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350
Assets/Scripts/Fishing/Tackle/FRod.cs
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350
Assets/Scripts/Fishing/Tackle/FRod.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Fantasy;
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using NBC.Asset;
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using NBF.Utils;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace NBF
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{
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public class FRod : FHandItem
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{
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private float _tension;
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/// <summary>
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/// 可用的
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/// </summary>
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public bool Usable { get; private set; }
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public RodAsset Asset;
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public FPlayer Player { get; protected set; }
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public ItemInfo ItemInfo;
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public FReel Reel;
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public FHook Hook;
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public FBobber Bobber;
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public FBait Bait;
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public FLure Lure;
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public FWeight Weight;
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public FLine Line;
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// /// <summary>
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// /// 鱼线处理器
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// /// </summary>
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// public FLineHandler lineHandler;
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public Transform GearRoot;
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// public FWaterDisplacement LureHookWaterDisplacement;
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[HideInInspector] public FFish currentFish;
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public RodRingNode[] rings;
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/// <summary>
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/// 线长度
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/// </summary>
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public float lineLength = 1.5f;
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/// <summary>
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/// 浮漂线长度
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/// </summary>
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public float floatLength = 0.5f;
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public float Tension
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{
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get => _tension;
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private set
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{
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if (!Mathf.Approximately(_tension, value))
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{
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_tension = value;
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// OnTensionChanged?.Invoke(_tension);
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}
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}
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}
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public float currentLineTension;
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public float linelenghtDiferent;
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public float currentLineStrenght;
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private void Awake()
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{
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Asset = GetComponent<RodAsset>();
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Alpha0))
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{
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SetLineLength(lineLength);
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}
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else if (Input.GetKeyDown(KeyCode.Plus) || Input.GetKeyDown(KeyCode.Equals))
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{
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lineLength += 0.1f;
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SetLineLength(lineLength);
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}
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else if (Input.GetKeyDown(KeyCode.Minus))
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{
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lineLength -= 0.1f;
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SetLineLength(lineLength);
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}
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}
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public void SetLineLength(float lineLength, bool stretchRope = true)
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{
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if (!Line) return;
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if (Line.IsLure)
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{
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//没有浮漂类型
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Line.Lure.SetJointDistance(lineLength);
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if (stretchRope)
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{
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Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength);
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}
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}
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else
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{
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//有浮漂
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Line.Lure.SetJointDistance(floatLength);
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Line.Bobber.SetJointDistance(lineLength - floatLength);
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if (stretchRope)
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{
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Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength);
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}
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}
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}
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private void LateUpdate()
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{
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Test();
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}
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public IEnumerator Destroy()
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{
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if (GearRoot != null)
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{
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Object.Destroy(GearRoot.gameObject);
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}
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yield return 1;
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}
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public IEnumerator InitRod(FPlayer player, ItemInfo itemInfo)
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{
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ItemInfo = itemInfo;
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Player = player;
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one;
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SceneSettings.Instance.GearNode.position = Player.transform.position;
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yield return 1;
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var obj = new GameObject($"rod_{itemInfo.Id}_{itemInfo.ConfigId}");
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obj.transform.SetParent(SceneSettings.Instance.GearNode);
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// obj.transform.SetParent(player.transform);
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// obj.transform.localPosition = Vector3.zero;
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obj.transform.position = player.transform.position;
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obj.transform.rotation = player.transform.rotation;
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obj.transform.localScale = Vector3.one;
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GearRoot = obj.transform;
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var parent = GearRoot;
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List<ItemInfo> children = RoleModel.Instance.GetBindItems(itemInfo.Id);
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ItemInfo lineItemInfo = null;
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CreateFishingHandler();
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yield return 1; //等待1帧
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// children.Sort();
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foreach (var child in children)
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{
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var itemType = child.ConfigId.GetItemType();
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if (itemType == ItemType.Reel)
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{
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Reel = child.Config.InstantiateAndComponent<FReel>(Asset.ReelConnector, Vector3.zero,
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Quaternion.identity);
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Reel.SetItemInfo(child);
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}
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else if (itemType == ItemType.Bobber)
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{
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Bobber = child.Config.InstantiateAndComponent<FBobber>(parent, Vector3.zero,
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Quaternion.identity);
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Bobber.SetItemInfo(child);
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}
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else if (itemType == ItemType.Hook)
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{
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Hook = child.Config.InstantiateAndComponent<FHook>(parent, Vector3.zero,
