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14
Assets/Scripts/Fishing/Tackle/FBait.cs
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14
Assets/Scripts/Fishing/Tackle/FBait.cs
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using UnityEngine;
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namespace NBF
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{
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public class FBait : FGearBase
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{
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protected override void OnInit()
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{
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var baitConnector = Rod.Hook.hookAsset.baitConnector;
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transform.position = baitConnector.position;
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transform.SetParent(baitConnector);
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}
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}
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}
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3
Assets/Scripts/Fishing/Tackle/FBait.cs.meta
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3
Assets/Scripts/Fishing/Tackle/FBait.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ed7126c6f37c427e88ba321c63aeac2f
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timeCreated: 1766582532
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14
Assets/Scripts/Fishing/Tackle/FBobber.cs
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14
Assets/Scripts/Fishing/Tackle/FBobber.cs
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using UnityEngine;
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namespace NBF
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{
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public class FBobber : FGearBase
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{
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protected override void OnInit()
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{
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// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
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SetParent(Rod.Line.Bobber.transform);
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transform.localPosition = Vector3.zero;
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}
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}
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}
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3
Assets/Scripts/Fishing/Tackle/FBobber.cs.meta
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3
Assets/Scripts/Fishing/Tackle/FBobber.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 89060cfcd521410caf2f00ae7ecfa135
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timeCreated: 1766477995
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9
Assets/Scripts/Fishing/Tackle/FFish.cs
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9
Assets/Scripts/Fishing/Tackle/FFish.cs
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@@ -0,0 +1,9 @@
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using UnityEngine;
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namespace NBF
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{
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public class FFish : MonoBehaviour
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{
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}
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}
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3
Assets/Scripts/Fishing/Tackle/FFish.cs.meta
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3
Assets/Scripts/Fishing/Tackle/FFish.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: d76aeec1876a4df2a93e8e8dcaee30fa
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timeCreated: 1766586324
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36
Assets/Scripts/Fishing/Tackle/FGearBase.cs
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36
Assets/Scripts/Fishing/Tackle/FGearBase.cs
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@@ -0,0 +1,36 @@
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using Fantasy;
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using UnityEngine;
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namespace NBF
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{
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public abstract class FGearBase : MonoBehaviour
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{
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public FPlayer Player { get; protected set; }
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public FRod Rod { get; protected set; }
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public ItemInfo ItemInfo;
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public virtual void Init(FPlayer player, FRod rod)
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{
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Player = player;
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Rod = rod;
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OnInit();
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}
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public void SetItemInfo(ItemInfo itemInfo)
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{
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ItemInfo = itemInfo;
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}
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protected void SetParent(Transform parent)
