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This commit is contained in:
Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using UnityEngine;
using UnityEditor;
public class SimpleImageViewerWindow : EditorWindow
{
private Texture2D image;
private string imagePath = "Assets/ResRaw/ZH/1.png";
private float setWidth = 750f;
private float setHeight = 1334f;
[MenuItem("NBC/ZH/Simple Image Viewer")]
public static void ShowWindow()
{
GetWindow<SimpleImageViewerWindow>("Game");
}
private void OnEnable()
{
// 加载图片
image = AssetDatabase.LoadAssetAtPath<Texture2D>(imagePath);
if (image == null)
{
Debug.LogError($"无法加载图片: {imagePath}");
}
}
private void OnGUI()
{
if (image == null)
{
EditorGUILayout.HelpBox($"图片加载失败: {imagePath}", MessageType.Error);
return;
}
// 计算图片的宽高比
float imageAspect = setWidth / setHeight;
// 获取窗口的可用区域(考虑一些边距)
float availableWidth = position.width;
float availableHeight = position.height;
// 计算自适应尺寸(保持宽高比)
float displayWidth = availableWidth;
float displayHeight = availableWidth / imageAspect;
// 如果高度超过可用高度,则根据高度重新计算
if (displayHeight > availableHeight)
{
displayHeight = availableHeight;
displayWidth = availableHeight * imageAspect;
}
// 计算居中位置
float horizontalSpace = (position.width - displayWidth) / 2;
float verticalSpace = (position.height - displayHeight) / 2;
horizontalSpace = Mathf.Max(0, horizontalSpace);
verticalSpace = Mathf.Max(0, verticalSpace);
// 使用垂直和水平布局来实现居中
GUILayout.BeginVertical();
{
// 顶部空白区域
GUILayout.Space(verticalSpace);
GUILayout.BeginHorizontal();
{
// 左侧空白区域
GUILayout.Space(horizontalSpace);
// 绘制图片
Rect imageRect = GUILayoutUtility.GetRect(displayWidth, displayHeight);
imageRect.width = displayWidth;
imageRect.height = displayHeight;
GUI.DrawTexture(imageRect, image);
// 右侧空白区域
GUILayout.Space(horizontalSpace);
}
GUILayout.EndHorizontal();
// 底部空白区域 - 使用 FlexibleSpace 来确保图片在垂直方向居中
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
}
}