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Assets/Scripts/Fishing~/Data/Datasource/FishingDatasource.cs
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199
Assets/Scripts/Fishing~/Data/Datasource/FishingDatasource.cs
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace NBF
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{
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/// <summary>
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/// 钓鱼数据源基类
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/// </summary>
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public class FishingDatasource
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{
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public readonly Dictionary<int, FPlayerData> Players = new Dictionary<int, FPlayerData>();
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public void Init()
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{
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for (int i = 0; i < 1; i++)
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{
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var p = GetTestPlayer(i);
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AddPlayer(p);
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}
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}
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public void Update()
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{
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}
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public void AddPlayer(FPlayerData player)
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{
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Players[player.PlayerID] = player;
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}
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public FPlayerData GetPlayer(int playerID)
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{
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return Players.GetValueOrDefault(playerID);
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}
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public FPlayerData GetSelfPlayer()
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{
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return GetPlayer(GameModel.RoleID);
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}
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#region 测试数据
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public void SetSelfTestGear(int slot)
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{
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var player = GetSelfPlayer();
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if (player != null)
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{
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player.currentGear = new FPlayerGearData();
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var gear = player.currentGear;
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if (slot == 1)
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{
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player.lineLength = 3.6f;
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gear.Type = GearType.Pole;
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gear.rod = new FRodData()
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{
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id = Random.Range(1, 100000),
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configId = 100001,
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};
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gear.line = new FLineData()
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{
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id = Random.Range(1, 100000),
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configId = 400001
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};
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gear.bobber = new FBobberData()
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{
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id = Random.Range(1, 100000),
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configId = 300001
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};
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gear.hook = new FHookData()
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{
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id = Random.Range(1, 100000),
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configId = 700001
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};
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gear.bait = new FBaitData()
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{
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id = Random.Range(1, 100000),
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configId = 500002
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};
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gear.weight = new FWeightData()
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{
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id = Random.Range(1, 100000),
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configId = 800001
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};
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gear.reel = null;
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}
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else if (slot == 2)
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{
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player.lineLength = 0.4f;
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gear.Type = GearType.SpinningFloat;
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gear.rod = new FRodData()
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{
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id = Random.Range(1, 100000),
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configId = 100002
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};
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gear.reel = new FReelData()
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{
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id = Random.Range(1, 100000),
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configId = 200001
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};
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gear.line = new FLineData()
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{
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id = Random.Range(1, 100000),
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configId = 400001
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};
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gear.bait = new FBaitData()
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{
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id = Random.Range(1, 100000),
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configId = 500002
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};
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gear.bobber = new FBobberData()
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{
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id = Random.Range(1, 100000),
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configId = 300001
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};
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gear.hook = new FHookData()
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{
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id = Random.Range(1, 100000),
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configId = 700001
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};
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gear.weight = new FWeightData()
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{
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id = Random.Range(1, 100000),
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configId = 800001
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};
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}
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else if (slot == 3)
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{
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player.lineLength = 0.4f;
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gear.Type = GearType.Spinning;
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gear.bobber = null;
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gear.rod = new FRodData()
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{
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id = Random.Range(1, 100000),
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configId = 100003,
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};
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gear.reel = new FReelData()
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{
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id = Random.Range(1, 100000),
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configId = 200001
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};
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gear.line = new FLineData()
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{
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id = Random.Range(1, 100000),
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configId = 400001
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};
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gear.leader = new FLeaderData()
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{
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id = Random.Range(1, 100000),
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configId = 0
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};
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gear.lure = new FLureData()
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{
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id = Random.Range(1, 100000),
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configId = 600001
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};
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}
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}
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}
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private FPlayerData GetTestPlayer(int index)
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{
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FPlayerData player = new FPlayerData
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{
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PlayerID = 100 + index
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};
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var add = 0;//Random.Range(0, 5f) + index * 0.5f;
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player.position = new Vector3(325.04f + add, 11, 606.28f);
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player.rotation = quaternion.identity;
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if (index == 0)
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{
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player.currentGear = new FPlayerGearData();
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}
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else if (index == 1)
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{
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}
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else if (index == 2)
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{
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player.currentGear = new FPlayerGearData();
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}
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else
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{
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}
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return player;
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}
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#endregion
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6b5a6200eb494c0ea9cb0bbe8345046c
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timeCreated: 1744041274
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