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{
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transform.SetParent(parent);
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transform.localPosition = Vector3.zero;
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transform.localEulerAngles = Vector3.zero;
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transform.localScale = Vector3.one;
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}
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protected abstract void OnInit();
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}
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}
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3
Assets/Scripts/Fishing/Tackle/FGearBase.cs.meta
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3
Assets/Scripts/Fishing/Tackle/FGearBase.cs.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
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||||
guid: 708753789f5b41f48b9b18197f54a9df
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||||
timeCreated: 1766582740
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||||
9
Assets/Scripts/Fishing/Tackle/FHandItem.cs
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9
Assets/Scripts/Fishing/Tackle/FHandItem.cs
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@@ -0,0 +1,9 @@
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using UnityEngine;
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namespace NBF
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{
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public class FHandItem : MonoBehaviour
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{
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}
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}
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3
Assets/Scripts/Fishing/Tackle/FHandItem.cs.meta
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3
Assets/Scripts/Fishing/Tackle/FHandItem.cs.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 5460b0f542fd45e38145b2a4fb12e329
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||||
timeCreated: 1766583615
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||||
30
Assets/Scripts/Fishing/Tackle/FHook.cs
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30
Assets/Scripts/Fishing/Tackle/FHook.cs
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@@ -0,0 +1,30 @@
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using UnityEngine;
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namespace NBF
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{
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public class FHook : FGearBase
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{
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public HookAsset hookAsset;
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private void Awake()
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{
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hookAsset = GetComponent<HookAsset>();
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}
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protected override void OnInit()
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{
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// transform.position = Rod.lineHandler.LineConnector_2.transform.position;
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// transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
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// SetParent(Rod.lineHandler.LineConnector_2.transform);
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SetParent(Rod.Line.Lure.transform);
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transform.localPosition = Vector3.zero;
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// var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
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// var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();
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// joint.connectedBody = target;
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}
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}
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}
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3
Assets/Scripts/Fishing/Tackle/FHook.cs.meta
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3
Assets/Scripts/Fishing/Tackle/FHook.cs.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 0b4736177aeb4b70ba352e385554e5ab
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||||
timeCreated: 1766477615
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||||
127
Assets/Scripts/Fishing/Tackle/FLine.cs
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127
Assets/Scripts/Fishing/Tackle/FLine.cs
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@@ -0,0 +1,127 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using NBC;
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// using Obi;
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using UnityEngine;
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namespace NBF
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{
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public class FLine : FGearBase
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{
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// [SerializeField] private ObiParticleAttachment startParticleAttachment;
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[SerializeField] private bool isLureConnect;
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[SerializeField] private RodLine rodLine;
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[SerializeField] private Rope fishingRope;
