannelRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_JoinChannelResponse> C2S_JoinChannelRequest(this Session session, long target)
{
using var C2S_JoinChannelRequest_request = Fantasy.C2S_JoinChannelRequest.Create();
C2S_JoinChannelRequest_request.Target = target;
return (S2C_JoinChannelResponse)await session.Call(C2S_JoinChannelRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_SendMessageResponse> C2S_SendMessageRequest(this Session session, C2S_SendMessageRequest C2S_SendMessageRequest_request)
{
return (S2C_SendMessageResponse)await session.Call(C2S_SendMessageRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_SendMessageResponse> C2S_SendMessageRequest(this Session session, string message, long target)
{
using var C2S_SendMessageRequest_request = Fantasy.C2S_SendMessageRequest.Create();
C2S_SendMessageRequest_request.Message = message;
C2S_SendMessageRequest_request.Target = target;
return (S2C_SendMessageResponse)await session.Call(C2S_SendMessageRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_Message(this Session session, S2C_Message S2C_Message_message)
{
session.Send(S2C_Message_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_Message(this Session session, ChatMessageInfo msg)
{
using var S2C_Message_message = Fantasy.S2C_Message.Create();
S2C_Message_message.Msg = msg;
session.Send(S2C_Message_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_CreateClubResponse> C2S_CreateClubRequest(this Session session, C2S_CreateClubRequest C2S_CreateClubRequest_request)
{
return (S2C_CreateClubResponse)await session.Call(C2S_CreateClubRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_CreateClubResponse> C2S_CreateClubRequest(this Session session, string name)
{
using var C2S_CreateClubRequest_request = Fantasy.C2S_CreateClubRequest.Create();
C2S_CreateClubRequest_request.Name = name;
return (S2C_CreateClubResponse)await session.Call(C2S_CreateClubRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetClubInfoResponse> C2S_GetClubInfoRequest(this Session session, C2S_GetClubInfoRequest C2S_GetClubInfoRequest_request)
{
return (S2C_GetClubInfoResponse)await session.Call(C2S_GetClubInfoRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetClubInfoResponse> C2S_GetClubInfoRequest(this Session session, long clubId)
{
using var C2S_GetClubInfoRequest_request = Fantasy.C2S_GetClubInfoRequest.Create();
C2S_GetClubInfoRequest_request.ClubId = clubId;
return (S2C_GetClubInfoResponse)await session.Call(C2S_GetClubInfoRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetMemberListResponse> C2S_GetMemberListRequest(this Session session, C2S_GetMemberListRequest C2S_GetMemberListRequest_request)
{
return (S2C_GetMemberListResponse)await session.Call(C2S_GetMemberListRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetMemberListResponse> C2S_GetMemberListRequest(this Session session, long clubId)
{
using var C2S_GetMemberListRequest_request = Fantasy.C2S_GetMemberListRequest.Create();
C2S_GetMemberListRequest_request.ClubId = clubId;
return (S2C_GetMemberListResponse)await session.Call(C2S_GetMemberListRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetClubListResponse> C2S_GetClubListRequest(this Session session, C2S_GetClubListRequest C2S_GetClubListRequest_request)
{
return (S2C_GetClubListResponse)await session.Call(C2S_GetClubListRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_GetClubListResponse> C2S_GetClubListRequest(this Session session)
{
using var C2S_GetClubListRequest_request = Fantasy.C2S_GetClubListRequest.Create();
return (S2C_GetClubListResponse)await session.Call(C2S_GetClubListRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_JoinClubResponse> C2S_JoinClubRequest(this Session session, C2S_JoinClubRequest C2S_JoinClubRequest_request)
{
return (S2C_JoinClubResponse)await session.Call(C2S_JoinClubRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_JoinClubResponse> C2S_JoinClubRequest(this Session session, long clubId)
{
using var C2S_JoinClubRequest_request = Fantasy.C2S_JoinClubRequest.Create();
