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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;
namespace NBF
{
public class TabItemData
{
public int Id;
public string Key;
public string Icon;
public bool IsAll;
public string Name;
// 条目可以是任意对象类型
public List<object> Items = new List<object>();
// 子菜单
public List<TabItemData> Children = new List<TabItemData>();
}
}