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[SerializeField] private Rope bobberRope;
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public LureController Lure;
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public BobberController Bobber;
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private float _groundSetting = 0.5f;
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private float _LineOnSpool = 100f;
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private float _LineThickness = 0.0007f;
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public bool IsLure => isLureConnect;
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// public event Action OnLinePulled;
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protected override void OnInit()
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{
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var tipRb = Rod.Asset.LineConnectorRigidbody;
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if (isLureConnect)
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{
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Lure.SetJoint(tipRb);
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Lure.EnableCollision(false);
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}
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else
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{
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fishingRope.startAnchor = tipRb;
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Bobber.SetJoint(tipRb);
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Lure.SetJoint(Bobber.rbody);
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Lure.gameObject.SetActive(true);
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Lure.EnableCollision(false);
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Lure.SetKinematic(false);
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}
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GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
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{
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i.gameObject.SetActive(true);
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});
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|
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StartCoroutine(LureUseGravity());
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if (isLureConnect)
|
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{
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fishingRope.Init(Rod);
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}
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else
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{
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fishingRope.Init(Rod);
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bobberRope.Init(Rod);
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}
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// rodLine.GenerateLineRendererRope(guides.ToArray(), _LineThickness);
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}
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public void InitTest(Rigidbody tipRb)
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{
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if (isLureConnect)
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{
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Lure.SetJoint(tipRb);
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Lure.EnableCollision(false);
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}
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else
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{
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fishingRope.startAnchor = tipRb;
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Bobber.SetJoint(tipRb);
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Lure.SetJoint(Bobber.rbody);
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Lure.gameObject.SetActive(true);
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Lure.EnableCollision(false);
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Lure.SetKinematic(false);
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}
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||||
GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
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{
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i.gameObject.SetActive(true);
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});
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StartCoroutine(LureUseGravity());
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if (isLureConnect)
|
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{
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fishingRope.Init(Rod);
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}
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else
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{
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fishingRope.Init(Rod);
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bobberRope.Init(Rod);
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}
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}
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private IEnumerator LureUseGravity()
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{
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yield return 1;
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Lure.gameObject.SetActive(false);
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Lure.gameObject.SetActive(true);