C2S_JoinClubRequest_request.ClubId = clubId;
return (S2C_JoinClubResponse)await session.Call(C2S_JoinClubRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_LeaveClubResponse> C2S_LeaveClubRequest(this Session session, C2S_LeaveClubRequest C2S_LeaveClubRequest_request)
{
return (S2C_LeaveClubResponse)await session.Call(C2S_LeaveClubRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_LeaveClubResponse> C2S_LeaveClubRequest(this Session session, long clubId)
{
using var C2S_LeaveClubRequest_request = Fantasy.C2S_LeaveClubRequest.Create();
C2S_LeaveClubRequest_request.ClubId = clubId;
return (S2C_LeaveClubResponse)await session.Call(C2S_LeaveClubRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DissolveClubResponse> C2S_DissolveClubRequest(this Session session, C2S_DissolveClubRequest C2S_DissolveClubRequest_request)
{
return (S2C_DissolveClubResponse)await session.Call(C2S_DissolveClubRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DissolveClubResponse> C2S_DissolveClubRequest(this Session session, long clubId)
{
using var C2S_DissolveClubRequest_request = Fantasy.C2S_DissolveClubRequest.Create();
C2S_DissolveClubRequest_request.ClubId = clubId;
return (S2C_DissolveClubResponse)await session.Call(C2S_DissolveClubRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DisposeJoinResponse> C2S_DisposeJoinRequest(this Session session, C2S_DisposeJoinRequest C2S_DisposeJoinRequest_request)
{
return (S2C_DisposeJoinResponse)await session.Call(C2S_DisposeJoinRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static async FTask<S2C_DisposeJoinResponse> C2S_DisposeJoinRequest(this Session session, long clubId, long applicantId, int agree)
{
using var C2S_DisposeJoinRequest_request = Fantasy.C2S_DisposeJoinRequest.Create();
C2S_DisposeJoinRequest_request.ClubId = clubId;
C2S_DisposeJoinRequest_request.ApplicantId = applicantId;
C2S_DisposeJoinRequest_request.Agree = agree;
return (S2C_DisposeJoinResponse)await session.Call(C2S_DisposeJoinRequest_request);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_ClubChange(this Session session, S2C_ClubChange S2C_ClubChange_message)
{
session.Send(S2C_ClubChange_message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void S2C_ClubChange(this Session session, ClubInfo club, int changeType)
{
using var S2C_ClubChange_message = Fantasy.S2C_ClubChange.Create();
S2C_ClubChange_message.Club = club;
S2C_ClubChange_message.ChangeType = changeType;
session.Send(S2C_ClubChange_message);
}
}
}

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// ReSharper disable InconsistentNaming
namespace Fantasy
{
/// <summary>
/// 本代码有编辑器生成,请不要再这里进行编辑。
/// </summary>
public static partial class OuterOpcode
{
public const uint C2Game_GetItemsRequest = 2281711377;
public const uint Game2C_GetItemsResponse = 2415929105;
public const uint C2Game_UseItemRequest = 2281711378;
public const uint Game2C_UseItemResponse = 2415929106;
public const uint Game2C_ItemChange = 2147493649;
public const uint C2Game_RigChangeRequest = 2281711379;
public const uint Game2C_RigChangeResponse = 2415929107;
public const uint C2Game_SetSlotRequest = 2281711380;
public const uint Game2C_SetSlotResponse = 2415929108;
public const uint C2Game_GetFishsRequest = 2281711381;
public const uint Game2C_GetFishsResponse = 2415929109;
public const uint Game2C_FishChange = 2147493650;
public const uint C2Game_SellFishRequest = 2281711382;
public const uint Game2C_SellFishResponse = 2415929110;
public const uint C2Game_GetShopItemsRequest = 2281711383;
public const uint Game2C_GetShopItemsResponse = 2415929111;
public const uint C2Game_BuyRequest = 2281711384;
public const uint Game2C_BuyResponse = 2415929112;
public const uint Game2C_RewardNotify = 2147493651;
public const uint C2Game_GMRequest = 2281711385;
public const uint Game2C_GMResponse = 2415929113;
public const uint C2Map_CreateRoomRequest = 2281711386;
public const uint Map2C_CreateRoomResponse = 2415929114;
public const uint C2G_ExitRoomRequest = 268445457;
public const uint G2C_ExitRoomResponse = 402663185;
