首次提交
This commit is contained in:
30
Assets/Scripts/Fishing/Tackle/FHook.cs
Normal file
30
Assets/Scripts/Fishing/Tackle/FHook.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class FHook : FGearBase
|
||||
{
|
||||
public HookAsset hookAsset;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
hookAsset = GetComponent<HookAsset>();
|
||||
}
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
|
||||
// transform.position = Rod.lineHandler.LineConnector_2.transform.position;
|
||||
// transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
|
||||
// SetParent(Rod.lineHandler.LineConnector_2.transform);
|
||||
|
||||
|
||||
SetParent(Rod.Line.Lure.transform);
|
||||
transform.localPosition = Vector3.zero;
|
||||
|
||||
// var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
|
||||
// var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();
|
||||
// joint.connectedBody = target;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user