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yield return 1;
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Lure.RBody.useGravity = true;
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}
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public void EnableLineRenderers()
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{
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// foreach (ObiRopeExtrudedRenderer item in GetComponentsInChildren<ObiRopeExtrudedRenderer>().ToList())
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// {
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// item.enabled = true;
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// }
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||||
}
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public void SetObiRopeStretch(float value)
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{
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Log.Error($"SetObiRopeStretch={value}");
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fishingRope.SetTargetLength(value - 0.2f);
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}
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||||
}
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||||
}
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3
Assets/Scripts/Fishing/Tackle/FLine.cs.meta
Normal file
3
Assets/Scripts/Fishing/Tackle/FLine.cs.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: c0403ffd74ce46fab8bd4ef057e51432
|
||||
timeCreated: 1766582567
|
||||
194
Assets/Scripts/Fishing/Tackle/FLineHandler.cs
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194
Assets/Scripts/Fishing/Tackle/FLineHandler.cs
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@@ -0,0 +1,194 @@
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||||
// using NBF;
|
||||
// using Obi;
|
||||
// using UnityEngine;
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||||
//
|
||||
// public class FLineHandler : MonoBehaviour
|
||||
// {
|
||||
// public enum LineType
|
||||
// {
|
||||
// None = 0,
|
||||
// OneSegment = 1,
|
||||
// TwoSegment = 2,
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||||
// ThereSegment = 3
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||||
// }
|
||||
//
|
||||
// public LineType lineType = LineType.TwoSegment;
|
||||
//
|
||||
// // public ObiParticleAttachment startParticleAttachment;
|
||||
//
|
||||
// public ObiRope obiRopeSegment_1;
|
||||
//
|
||||
// public ObiRope obiRopeSegment_2;
|
||||
//
|
||||
// public ObiRope obiRopeSegment_3;
|
||||
//
|
||||
// public FixedLine LineConnector_0;
|
||||
//
|
||||
// public SpringJoint LineConnector_1;
|
||||
//
|
||||
// public SpringJoint LineConnector_2;
|
||||
//
|
||||
// public SpringJoint LineConnector_3;
|
||||
//
|
||||
// // [HideInInspector] public FFishingLine currentRodFishingLineComponent;
|
||||
//
|
||||
// // public ObiParticleAttachment toRodConnector;
|
||||
//
|
||||
// // public float PhisicsLineOut { get; set; }
|
||||
//
|
||||
// public float ObiLineOut;
|
||||
//
|
||||
// [HideInInspector] public Rigidbody EndLineRigidbody_0;
|
||||
//
|
||||
// [HideInInspector] public Rigidbody EndLineRigidbody_1;
|
||||
//
|
||||
// [HideInInspector] public Rigidbody EndLineRigidbody_2;
|
||||
//
|
||||
// [HideInInspector] public Rigidbody EndLineRigidbody_3;
|
||||
//
|
||||
// // public JointPinchController pinchController;
|
||||
//
|
||||
// public FRod Rod;
|
||||
//
|
||||
// private Transform waterPlane;
|
||||
//
|
||||
//
|
||||
// public LineRenderer LineRenderer1;
|
||||
// public LineRenderer LineRenderer2;
|
||||
//
|
||||
// // public float ropeToHookDistance;
|
||||
//
|
||||
// void Start()
|
||||
// {
|
||||
// ObiLineOut = obiRopeSegment_1.stretchingScale;
|
||||
// if ((bool)LineConnector_0)
|
||||
// {
|
||||
// EndLineRigidbody_0 = LineConnector_0.GetComponent<Rigidbody>();
|
||||
// }
|
||||
//
|
||||
// if ((bool)LineConnector_1)
|
||||
// {
|
||||
// EndLineRigidbody_1 = LineConnector_1.GetComponent<Rigidbody>();
|
||||
// }
|
||||
//
|
||||
// if ((bool)LineConnector_2)
|
||||
// {
|
||||
// EndLineRigidbody_2 = LineConnector_2.GetComponent<Rigidbody>();
|
||||
// // var fixedJoint = LineConnector_2.GetComponent<FixedJoint>();
|
||||
// // pinchController = LineConnector_2.gameObject.AddComponent<JointPinchController>();
|
||||
// }
|
||||
//
|
||||
// if ((bool)LineConnector_3)
|
||||
// {
|
||||
// EndLineRigidbody_3 = LineConnector_3.GetComponent<Rigidbody>();
|
||||
// }
|
||||
//
|
||||
// waterPlane = GameObject.FindGameObjectWithTag("Water").transform;
|
||||
//
|
||||
// Debug.LogError($"rope.restLength={obiRopeSegment_1.restLength} LineConnector_1={LineConnector_1.maxDistance}");
|
||||
// }
|
||||
//
|
||||
//
|
||||
// void Update()
|
||||
// {
|
||||
// if (!Rod) return;
|
||||
//
|
||||
//
|
||||
// // ropeToHookDistance = Vector3.Distance(toRodConnector.transform.position, LineConnector_1.transform.position);
|
||||
//
|
||||
// ObiLineOut = 0.1f + Rod.lineLength;
|
||||
// float target = (0f - Mathf.Clamp(Rod.linelenghtDiferent, -1f, 0f)) * 0.1f;
|
||||
// if (Rod.linelenghtDiferent >= 0f)
|
||||
// {
|
||||
// obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target,
|
||||
// Time.smoothDeltaTime * (1f * Rod.linelenghtDiferent));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// obiRopeSegment_1.stretchCompliance = Mathf.MoveTowards(obiRopeSegment_1.stretchCompliance, target,
|
||||
// Time.smoothDeltaTime * 0.1f);
|
||||
// }
|
||||
//
|
||||
// if (Rod.lineLength == 0f)
|
||||
// {
|
||||
// obiRopeSegment_1.stretchCompliance = 0f;
|
||||
// }
|
||||
//
|
||||
// if ((bool)obiRopeSegment_2)
|
||||
// {
|
||||
// if (!Rod.currentFish)
|
||||
// {
|
||||
