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21
Assets/Scripts/Fishing/Tackle/FLure.cs
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21
Assets/Scripts/Fishing/Tackle/FLure.cs
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using UnityEngine;
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namespace NBF
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{
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public class FLure : FGearBase
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{
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protected override void OnInit()
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{
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// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
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// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
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// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
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// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
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// SetParent(Rod.lineHandler.LineConnector_1.transform);
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SetParent(Rod.Line.Lure.transform);
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transform.localPosition = Vector3.zero;
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}
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}
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}
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