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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using NBC;
using UnityEngine;
namespace NBF
{
public abstract class PlayerStateBase : FsmBaseState<FPlayer>
{
protected FPlayer Player => _owner;
/// <summary>
/// 检查状态超时
/// </summary>
public void CheckStateTimeout(float time)
{
if (Time.time - EnterTime >= time)
{
Root.Start<PlayerStateIdle>();
}
}
}
}