// obiRopeSegment_2.stretchCompliance = obiRopeSegment_2.stretchingScale * 0.004f;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// obiRopeSegment_2.stretchCompliance = 0f;
|
||||
// }
|
||||
//
|
||||
// //TODO:TEST
|
||||
// obiRopeSegment_2.stretchingScale = 0.13F;
|
||||
// }
|
||||
//
|
||||
// obiRopeSegment_1.stretchingScale = ObiLineOut;
|
||||
// obiRopeSegment_1.stretchingScale = 1;
|
||||
// LineConnector_1.maxDistance = 0.1f + Rod.lineLength;
|
||||
// if (Input.GetKey(KeyCode.E))
|
||||
// {
|
||||
// // var speed = 1;
|
||||
// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
|
||||
// // Debug.Log(obiRopeSegment_1.restLength);
|
||||
// }
|
||||
//
|
||||
// // var addLength = LineConnector_1.maxDistance - obiRopeSegment_1.restLength;
|
||||
// // if (Mathf.Abs(addLength) > 0.001f)
|
||||
// // {
|
||||
// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
|
||||
// // }
|
||||
//
|
||||
// // if (!Mathf.Approximately(LineConnector_1.maxDistance, obiRopeSegment_1.restLength))
|
||||
// // {
|
||||
// // obiRopeCursor_1.ChangeLength(LineConnector_1.maxDistance);
|
||||
// // }
|
||||
//
|
||||
// // obiRopeCursor_1.pos
|
||||
//
|
||||
//
|
||||
// // LineConnector_1.minDistance = LineConnector_1.maxDistance;
|
||||
// }
|
||||
//
|
||||
//
|
||||
// public void SetSegmentTwoLenght(float lenght)
|
||||
// {
|
||||
// LineConnector_2.maxDistance = lenght;
|
||||
// // obiRopeCursor_2.ChangeLength(lenght);
|
||||
// // LineConnector_2.minDistance = LineConnector_2.maxDistance;
|
||||
// }
|
||||
//
|
||||
// private void FixedUpdate()
|
||||
// {
|
||||
// // BindRod();
|
||||
// LineWaterDisplacement();
|
||||
// }
|
||||
//
|
||||
// private void BindRod()
|
||||
// {
|
||||
// if (!Rod || !Rod.Asset) return;
|
||||
// LineConnector_0.transform.position = Rod.Asset.lineConnector.position;
|
||||
// }
|
||||
//
|
||||
// private void LineWaterDisplacement()
|
||||
// {
|
||||
// if (!waterPlane)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// for (int i = 0; i < obiRopeSegment_1.activeParticleCount; i++)
|
||||
// {
|
||||
// if (obiRopeSegment_1.GetParticlePosition(i).y < waterPlane.position.y)
|
||||
// {
|
||||
// // obiRopeSegment_1.AddForceParticle(i, Vector3.up * 10f, ForceMode.Acceleration);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
3
Assets/Scripts/Fishing/Tackle/FLineHandler.cs.meta
Normal file
3
Assets/Scripts/Fishing/Tackle/FLineHandler.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 331fde19f47e431092cf5bd57c7bcfe4
|
||||
timeCreated: 1766586159
|
||||
21
Assets/Scripts/Fishing/Tackle/FLure.cs
Normal file
21
Assets/Scripts/Fishing/Tackle/FLure.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class FLure : FGearBase
|
||||
{
|
||||
protected override void OnInit()
|
||||
{
|
||||
// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
|
||||
|
||||
// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
|
||||
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
|
||||
// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
|
||||
|
||||
// SetParent(Rod.lineHandler.LineConnector_1.transform);
|
||||
|
||||
SetParent(Rod.Line.Lure.transform);
|
||||
transform.localPosition = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Fishing/Tackle/FLure.cs.meta
Normal file
3
Assets/Scripts/Fishing/Tackle/FLure.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f91ba5f4ca745d4b29fb2116781e25f
|
||||
timeCreated: 1766478011
|
||||
32
Assets/Scripts/Fishing/Tackle/FReel.cs
Normal file
32
Assets/Scripts/Fishing/Tackle/FReel.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using Fantasy;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class FReel : FGearBase
|
||||
{
|
||||
public bool isBlockLineByFinger { get; set; }
|
||||
|
||||
|
||||
[SerializeField] public float reelingDrag = 1f;
|
||||
|
||||
public ReelAsset Asset;
|
||||
public ReelAnimator AnimatorCtrl;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Asset = GetComponent<ReelAsset>();
|
||||
AnimatorCtrl = Asset.animator.gameObject.GetComponent<ReelAnimator>();
|
||||
if (AnimatorCtrl == null)
|
||||
{
|
||||
AnimatorCtrl = Asset.animator.gameObject.AddComponent<ReelAnimator>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Fishing/Tackle/FReel.cs.meta
Normal file
3
Assets/Scripts/Fishing/Tackle/FReel.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b48fc45344c5439c9d19897cb5987abf
|
||||
timeCreated: 1766478030
|
||||
350
Assets/Scripts/Fishing/Tackle/FRod.cs
Normal file
350
Assets/Scripts/Fishing/Tackle/FRod.cs
Normal file
@@ -0,0 +1,350 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Fantasy;
|
||||
using NBC.Asset;
|
||||
using NBF.Utils;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class FRod : FHandItem
|
||||
{
|
||||
private float _tension;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 可用的
|
||||
/// </summary>
|
||||
public bool Usable { get; private set; }
|
||||
|
||||
public RodAsset Asset;
|
||||
|
||||
public FPlayer Player { get; protected set; }
|
||||
public ItemInfo ItemInfo;
|
||||
|
||||
public FReel Reel;
|
||||
public FHook Hook;
|
||||
public FBobber Bobber;
|
||||
public FBait Bait;
|
||||
public FLure Lure;
|
||||
public FWeight Weight;
|
||||
public FLine Line;
|
||||
|
||||
|
||||
// /// <summary>
|
||||
// /// 鱼线处理器
|
||||
// /// </summary>
|
||||
// public FLineHandler lineHandler;
|
||||
|
||||
public Transform GearRoot;
|
||||
|
||||
// public FWaterDisplacement LureHookWaterDisplacement;
|
||||
|
||||
[HideInInspector] public FFish currentFish;
|
||||
public RodRingNode[] rings;
|
||||
|
||||
/// <summary>
|
||||
/// 线长度
|
||||
/// </summary>
|
||||
public float lineLength = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// 浮漂线长度
|
||||
/// </summary>
|
||||
public float floatLength = 0.5f;
|
||||
|
||||
public float Tension