public const uint C2G_EnterMapRequest = 268445458;
public const uint G2C_EnterMapResponse = 402663186;
public const uint Map2C_ChangeMap = 2147493652;
public const uint C2A_LoginRequest = 268445459;
public const uint A2C_LoginResponse = 402663187;
public const uint C2G_LoginRequest = 268445460;
public const uint G2C_LoginResponse = 402663188;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711387;
public const uint Game2C_GetRoleInfoResponse = 2415929115;
public const uint Map2C_RoleEnterRoomNotify = 2147493653;
public const uint Map2C_RoleExitRoomNotify = 2147493654;
public const uint C2Map_TakeItemRequest = 2281711388;
public const uint Map2C_TakeItemResponse = 2415929116;
public const uint C2Map_RolePropertyChange = 2147493655;
public const uint Map2C_RoleStateNotify = 2147493656;
public const uint Map2C_RoleGearChangeNotify = 2147493657;
public const uint Map2C_RolePropertyChangeNotify = 2147493658;
public const uint C2Map_Move = 2147493659;
public const uint C2Map_Look = 2147493660;
public const uint Map2C_MoveNotify = 2147493661;
public const uint Map2C_LookeNotify = 2147493662;
public const uint C2S_GetConversationsRequest = 2281711389;
public const uint S2C_GetConversationsResponse = 2415929117;
public const uint C2S_SendMailRequest = 2281711390;
public const uint S2C_SendMailResponse = 2415929118;
public const uint C2S_DeleteMailRequest = 2281711391;
public const uint S2C_DeleteMailResponse = 2415929119;
public const uint S2C_HaveMail = 2147493663;
public const uint S2C_MailState = 2147493664;
public const uint C2Chat_SendMessageRequest = 2281711392;
public const uint Chat2C_SendMessageResponse = 2415929120;
public const uint Chat2C_Message = 2147493665;
public const uint C2S_CreateChannelRequest = 2281711393;
public const uint S2C_CreateChannelResponse = 2415929121;
public const uint C2S_JoinChannelRequest = 2281711394;
public const uint S2C_JoinChannelResponse = 2415929122;
public const uint C2S_SendMessageRequest = 2281711395;
public const uint S2C_SendMessageResponse = 2415929123;
public const uint S2C_Message = 2147493666;
public const uint C2S_CreateClubRequest = 2281711396;
public const uint S2C_CreateClubResponse = 2415929124;
public const uint C2S_GetClubInfoRequest = 2281711397;
public const uint S2C_GetClubInfoResponse = 2415929125;
public const uint C2S_GetMemberListRequest = 2281711398;
public const uint S2C_GetMemberListResponse = 2415929126;
public const uint C2S_GetClubListRequest = 2281711399;
public const uint S2C_GetClubListResponse = 2415929127;
public const uint C2S_JoinClubRequest = 2281711400;
public const uint S2C_JoinClubResponse = 2415929128;
public const uint C2S_LeaveClubRequest = 2281711401;
public const uint S2C_LeaveClubResponse = 2415929129;
public const uint C2S_DissolveClubRequest = 2281711402;
public const uint S2C_DissolveClubResponse = 2415929130;
public const uint C2S_DisposeJoinRequest = 2281711403;
public const uint S2C_DisposeJoinResponse = 2415929131;
public const uint S2C_ClubChange = 2147493667;
}
}

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using System.Collections.Generic;
namespace Fantasy
{
/// <summary>
/// 本代码有编辑器生成,请不要再这里进行编辑。
/// Roaming协议定义(需要定义10000以上、因为10000以内的框架预留)
/// </summary>
public static partial class RoamingType
{
public const int MapRoamingType = 10001; // Map
public const int ChatRoamingType = 10002; // Chat
public static IEnumerable<int> RoamingTypes
{
get
{
yield return MapRoamingType;
yield return ChatRoamingType;
}
}
}
}

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using System.Collections.Generic;
namespace Fantasy
{
/// <summary>
/// 本代码有编辑器生成,请不要再这里进行编辑。
/// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
/// </summary>
public static partial class RouteType
{
public const int GateRoute = 1001; // Gate
public const int SocialRoute = 1002; // Social
public const int GameRoute = 1003; // Game
public static IEnumerable<int> RoamingTypes
{
get
{
yield return GateRoute;
yield return SocialRoute;
yield return GameRoute;
}
}
}
}

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