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67
Assets/Scripts/Fishing/Helper/LoginHelper.cs
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67
Assets/Scripts/Fishing/Helper/LoginHelper.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network;
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using NBC;
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using NBF.Fishing2;
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using Newtonsoft.Json;
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using Log = NBC.Log;
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namespace NBF
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{
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public static class LoginHelper
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{
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private static Session _session;
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public static async FTask Login(string account)
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{
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_session = Net.CreateSession("127.0.0.1:20001");
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// _session.Scene.AddComponent<UnitUnityComponent>();
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var acc = account;
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// 发送登录的请求给服务器
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var response = (A2C_LoginResponse)await Net.Call(new C2A_LoginRequest()
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{
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Username = acc,
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Password = acc,
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LoginType = 1
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});
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if (response.ErrorCode != 0)
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{
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Log.Error($"登录发生错误{response.ErrorCode}");
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return;
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}
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if (!Game.Main.GetComponent<JWTParseComponent>().Parse(response.ToKen, out var payload))
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{
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return;
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}
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// 根据ToKen返回的Address登录到Gate服务器
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_session = Net.CreateSession(payload.Address);
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// 发送登录请求到Gate服务器
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var loginResponse = (G2C_LoginResponse)await Net.Call(new C2G_LoginRequest()
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{
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ToKen = response.ToKen
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});
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if (loginResponse.ErrorCode != 0)
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{
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Log.Error($"登录发生错误{loginResponse.ErrorCode}");
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return;
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}
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// var role = Game.Main.AddComponent<Role>(loginResponse.RoleId);
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RoleModel.Instance.Id = loginResponse.RoleId;
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Log.Info($"登录到Gate服务器成功!ErrorCode:{loginResponse.ErrorCode}");
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await RoleModel.Instance.GetRoleInfo();
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Log.Info(
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$"获取角色信息成功!roleId={RoleModel.Instance.Id} Room={RoleModel.Instance.RoomCode} RoleInfo={JsonConvert.SerializeObject(RoleModel.Instance.Info)}");
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//获取背包数据
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await RoleModel.Instance.GetBagInfo();
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}
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}
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}
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