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This commit is contained in:
Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using UnityEditor;
using UnityEngine;
namespace NBF
{
[CustomEditor(typeof(UIBlur))]
public class UIBlurEditor : Editor
{
private UIBlur _target;
void OnEnable()
{
_target = target as UIBlur;
// lookAtPoint = serializedObject.FindProperty("lookAtPoint");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Blur"))
{
_target.CaptureAndBlurOnce();
}
}
}
}