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121
Assets/Scripts/Fishing~/DatasourcePlayer/FishingPlay.cs
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121
Assets/Scripts/Fishing~/DatasourcePlayer/FishingPlay.cs
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using System;
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using NBC;
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using UnityEngine;
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namespace NBF
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{
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public class FishingPlay
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{
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public FishingDatasource Data { get; private set; }
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public FishingPlay(FishingDatasource datasource)
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{
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Data = datasource;
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}
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public FPlayer SelfPlayer;
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public void Init()
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{
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// FishingData = fishingData;
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LoadLevel();
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}
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#region Loading UnLoading
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private SequenceTaskCollection _battleLoadingTasks;
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private SequenceTaskCollection _battleUnLoadingTasks;
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protected void ClearLoadingTasks()
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{
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if (_battleLoadingTasks == null) return;
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_battleLoadingTasks.Stop();
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_battleLoadingTasks.Clear();
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_battleLoadingTasks = null;
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}
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protected void ClearUnLoadingTasks()
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{
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if (_battleUnLoadingTasks == null) return;
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_battleUnLoadingTasks.Stop();
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_battleUnLoadingTasks.Clear();
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_battleUnLoadingTasks = null;
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}
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#endregion
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#region Load and Unload
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protected void LoadLevel()
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{
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_battleLoadingTasks = new SequenceTaskCollection();
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_battleLoadingTasks.AddTask(LoadBattleTask());
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_battleLoadingTasks.AddTask(LoadObjects());
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_battleLoadingTasks.OnCompleted(_ => { OnLoadBattleDone(); });
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Loading.Show(_battleLoadingTasks);
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_battleLoadingTasks.Run(DefRunner.Scheduler);
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}
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public void UnLoadLevel(Action callback)
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{
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}
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/// <summary>
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/// 加载场景需要资源
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/// </summary>
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/// <returns></returns>
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private ParallelTaskCollection LoadBattleTask()
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{
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ParallelTaskCollection subTask1 = new();
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subTask1.AddTask(new LoadSceneTask("Map4"));
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return subTask1;
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}
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/// <summary>
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/// 加载实例化场景对象
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/// </summary>
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/// <returns></returns>
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private ParallelTaskCollection LoadObjects()
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{
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ParallelTaskCollection subTask1 = new();
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subTask1.AddTask(new InitPlayersTask(this));
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subTask1.AddTask(new RunFunTask(AddCameraStack));
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subTask1.AddTask(new RunFunTask(FindSceneObjects));
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return subTask1;
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}
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private void FindSceneObjects()
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{
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// WaterObject = GameObject.FindWithTag("Water").transform;
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}
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private void AddCameraStack()
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{
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// MainPlayer.m_Camera.AddStack(StageCamera.main);
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}
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private void RemoveCameraStack()
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{
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// MainPlayer.m_Camera.RemoveStack(StageCamera.main);
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}
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private void OnLoadBattleDone()
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{
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Debug.LogError("加载关卡结束===");
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FishingPanel.Show();
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// BaseCamera.AddStack(StageCamera.main);
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Loading.Hide();
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}
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#endregion
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public void Update()
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{
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ce4368f9da864c3fb9ff7ebe7322fec6
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timeCreated: 1742567951
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