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66
Assets/Scripts/Generate/Config/Reel.cs
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66
Assets/Scripts/Generate/Config/Reel.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class Reel : Luban.BeanBase
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{
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public Reel(JSONNode _buf)
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{
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{ if(!_buf["id"].IsNumber) { throw new SerializationException(); } Id = _buf["id"]; }
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{ if(!_buf["reel_type"].IsNumber) { throw new SerializationException(); } ReelType = _buf["reel_type"]; }
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{ var __json0 = _buf["gear_ratio"]; if(!__json0.IsArray) { throw new SerializationException(); } GearRatio = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } GearRatio.Add(__v0); } }
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{ if(!_buf["strength"].IsNumber) { throw new SerializationException(); } Strength = _buf["strength"]; }
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}
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public static Reel DeserializeReel(JSONNode _buf)
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{
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return new Reel(_buf);
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}
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/// <summary>
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/// Id
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 鱼轮类型
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/// </summary>
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public readonly int ReelType;
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/// <summary>
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/// 组件比
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/// </summary>
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public readonly System.Collections.Generic.List<float> GearRatio;
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/// <summary>
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/// 强度
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/// </summary>
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public readonly int Strength;
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public const int __ID__ = 2543162;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "reelType:" + ReelType + ","
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+ "gearRatio:" + Luban.StringUtil.CollectionToString(GearRatio) + ","
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+ "strength:" + Strength + ","
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+ "}";
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}
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}
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}
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