|
||||
{
|
||||
get => _tension;
|
||||
private set
|
||||
{
|
||||
if (!Mathf.Approximately(_tension, value))
|
||||
{
|
||||
_tension = value;
|
||||
// OnTensionChanged?.Invoke(_tension);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float currentLineTension;
|
||||
public float linelenghtDiferent;
|
||||
public float currentLineStrenght;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Asset = GetComponent<RodAsset>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Alpha0))
|
||||
{
|
||||
SetLineLength(lineLength);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Plus) || Input.GetKeyDown(KeyCode.Equals))
|
||||
{
|
||||
lineLength += 0.1f;
|
||||
SetLineLength(lineLength);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Minus))
|
||||
{
|
||||
lineLength -= 0.1f;
|
||||
SetLineLength(lineLength);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLineLength(float lineLength, bool stretchRope = true)
|
||||
{
|
||||
if (!Line) return;
|
||||
if (Line.IsLure)
|
||||
{
|
||||
//没有浮漂类型
|
||||
Line.Lure.SetJointDistance(lineLength);
|
||||
if (stretchRope)
|
||||
{
|
||||
Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//有浮漂
|
||||
Line.Lure.SetJointDistance(floatLength);
|
||||
Line.Bobber.SetJointDistance(lineLength - floatLength);
|
||||
if (stretchRope)
|
||||
{
|
||||
Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
Test();
|
||||
}
|
||||
|
||||
public IEnumerator Destroy()
|
||||
{
|
||||
if (GearRoot != null)
|
||||
{
|
||||
Object.Destroy(GearRoot.gameObject);
|
||||
}
|
||||
|
||||
yield return 1;
|
||||
}
|
||||
|
||||
public IEnumerator InitRod(FPlayer player, ItemInfo itemInfo)
|
||||
{
|
||||
ItemInfo = itemInfo;
|
||||
Player = player;
|
||||
|
||||
transform.localPosition = Vector3.zero;
|
||||
transform.localRotation = Quaternion.identity;
|
||||
transform.localScale = Vector3.one;
|
||||
SceneSettings.Instance.GearNode.position = Player.transform.position;
|
||||
yield return 1;
|
||||
var obj = new GameObject($"rod_{itemInfo.Id}_{itemInfo.ConfigId}");
|
||||
obj.transform.SetParent(SceneSettings.Instance.GearNode);
|
||||
// obj.transform.SetParent(player.transform);
|
||||
// obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.position = player.transform.position;
|
||||
obj.transform.rotation = player.transform.rotation;
|
||||
obj.transform.localScale = Vector3.one;
|
||||
GearRoot = obj.transform;
|
||||
|
||||
var parent = GearRoot;
|
||||
|
||||
List<ItemInfo> children = RoleModel.Instance.GetBindItems(itemInfo.Id);
|
||||
|
||||
ItemInfo lineItemInfo = null;
|
||||
|
||||
CreateFishingHandler();
|
||||
yield return 1; //等待1帧
|
||||
// children.Sort();
|
||||
foreach (var child in children)
|
||||
{
|
||||
var itemType = child.ConfigId.GetItemType();
|
||||
if (itemType == ItemType.Reel)
|
||||
{
|
||||
Reel = child.Config.InstantiateAndComponent<FReel>(Asset.ReelConnector, Vector3.zero,
|
||||
Quaternion.identity);
|
||||
Reel.SetItemInfo(child);
|
||||
}
|
||||
else if (itemType == ItemType.Bobber)
|
||||
{
|
||||
Bobber = child.Config.InstantiateAndComponent<FBobber>(parent, Vector3.zero,
|
||||
Quaternion.identity);
|
||||
Bobber.SetItemInfo(child);
|
||||
}
|
||||
else if (itemType == ItemType.Hook)
|
||||
{
|
||||
Hook = child.Config.InstantiateAndComponent<FHook>(parent, Vector3.zero,
|
||||
Quaternion.identity);
|
||||
Hook.SetItemInfo(child);
|
||||
}
|
||||
else if (itemType == ItemType.Bait)
|
||||
{
|
||||
Bait = child.Config.InstantiateAndComponent<FBait>(parent, Vector3.zero,
|
||||
Quaternion.identity);
|
||||
Bait.SetItemInfo(child);
|
||||
}
|
||||
else if (itemType == ItemType.Lure)
|
||||
{
|
||||
Lure = child.Config.InstantiateAndComponent<FLure>(parent, Vector3.zero,
|
||||
Quaternion.identity);
|
||||
Lure.SetItemInfo(child);
|
||||
}
|
||||
else if (itemType == ItemType.Weight)
|
||||
{
|
||||
Weight = child.Config.InstantiateAndComponent<FWeight>(parent, Vector3.zero,
|
||||
Quaternion.identity);
|
||||
Weight.SetItemInfo(child);
|
||||
}
|
||||
else if (itemType == ItemType.Line)
|
||||
{
|
||||
lineItemInfo = child;
|
||||
}
|
||||
}
|
||||
|
||||
yield return 1;
|
||||
if (Reel)
|
||||
{
|
||||
Reel.reelingDrag = 0.699f;
|
||||
Reel.transform.SetParent(Asset.ReelConnector);
|
||||
Reel.transform.localPosition = Vector3.zero;
|
||||
Reel.transform.localEulerAngles = Vector3.zero;
|
||||
Reel.Init(player, this);
|
||||
}
|
||||
|
||||
if (Bobber)
|
||||
{
|
||||
Bobber.Init(Player, this);
|
||||
}
|
||||
|
||||
if (Hook)
|
||||
{
|
||||
Hook.Init(Player, this);
|
||||
// LureHookWaterDisplacement = Hook.GetComponent<FWaterDisplacement>();
|
||||
}
|
||||
|
||||
if (Bait)
|
||||
{
|
||||
Bait.Init(Player, this);
|
||||
}
|
||||
|
||||
if (Lure)
|
||||
{
|
||||
Lure.Init(Player, this);
|
||||
}
|
||||
|
||||
if (Weight)
|
||||
{
|
||||
Weight.Init(Player, this);
|
||||
}
|
||||
|
||||
yield return 1; //等待1帧
|
||||
|
||||
transform.SetParent(Player.ModelAsset.RodRoot);
|
||||
transform.localPosition = Vector3.zero;
|
||||
transform.rotation = Player.ModelAsset.RodRoot.rotation;
|
||||
|
||||
Usable = true;
|
||||
}
|
||||
|
||||
|
||||
public void CreateFishingHandler()
|
||||
{
|
||||
if (Line == null)
|
||||
{
|
||||
Debug.LogError("创建钓组=====");
|
||||
var rodType = (ItemSubType)ItemInfo.Config.Type;
|
||||
if (rodType == ItemSubType.RodTele)
|
||||
{
|
||||
CreateObiFishingLine(0);
|
||||
}
|
||||
else if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo)
|
||||
{
|
||||
CreateObiFishingLine(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void CreateObiFishingLine(int currentLineTypeIndex)
|
||||
{
|
||||
if (!Line)
|
||||
{
|
||||
var lineSolverPrefab = Assets.Load<GameObject>("Assets/ResRaw/Prefabs/Line/LineSolver.prefab");
|
||||
var solver = Instantiate(lineSolverPrefab, GearRoot);
