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38
Assets/Scripts/Fishing/BobberController.cs
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38
Assets/Scripts/Fishing/BobberController.cs
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using UnityEngine;
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namespace NBF
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{
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public class BobberController : MonoBehaviour
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{
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[SerializeField] private Rigidbody _rbody;
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[SerializeField] private ConfigurableJoint joint;
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// [SerializeField] private Buoyancy _buoyancy;
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public Rigidbody rbody => _rbody;
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public void SetJoint(Rigidbody rb)
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{
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joint = joint == null ? GetComponent<ConfigurableJoint>() : joint;
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joint.connectedBody = rb;
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}
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public void SetJointDistance(float limit)
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{
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joint.linearLimit = new SoftJointLimit
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{
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limit = limit
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};
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}
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public void SetDetectCollisionEnabled(bool en)
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{
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_rbody.detectCollisions = en;
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// _buoyancy.EnablePhysics(en);
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}
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public void SetVelocity(Vector3 velocity)
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{
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_rbody.linearVelocity = velocity;
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}
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}
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}
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