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Quaternion.identity);
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Hook.SetItemInfo(child);
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}
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else if (itemType == ItemType.Bait)
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{
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Bait = child.Config.InstantiateAndComponent<FBait>(parent, Vector3.zero,
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Quaternion.identity);
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Bait.SetItemInfo(child);
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}
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else if (itemType == ItemType.Lure)
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{
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Lure = child.Config.InstantiateAndComponent<FLure>(parent, Vector3.zero,
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Quaternion.identity);
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Lure.SetItemInfo(child);
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}
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else if (itemType == ItemType.Weight)
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{
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Weight = child.Config.InstantiateAndComponent<FWeight>(parent, Vector3.zero,
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Quaternion.identity);
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Weight.SetItemInfo(child);
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}
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else if (itemType == ItemType.Line)
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{
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lineItemInfo = child;
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}
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}
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yield return 1;
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if (Reel)
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{
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Reel.reelingDrag = 0.699f;
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Reel.transform.SetParent(Asset.ReelConnector);
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Reel.transform.localPosition = Vector3.zero;
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Reel.transform.localEulerAngles = Vector3.zero;
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Reel.Init(player, this);
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}
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if (Bobber)
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{
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Bobber.Init(Player, this);
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}
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if (Hook)
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{
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Hook.Init(Player, this);
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// LureHookWaterDisplacement = Hook.GetComponent<FWaterDisplacement>();
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}
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if (Bait)
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{
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Bait.Init(Player, this);
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}
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if (Lure)
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{
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Lure.Init(Player, this);
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}
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if (Weight)
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{
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Weight.Init(Player, this);
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}
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yield return 1; //等待1帧
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transform.SetParent(Player.ModelAsset.RodRoot);
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transform.localPosition = Vector3.zero;
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transform.rotation = Player.ModelAsset.RodRoot.rotation;
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Usable = true;
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}
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public void CreateFishingHandler()
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{
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if (Line == null)
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{
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Debug.LogError("创建钓组=====");
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var rodType = (ItemSubType)ItemInfo.Config.Type;
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if (rodType == ItemSubType.RodTele)
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{
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CreateObiFishingLine(0);
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}
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else if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo)
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{
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CreateObiFishingLine(1);
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}
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}
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}
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public void CreateObiFishingLine(int currentLineTypeIndex)
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{
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if (!Line)
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{
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var lineSolverPrefab = Assets.Load<GameObject>("Assets/ResRaw/Prefabs/Line/LineSolver.prefab");
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var solver = Instantiate(lineSolverPrefab, GearRoot);
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solver.transform.position = Asset.lineConnector.position;
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solver.transform.rotation = Asset.lineConnector.rotation;
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var indexNames = new[] { "fishing line float set", "fishing line spinning" };
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var path =
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$"Assets/ResRaw/Prefabs/Line/{indexNames[currentLineTypeIndex]}.prefab";
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var prefab = Assets.Load<GameObject>(path);
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GameObject obj = Instantiate(prefab, solver.transform);
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localScale = Vector3.one;
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obj.transform.rotation = Quaternion.identity;
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Line = obj.GetComponent<FLine>();
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Line.transform.position = Asset.lineConnector.position;
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Line.Init(this.Player, this);
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// var obiSolver = solver.GetComponent<ObiSolver>();
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// obiSolver.parameters.ambientWind = Vector3.zero;
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// obiSolver.wind.
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// obiSolver.simulateWhenInvisible
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}
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}
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public void SetRing(RodRingAsset ringAsset)
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{
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if (Asset.rings == null || Asset.rings.Length < 1) return;
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var trans = ringAsset.rings;
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RodRingNode lastRingNode = null;
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List<RodRingNode> list = new List<RodRingNode>();
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for (int i = 0; i < Asset.rings.Length; i++)
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{
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var ring = Asset.rings[i];
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if (ring == null)
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{
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Log.Error($"ring is null,index={i}");
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continue;
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}
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var lastName = ring.name.GetLastString();
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foreach (var tran in trans)
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{
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var ringNode = tran.ring;
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var lastName2 = ringNode.name.GetLastString();
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if (lastName != lastName2) continue;
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list.Add(tran);
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ringNode.SetParent(ring);
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ringNode.localPosition = Vector3.zero;
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ringNode.localRotation = Quaternion.identity;
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lastRingNode = tran;
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break;
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}
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}
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if (lastRingNode != null)
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{
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Asset.lineConnector = lastRingNode.point;
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}
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rings = list.ToArray();
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}
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private void Test()
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{
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// var root = Player.ModelAsset.RodRoot;
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// if (!root) return;
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// transform.SetPositionAndRotation(root.position, root.rotation);
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}
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}
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}
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