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18
Assets/Scripts/Fishing~/Player/Gear/FWeight.cs
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18
Assets/Scripts/Fishing~/Player/Gear/FWeight.cs
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using NBF;
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using UnityEngine;
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public class FWeight : FPlayerGear
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{
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public GameObject[] weightObjects;
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[HideInInspector]
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public float weight;
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protected override void OnStart()
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{
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}
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protected override void OnUpdate()
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{
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}
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}
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