首次提交

This commit is contained in:
Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
4534 changed files with 563920 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
using System.Collections.Generic;
using Fantasy.Helper;
namespace NBF
{
public static class AuthenticationSelectComponentSystem
{
private static readonly List<string> AuthenticationList = new List<string>()
{
"127.0.0.1:20001", "127.0.0.1:20002", "127.0.0.1:20003"
};
public static string Select(this AuthenticationSelectComponent self, string userName)
{
var userNameHashCode = HashCodeHelper.MurmurHash3(userName);
var authenticationListIndex = userNameHashCode % AuthenticationList.Count;
// 按照现在的情况下这个模出的值只会是0 - 3
return AuthenticationList[(int)authenticationListIndex];
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 282ab32bfd2314add934876696504a36
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9c7d4cc51480743d99ae9f1208d7c727
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,69 @@
using System;
using Fantasy.Helper;
using NBC;
using Newtonsoft.Json;
namespace NBF
{
public static class JWTParseComponentSystem
{
//payload:{"aId":433552570364198912,"Address":"127.0.0.1:8080","exp":1729842327,"iss":"Fantasy","aud":"Fantasy"}
public static bool Parse(this JWTParseComponent self, string toKen, out Payload payloadData)
{
payloadData = null;
try
{
// JWT通常是由三个部分组成的,Header,Payload,Signature。
var tokens = toKen.Split('.');
if (tokens.Length != 3)
{
Log.Error("Invalid JWT token");
return false;
}
// JWT的Payload不是标准的Base64格式因为咱们C#的Convert要求是一个标准的Base64格式。
// JWT的Payload是Base64URL格式,它里面的"-"替代成了"+","_"替代成了"/",需要把这些给还原成Base64格式
var basePayload = tokens[1].Replace('-', '+').Replace('_', '/');
// 因为Base64的编码长度需要是4的倍数如果不是的话咱们需要把这个长度用=来填充,使其长度符合要求
switch (basePayload.Length % 4)
{
// case 0:
// {
// // 如果这个余数是0那就表示长度已经是4的倍数那就没必要处理了。
// break;
// }
// case 1:
// {
// // 如果这个余数是1那就表示这个Base64格式是不正确的不是咱们发放的token。
// // 这样情况下,也不需要处理了。
// break;
// }
case 2:
{
basePayload += "==";
break;
}
case 3:
{
basePayload += "=";
break;
}
}
// 将修复后的字符串解码为数组
var basePayloadBytes = Convert.FromBase64String(basePayload);
var payload = System.Text.Encoding.UTF8.GetString(basePayloadBytes);
payloadData =
JsonConvert.DeserializeObject<Payload>(payload); //JsonHelper.Deserialize<Payload>(payload);
return true;
}
catch (Exception e)
{
Log.Error(e);
return false;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e998e2344b9894f7c9f40b04302e2765
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,31 @@
// using System;
// using Fantasy;
// using Fantasy.Network;
// using NBC;
//
// namespace NBF
// {
// public static class SessionHelper
// {
// /// <summary>
// /// 创建一个网络会话
// /// </summary>
// /// <param name="scene"></param>
// /// <param name="address">远程服务器地址</param>
// /// <param name="onConnectComplete">当连接成功执行的委托,可为空</param>
// /// <param name="onConnectFail">当连接超时或失败执行的委托,可为空</param>
// /// <param name="onConnectDisconnect">当连接断开执行的委托,可为空</param>
// /// <returns></returns>
// public static Session CreateSession(Scene scene, string address, Action onConnectComplete, Action onConnectFail,
// Action onConnectDisconnect)
// {
// return scene.Connect(
// address,
// NetworkProtocolType.KCP,
// onConnectComplete,
// onConnectFail,
// onConnectDisconnect,
// false, 5000);
// }
// }
// }

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f497ae44af4c041f5acc659665ca26fc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: