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40
Assets/Scripts/Editor/FloatBobberControllerProEditor.cs
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40
Assets/Scripts/Editor/FloatBobberControllerProEditor.cs
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// using UnityEditor;
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// using UnityEngine;
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//
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// namespace NBF
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// {
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// [CustomEditor(typeof(FloatBobberControllerPro))]
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// public class FloatBobberControllerProEditor : Editor
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// {
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// private FloatBobberControllerPro _target;
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// void OnEnable()
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// {
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// _target = target as FloatBobberControllerPro;
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// // lookAtPoint = serializedObject.FindProperty("lookAtPoint");
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// }
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//
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// public override void OnInspectorGUI()
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// {
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// base.OnInspectorGUI();
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// if (GUILayout.Button("TriggerDownPulse"))
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// {
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// _target.TriggerDownPulse();
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// }
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// if (GUILayout.Button("TriggerUpPulse"))
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// {
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// _target.TriggerUpPulse();
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// }
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// if (GUILayout.Button("AddFishPull"))
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// {
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// _target.AddFishPull(0.5f);
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// }
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// if (GUILayout.Button("AddFishPull"))
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// {
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// _target.ReleaseFishPull(0.5f);
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// }
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// // serializedObject.Update();
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// // EditorGUILayout.PropertyField(lookAtPoint);
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// // serializedObject.ApplyModifiedProperties();
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// }
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// }
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// }
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