首次提交
This commit is contained in:
193
Assets/Scripts/Editor/FairyGUI/PackagesWindow.cs
Normal file
193
Assets/Scripts/Editor/FairyGUI/PackagesWindow.cs
Normal file
@@ -0,0 +1,193 @@
|
||||
using FairyGUI;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using System.Collections.Generic;
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
using UnityEditor.Experimental.SceneManagement;
|
||||
#endif
|
||||
|
||||
namespace FairyGUIEditor
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class PackagesWindow : EditorWindow
|
||||
{
|
||||
Vector2 scrollPos1;
|
||||
Vector2 scrollPos2;
|
||||
GUIStyle itemStyle;
|
||||
|
||||
int selectedPackage;
|
||||
string selectedPackageName;
|
||||
string selectedComponentName;
|
||||
|
||||
public PackagesWindow()
|
||||
{
|
||||
this.maxSize = new Vector2(550, 400);
|
||||
this.minSize = new Vector2(550, 400);
|
||||
}
|
||||
|
||||
public void SetSelection(string packageName, string componentName)
|
||||
{
|
||||
selectedPackageName = packageName;
|
||||
selectedComponentName = componentName;
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
if (itemStyle == null)
|
||||
itemStyle = new GUIStyle(GUI.skin.GetStyle("Tag MenuItem"));
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
//package list start------
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Space(5);
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
GUILayout.Space(10);
|
||||
|
||||
EditorGUILayout.LabelField("Packages", (GUIStyle)"OL Title", GUILayout.Width(300));
|
||||
GUILayout.Space(5);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Space(4);
|
||||
|
||||
scrollPos1 = EditorGUILayout.BeginScrollView(scrollPos1, (GUIStyle)"CN Box", GUILayout.Height(300), GUILayout.Width(300));
|
||||
EditorToolSet.LoadPackages();
|
||||
List<UIPackage> pkgs = UIPackage.GetPackages();
|
||||
int cnt = pkgs.Count;
|
||||
if (cnt == 0)
|
||||
{
|
||||
selectedPackage = -1;
|
||||
selectedPackageName = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < cnt; i++)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Toggle(selectedPackageName == pkgs[i].name, pkgs[i].name, itemStyle, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
selectedPackage = i;
|
||||
selectedPackageName = pkgs[i].name;
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
//package list end------
|
||||
|
||||
//component list start------
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Space(5);
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
GUILayout.Space(10);
|
||||
|
||||
EditorGUILayout.LabelField("Components", (GUIStyle)"OL Title", GUILayout.Width(220));
|
||||
GUILayout.Space(5);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Space(4);
|
||||
|
||||
scrollPos2 = EditorGUILayout.BeginScrollView(scrollPos2, (GUIStyle)"CN Box", GUILayout.Height(300), GUILayout.Width(220));
|
||||
if (selectedPackage >= 0)
|
||||
{
|
||||
List<PackageItem> items = pkgs[selectedPackage].GetItems();
|
||||
int i = 0;
|
||||
foreach (PackageItem pi in items)
|
||||
{
|
||||
if (pi.type == PackageItemType.Component && pi.exported)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Toggle(selectedComponentName == pi.name, pi.name, itemStyle, GUILayout.ExpandWidth(true)))
|
||||
selectedComponentName = pi.name;
|
||||
i++;
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
//component list end------
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(20);
|
||||
|
||||
//buttons start---
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
GUILayout.Space(180);
|
||||
|
||||
if (GUILayout.Button("Refresh", GUILayout.Width(100)))
|
||||
EditorToolSet.ReloadPackages();
|
||||
|
||||
GUILayout.Space(20);
|
||||
if (GUILayout.Button("OK", GUILayout.Width(100)) && selectedPackage >= 0)
|
||||
{
|
||||
UIPackage selectedPkg = pkgs[selectedPackage];
|
||||
string tmp = selectedPkg.assetPath.ToLower();
|
||||
string packagePath;
|
||||
int pos = tmp.LastIndexOf("/resources/");
|
||||
if (pos != -1)
|
||||
packagePath = selectedPkg.assetPath.Substring(pos + 11);
|
||||
else
|
||||
{
|
||||
pos = tmp.IndexOf("resources/");
|
||||
if (pos == 0)
|
||||
packagePath = selectedPkg.assetPath.Substring(pos + 10);
|
||||
else
|
||||
packagePath = selectedPkg.assetPath;
|
||||
}
|
||||
if (Selection.activeGameObject != null)
|
||||
{
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
bool isPrefab = PrefabUtility.GetPrefabAssetType(Selection.activeGameObject) != PrefabAssetType.NotAPrefab;
|
||||
#else
|
||||
bool isPrefab = PrefabUtility.GetPrefabType(Selection.activeGameObject) == PrefabType.Prefab;
|
||||
#endif
|
||||
Selection.activeGameObject.SendMessage("OnUpdateSource",
|
||||
new object[] { selectedPkg.name, packagePath, selectedComponentName, !isPrefab },
|
||||
SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
PrefabStage prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (prefabStage != null)
|
||||
EditorSceneManager.MarkSceneDirty(prefabStage.scene);
|
||||
else
|
||||
ApplyChange();
|
||||
#else
|
||||
ApplyChange();
|
||||
#endif
|
||||
this.Close();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
void ApplyChange()
|
||||
{
|
||||
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user