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This commit is contained in:
Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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namespace NBF
{
public class AuthenticationSelectComponent : Fantasy.Entitas.Entity
{
}
}

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namespace NBF
{
public sealed class Payload
{
public long aId { get; set; }
public string Address { get; set; }
public uint SceneId { get; set; }
public int exp { get; set; }
public string iss { get; set; }
public string aud { get; set; }
}
public sealed class JWTParseComponent : Fantasy.Entitas.Entity
{
}
}

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using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Log = NBC.Log;
namespace NBF
{
public sealed class G2C_RepeatLoginHandler : Message<G2C_RepeatLogin>
{
protected override async FTask Run(Session session, G2C_RepeatLogin message)
{
Log.Info("客户端重复登录了");
await FTask.CompletedTask;
}
}
}

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using System.Collections.Generic;
using Fantasy.Helper;
namespace NBF
{
public static class AuthenticationSelectComponentSystem
{
private static readonly List<string> AuthenticationList = new List<string>()
{
"127.0.0.1:20001", "127.0.0.1:20002", "127.0.0.1:20003"
};
public static string Select(this AuthenticationSelectComponent self, string userName)
{
var userNameHashCode = HashCodeHelper.MurmurHash3(userName);
var authenticationListIndex = userNameHashCode % AuthenticationList.Count;
// 按照现在的情况下这个模出的值只会是0 - 3
return AuthenticationList[(int)authenticationListIndex];
}
}
}

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using System;
using Fantasy.Helper;
using NBC;
using Newtonsoft.Json;
namespace NBF
{
public static class JWTParseComponentSystem
{
//payload:{"aId":433552570364198912,"Address":"127.0.0.1:8080","exp":1729842327,"iss":"Fantasy","aud":"Fantasy"}
public static bool Parse(this JWTParseComponent self, string toKen, out Payload payloadData)
{
payloadData = null;
try
{
// JWT通常是由三个部分组成的,Header,Payload,Signature。
var tokens = toKen.Split('.');
if (tokens.Length != 3)
{
Log.Error("Invalid JWT token");
return false;
}
// JWT的Payload不是标准的Base64格式因为咱们C#的Convert要求是一个标准的Base64格式。
// JWT的Payload是Base64URL格式,它里面的"-"替代成了"+","_"替代成了"/",需要把这些给还原成Base64格式
var basePayload = tokens[1].Replace('-', '+').Replace('_', '/');
// 因为Base64的编码长度需要是4的倍数如果不是的话咱们需要把这个长度用=来填充,使其长度符合要求
switch (basePayload.Length % 4)
{
// case 0:
// {
// // 如果这个余数是0那就表示长度已经是4的倍数那就没必要处理了。
// break;
// }
// case 1:
// {
// // 如果这个余数是1那就表示这个Base64格式是不正确的不是咱们发放的token。
// // 这样情况下,也不需要处理了。
// break;
// }
case 2:
{
basePayload += "==";
break;
}
case 3:
{
basePayload += "=";
break;
}
}
// 将修复后的字符串解码为数组
var basePayloadBytes = Convert.FromBase64String(basePayload);
var payload = System.Text.Encoding.UTF8.GetString(basePayloadBytes);
payloadData =
JsonConvert.DeserializeObject<Payload>(payload); //JsonHelper.Deserialize<Payload>(payload);
return true;
}
catch (Exception e)
{
Log.Error(e);
return false;
}
}
}
}

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// using System;
// using Fantasy;
// using Fantasy.Network;
// using NBC;
//
// namespace NBF
// {
// public static class SessionHelper
// {
// /// <summary>
// /// 创建一个网络会话
// /// </summary>
// /// <param name="scene"></param>
// /// <param name="address">远程服务器地址</param>
// /// <param name="onConnectComplete">当连接成功执行的委托,可为空</param>
// /// <param name="onConnectFail">当连接超时或失败执行的委托,可为空</param>
// /// <param name="onConnectDisconnect">当连接断开执行的委托,可为空</param>
// /// <returns></returns>
// public static Session CreateSession(Scene scene, string address, Action onConnectComplete, Action onConnectFail,
// Action onConnectDisconnect)
// {
// return scene.Connect(
// address,
// NetworkProtocolType.KCP,
// onConnectComplete,
// onConnectFail,
// onConnectDisconnect,
// false, 5000);
// }
// }
// }

