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using System.Collections.Generic;
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using UnityEngine;
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namespace NBF
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{
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public class PlayerCharacter : MonoBehaviour
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{
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public CharacterController CharacterController;
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public CollisionFlags CollisionFlags;
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private FPlayer _player;
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public bool IsSelf;
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private PlayerDriveBase _moverDrive;
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private void Start()
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{
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CharacterController = GetComponent<CharacterController>();
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_player = GetComponent<FPlayer>();
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IsSelf = _player.Data.PlayerID == GameModel.RoleID;
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CharacterController.enabled = false;
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transform.position = _player.Data.position;
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transform.rotation = _player.Data.rotation;
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CharacterController.enabled = true;
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_moverDrive = new PlayerLocalMover();
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_moverDrive.Start(this);
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}
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private void Update()
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{
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_moverDrive?.Update();
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}
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private void LateUpdate()
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{
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_moverDrive?.LateUpdate();
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}
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private void FixedUpdate()
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{
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_moverDrive?.FixedUpdate();
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}
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}
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}
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