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82
Assets/Scripts/Common/Events.cs
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82
Assets/Scripts/Common/Events.cs
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using NBF.Fishing2;
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namespace NBF
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{
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// /// <summary>
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// /// 相机模式切换
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// /// </summary>
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// public struct CameraChangeMode
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// {
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// public CameraShowMode Mode;
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// public MapUnit Unit;
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// }
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/// <summary>
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/// 开始切换场景
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/// </summary>
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public struct SceneChangeStart
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{
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}
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/// <summary>
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/// Loading进度变化
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/// </summary>
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public struct LoadingProgress
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{
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public float Progress { get; set; }
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}
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/// <summary>
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/// 场景切换结束
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/// </summary>
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public struct SceneChangeFinish
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{
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/// <summary>
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/// 是否首次切换场景
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/// </summary>
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public bool IsFirst { get; set; }
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}
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/// <summary>
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/// 场景创建成功事件
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/// </summary>
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public struct AfterCreateCurrentScene
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{
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}
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/// <summary>
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/// 游戏启动成功事件
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/// </summary>
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public struct AppStartInitFinish
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{
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public bool IsRobot;
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}
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/// <summary>
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/// 登录完成
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/// </summary>
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public struct LoginFinish
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{
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}
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/// <summary>
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/// 进入地图成功
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/// </summary>
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public struct EnterMapFinish
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{
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}
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/// <summary>
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/// 角色创建完成
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/// </summary>
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public struct AfterUnitCreate
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{
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/// <summary>
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/// 是否是主玩家
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/// </summary>
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public bool IsMainPlayer;
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// public MapUnit MapUnit;
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// public UnitInfo UnitInfo;
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}
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}
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