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fileFormatVersion: 2
guid: 513b2467b34d4c159035e59b0f79164c
timeCreated: 1754532816

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using System.Text;
using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using NBC;
using Log = NBC.Log;
namespace NBF
{
// public class Chat2C_MessageHandler : Message<S2C_Message>
// {
// protected override async FTask Run(Session session, S2C_Message message)
// {
// Log.Info($"收到一条消息推送message={message.Msg}");
// var chatTestPanel = UI.Inst.GetUI<ChatTestPanel>();
// if (chatTestPanel != null)
// {
// chatTestPanel.Message(message.Msg.Content);
// }
// await FTask.CompletedTask;
// }
// }
public sealed class Chat2C_MessageHandler : Message<Chat2C_Message>
{
protected override async FTask Run(Session session, Chat2C_Message message)
{
ChatTreeParser.Parse(session.Scene,message.ChatInfoTree);
Log.Info("收到聊天信息:");
await FTask.CompletedTask;
}
}
public static class ChatTreeParser
{
public static void Parse(Scene scene, ChatInfoTree tree)
{
// var entryComponent = scene.GetComponent<EntryComponent>();
var chatTestPanel = UI.Inst.GetUI<ChatTestPanel>();
if (chatTestPanel != null)
{
chatTestPanel.Message(tree);
}
// var sb = new StringBuilder();
// foreach (var chatInfoNode in tree.Node)
// {
// // 这里只是演示一下处理事件的效果,实际使用时,需要根据实际情况处理事件
// // 明显我现在这样做的方式不是对的,应该是自己拼接一个聊天信息,然后调用这个接口来处理事件
// entryComponent.Entry.ChatNodeEventButton.onClick.RemoveAllListeners();
// entryComponent.Entry.ChatNodeEventButton.onClick.AddListener(() =>
// {
// ChatNodeEventHelper.Handler(scene, chatInfoNode);
// });
// sb.Append(chatInfoNode.Content);
// }
// entryComponent.Entry.MessageText.text = sb.ToString();
}
}
}

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fileFormatVersion: 2
guid: 4937340a042f4608918a01ecf456b6fe
timeCreated: 1754532888

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using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using NBC;
namespace NBF
{
public class Net : EventDispatcher
{
public static Session Session { get; private set; }
public const int HeartbeatInterval = 5000;
#region
private static Net _inst;
public static Net Inst => _inst ??= new Net();
public Net()
{
}
#endregion
#region
public static Session CreateSession(string address)
{
var session = SessionHelper.CreateSession(Game.Main, address, OnConnectComplete,
OnConnectFail,
OnConnectDisconnect);
Session = session;
return session;
}
private static void OnConnectComplete()
{
Log.Info("连接成功");
// 心跳
Session.AddComponent<SessionHeartbeatComponent>().Start(HeartbeatInterval);
}
private static void OnConnectFail()
{
Log.Info("连接失败");
// SetLoginState(false);
}
private static void OnConnectDisconnect()
{
Log.Info("连接断开");
// SetLoginState(false);
}
#endregion
#region
public static FTask<IResponse> Call<T>(T request, long routeId = 0) where T : IRequest
{
// var response = await Session.Call(request, routeId);
// response.DispatchMessage();
return Session.Call(request, routeId);
;
}
public static void Send<T>(T message, uint rpcId = 0, long routeId = 0) where T : IMessage
{
Session.Send(message, rpcId, routeId);
}
#endregion
}
}

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fileFormatVersion: 2
guid: 1fe56eeffd614eaea7055d1c65f6859f
timeCreated: 1755701226

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using Fantasy.Network.Interface;
namespace NBF
{
public static class NetExtends
{
public static void DispatchMessage(this IResponse response)
{
Net.Inst.DispatchEventWith(response.OpCode().ToString(), response);
}
}
}

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fileFormatVersion: 2
guid: 25d56f7c87744a199e926365a516b85f
timeCreated: 1755702255