|
||||
solver.transform.position = Asset.lineConnector.position;
|
||||
solver.transform.rotation = Asset.lineConnector.rotation;
|
||||
var indexNames = new[] { "fishing line float set", "fishing line spinning" };
|
||||
var path =
|
||||
$"Assets/ResRaw/Prefabs/Line/{indexNames[currentLineTypeIndex]}.prefab";
|
||||
var prefab = Assets.Load<GameObject>(path);
|
||||
|
||||
GameObject obj = Instantiate(prefab, solver.transform);
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localScale = Vector3.one;
|
||||
obj.transform.rotation = Quaternion.identity;
|
||||
|
||||
Line = obj.GetComponent<FLine>();
|
||||
Line.transform.position = Asset.lineConnector.position;
|
||||
Line.Init(this.Player, this);
|
||||
|
||||
// var obiSolver = solver.GetComponent<ObiSolver>();
|
||||
// obiSolver.parameters.ambientWind = Vector3.zero;
|
||||
// obiSolver.wind.
|
||||
// obiSolver.simulateWhenInvisible
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRing(RodRingAsset ringAsset)
|
||||
{
|
||||
if (Asset.rings == null || Asset.rings.Length < 1) return;
|
||||
|
||||
var trans = ringAsset.rings;
|
||||
RodRingNode lastRingNode = null;
|
||||
List<RodRingNode> list = new List<RodRingNode>();
|
||||
for (int i = 0; i < Asset.rings.Length; i++)
|
||||
{
|
||||
var ring = Asset.rings[i];
|
||||
if (ring == null)
|
||||
{
|
||||
Log.Error($"ring is null,index={i}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var lastName = ring.name.GetLastString();
|
||||
foreach (var tran in trans)
|
||||
{
|
||||
var ringNode = tran.ring;
|
||||
var lastName2 = ringNode.name.GetLastString();
|
||||
if (lastName != lastName2) continue;
|
||||
list.Add(tran);
|
||||
ringNode.SetParent(ring);
|
||||
ringNode.localPosition = Vector3.zero;
|
||||
ringNode.localRotation = Quaternion.identity;
|
||||
lastRingNode = tran;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lastRingNode != null)
|
||||
{
|
||||
Asset.lineConnector = lastRingNode.point;
|
||||
}
|
||||
|
||||
rings = list.ToArray();
|
||||
}
|
||||
|
||||
private void Test()
|
||||
{
|
||||
// var root = Player.ModelAsset.RodRoot;
|
||||
// if (!root) return;
|
||||
// transform.SetPositionAndRotation(root.position, root.rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Fishing/Tackle/FRod.cs.meta
Normal file
3
Assets/Scripts/Fishing/Tackle/FRod.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef4dfd89c0c34916be91b55490eb1c9f
|
||||
timeCreated: 1766477316
|
||||
233
Assets/Scripts/Fishing/Tackle/FVirtualTackle.cs
Normal file
233
Assets/Scripts/Fishing/Tackle/FVirtualTackle.cs
Normal file
@@ -0,0 +1,233 @@
|
||||
// using System.Collections;
|
||||
// using Fantasy;
|
||||
// using UnityEngine;
|
||||
//
|
||||
// namespace NBF
|
||||
// {
|
||||
// /// <summary>
|
||||
// /// 虚拟钓组
|
||||
// /// </summary>
|
||||
// public class FVirtualTackle
|
||||
// {
|
||||
// private ItemInfo _itemInfo;
|
||||
// private FPlayer _player;
|
||||
//
|
||||
//
|
||||
// public FRod Rod;
|
||||
//
|
||||
//
|
||||
// public FVirtualTackle(ItemInfo itemInfo, FPlayer player)
|
||||
// {
|
||||
// _itemInfo = itemInfo;
|
||||
// _player = player;
|
||||
// }
|
||||
//
|
||||
// public IEnumerator Create()
|
||||
// {
|
||||
// var parent = _player.transform;
|
||||
// // parent.position = _player.transform.position;
|
||||
//
|
||||
//
|
||||
// Rod = _itemInfo.Config.InstantiateAndComponent<FRod>(parent, Vector3.zero, Quaternion.identity);
|
||||
//
|
||||
//
|
||||
// // var rodObject = _itemInfo.Config.Instantiate(parent, Vector3.zero, Quaternion.identity);
|
||||
// // Rod = rodObject.GetComponent<FRod>();
|
||||
// // if (Rod == null)
|
||||
// // {
|
||||
// // Rod = rodObject.AddComponent<FRod>();
|
||||
// // }
|
||||
// // var rodConfig = RodConfig.Get(itemInfo.ConfigId);
|
||||
// // itemInfo.Config
|
||||
//
|
||||
// // var data = Player.Data.currentGear;
|
||||
// // var rodConfig = data.rod.Config;
|
||||
// // var cloneObj = rodConfig.Instantiate(parent, Vector3.zero, Player.MainArm.RodContainer.rotation);
|
||||
// // if (cloneObj == null)
|
||||
// // {
|
||||
// // yield break;
|
||||
// // }
|
||||
// //
|
||||
// // Rod = cloneObj.GetComponent<FRod>();
|
||||
// // if (Rod == null)
|
||||
// // {
|
||||
// // Rod = cloneObj.AddComponent<FRod>();
|
||||
// // }
|
||||
// //
|
||||
// //
|
||||
// // if (Rod)
|
||||
// // {
|
||||
// // Rod.transform.localPosition = Vector3.zero;
|
||||
// // Rod.transform.rotation = Player.MainArm.RodContainer.rotation;
|
||||
// //
|
||||
// // if (rodConfig.ring > 0)
|
||||
// // {
|
||||
// // var ringConfig = GameRings.Get(rodConfig.ring);
|
||||
// // var ringObject = ringConfig.Instantiate(Rod.transform);
|
||||
// // ringObject.SetActive(false);
|
||||
// // Rod.SetRing(ringObject.GetComponent<RodRingAsset>());
|
||||
// // }
|
||||
// // }
|
||||
// // else
|
||||
// // {
|
||||
// // yield break;
|
||||
// // }
|
||||
// //
|
||||
// // if (data.line != null)
|
||||
// // {
|
||||
// // var linePrefab = data.line.Config.Instantiate(parent);
|
||||
// // Line = linePrefab.GetComponent<FLine>();
|
||||
// // }
|
||||
// //
|
||||
// // if (data.reel != null)
|
||||
// // {
|
||||
// // var reelPrefab = data.reel.Config.Create(parent);
|
||||
// // Reel = reelPrefab.GetComponent<FReel>();
|
||||
// // }
|
||||
// //
|
||||
// // if (data.bobber != null)
|
||||
// // {
|
||||
// // var bobberPrefab = data.bobber.Config.Create(parent);
|
||||
// // Bobber = bobberPrefab.GetComponent<FFloat>();
|
||||
// // }
|
||||
// //
|
||||
// // if (data.hook != null)
|
||||
// // {
|
||||
// // var hookPrefab = data.hook.Config.Create(parent);
|
||||
// // Hook = hookPrefab.GetComponent<FHook>();
|
||||
// // }
|
||||
// //
|
||||
// // if (data.bait != null)
|
||||
// // {
|
||||
// // var baitPrefab = data.bait.Config.Create(parent);
|
||||
// //
|
||||
// // if (baitPrefab.TryGetComponent<FBait>(out var bait))
|
||||
// // {
|
||||
// // Bait = bait;
|
||||
// // }
|
||||
// // }
|
||||
// //
|
||||
// // if (data.lure != null)
|
||||
// // {
|
||||
// // var baitPrefab = data.lure.Config.Create(parent);
|
||||
// // if (baitPrefab.TryGetComponent<FLure>(out var lure))
|
||||
// // {
|
||||
// // Lure = lure;
|
||||
// // }
|
||||
// // }
|
||||
// //
|
||||
// //
|
||||
// // if (data.weight != null)
|
||||
// // {
|
||||
// // var weightPrefab = data.weight.Config.Instantiate(parent);
|
||||
// // Weight = weightPrefab.GetComponent<FWeight>();
|
||||
// // }
|
||||
// //
|
||||
// // Debug.LogError("CreateOrHideGear");
|
||||
// // yield return 1;
|
||||
// // Rod.Initialize(Player, data.rod);
|
||||
// // Rod.CreateFishingHandler();
|
||||
// //
|
||||
// // if (Line)
|
||||
// // {
|
||||
// // Line.Initialize(Player, data.line);
|
||||
// //
|
||||
// //
|
||||
// // if ((bool)Rod.lineHandler.obiRopeSegment_1)
|
||||
// // {
|
||||
// // Rod.lineHandler.obiRopeSegment_1.GetComponent<MeshRenderer>().material =
|
||||
// // Line.lineMat;
|
||||
// // }
|
||||
// //
|
||||
// // if ((bool)Rod.lineHandler.obiRopeSegment_2)
|
||||
// // {
|
||||
// // Rod.lineHandler.obiRopeSegment_2.GetComponent<MeshRenderer>().material =
|
||||
// // Line.lineMat;
|
||||
// // }
|
||||
// //
|
||||
// // if ((bool)Rod.lineHandler.obiRopeSegment_3)
|
||||
// // {
|
||||
// // Rod.lineHandler.obiRopeSegment_3.GetComponent<MeshRenderer>().material =
|
||||
// // Line.lineMat;
|
||||
// // }
|
||||
// // }
|
||||
// //
|
||||
// // if (Reel)
|
||||
// // {
|
||||
// // // Reel.maxReelStrength = data.reel.Config.strength;
|
||||
// // // Reel.reelingSpeed = 0.5f; //slotsEquip.reel.currentSpeed;
|
||||
// // Reel.reelingDrag = 0.699f; //slotsEquip.reel.currentDrag;
|
||||
// // Reel.transform.SetParent(Rod.rodAsset.ReelConnector);
|
||||
// // Reel.transform.localPosition = Vector3.zero;
|
||||
// // Reel.transform.localEulerAngles = Vector3.zero;
|
||||
// // // Reel.reelAsset.szpulaObject.GetComponent<MeshRenderer>().material = Line.szpulaMat;
|
||||
// // Reel.Initialize(Player, data.reel);
|
||||
// // }
|
||||
// //
|
||||
// // if (Bobber)
|
||||
// // {
|
||||
// // Bobber.floatDisplacement = data.bobber.Config.displacement;
|
||||
// // // if ((double)slotsEquip.ffloat.lastSetGroundValue > 0.2)
|
||||
// // // {
|
||||
// // // Bobber.newDeepth = slotsEquip.ffloat.lastSetGroundValue;
|
||||
// // // }
|
||||
// //
|
||||
// // Bobber.newDeepth = 0.5f;
|
||||
// //
|
||||
// // Bobber.Initialize(Player, data.bobber);
|
||||
// // Bobber.transform.position = Rod.lineHandler.LineConnector_1.transform.position;
|
||||
// // Bobber.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
|
||||
// // Rod.lineHandler.LineConnector_1.GetComponent<Rigidbody>();
|
||||
// // }
|
||||
// //
|
||||
// //
|
||||
// // if (Hook)
|
||||
// // {
|
||||
// // Hook.Initialize(Player, data.hook);
|
||||
// //
|
||||
// // Hook.transform.position = Rod.lineHandler.LineConnector_2.transform.position;
|
||||
// // Hook.transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
|
||||
// // var target = Rod.lineHandler.LineConnector_2.GetComponent<Rigidbody>();
|
||||
// // var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();
|
||||
// // // // 关键设置:关闭自动锚点计算,手动设置锚点
|
||||
// // // joint.autoConfigureConnectedAnchor = false;
|
||||
// // // joint.anchor = Vector3.zero; // 以 Hook 自身中心为锚点
|
||||
// // // joint.connectedAnchor = Vector3.zero; // 以目标物体的中心为锚点
|
||||
// // joint.connectedBody = target;
|
||||
// // // // 强制物理引擎立即更新变换(避免1帧延迟)
|
||||
// // // Physics.SyncTransforms();
|
||||
// // // joint.autoConfigureConnectedAnchor = false;
|
||||
// // // joint.anchor = Vector3.zero;
|
||||
// // // joint.connectedAnchor = Vector3.zero;
|
||||
// // Rod.LureHookWaterDisplacement = Hook.GetComponent<FWaterDisplacement>();
|
||||
// // }
|
||||
// //
|
||||
// // if (Bait)
|
||||
// // {
|
||||
// // Bait.Initialize(Player, data.bait);
|
||||
// // Bait.transform.position = Hook.hookAsset.baitConnector.position;
|
||||
// // Bait.transform.SetParent(Hook.hookAsset.baitConnector);
|
||||
// // }
|
||||
// //
|
||||
// // if (Lure)
|
||||
// // {
|
||||
// // Lure.Initialize(Player, data.bait);
|
||||
// // Lure.transform.position = Rod.lineHandler.LineConnector_1.transform.position;
|
||||
// // Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
|
||||
// // Rod.lineHandler.LineConnector_1.GetComponent<Rigidbody>();
|
||||
// // Rod.LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
|
||||
// // }
|
||||
// //
|
||||
// // if (Weight)
|
||||
// // {
|
||||
// // Weight.weight = data.weight.Config.weight;
|
||||
// // Weight.Initialize(Player, data.weight);
|
||||
// // }
|
||||
// }
|
||||
//
|
||||
// public IEnumerator Destroy()
|
||||
// {
|
||||
// yield return 1;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
3
Assets/Scripts/Fishing/Tackle/FVirtualTackle.cs.meta
Normal file
3
Assets/Scripts/Fishing/Tackle/FVirtualTackle.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4092f341d83540c0b6ba0e2db3669f1b
|
||||
timeCreated: 1766478162
|
||||
12
Assets/Scripts/Fishing/Tackle/FWeight.cs
Normal file
12
Assets/Scripts/Fishing/Tackle/FWeight.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class FWeight : FGearBase
|
||||
{
|
||||
protected override void OnInit()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Fishing/Tackle/FWeight.cs.meta
Normal file
3
Assets/Scripts/Fishing/Tackle/FWeight.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a68c58e07092402dbc37a5f287e70b9b
|
||||
timeCreated: 1766582543
|
||||
Reference in New Issue
Block a user